craftomega said:
The best anti piracy protection is none.
How did you end up with this conclusion? Oh, is it this:
So I ask why bother do more then have a CD key with maybe a ONE TIME online activation.
Because then gamers will be crying foul when they can't buy the game used. They'll be calling the game company with all kinds of names. You can't please all people. I wouldn't mind an activation code, but that's because I buy all my games new. Also, those codes can be bypassed as well (e.g. keygen).
The people Pirating are people who will either:
A). Cant afford it.
B). Wont buy it period. (As in they rarly buy games if at all)
C). Want to test it. ( As in if its good they buy it)
Thats 90% of all piracy right there.
I think 99% of all piracy is financial gain. And that's for both; people making the copies and those buying them. Those making them want to leach money of game companies' (or from any company being pirated), for little or no effort in their part. Those buying them want to save money and not buy legitimate copies.
It is not game companies' problem to cater to people who cannot afford games. We all have our hobbies and must pay for them. I don't know the cost of FADE, but I think it's a good idea. I enjoyed reading about the idiot who asks the game company why his pirated game is not functioning properly. I am positive that it will eventually be cracked but I think that should not stop game companies searching for a solution to pirate copies.