Is this a good anti-piracy system?

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Something Amyss

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It's cute. It's novel, it's impotent.

As others have said, it's going to be cracked. They're going to catch and ban a few people before it catches on and becomes news (Like now).
 

Zantos

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craftomega said:
The best anti piracy protection is none.

By spending money on it you are increasing your costs.

So if you decrease the release price, and your game is not shit; PEOPLE WILL BUY IT.

Yes I know its a shocking concept. Good games sell better? Really?

The people Pirating are people who will either:
A). Cant afford it.
B). Wont buy it period. (As in they rarly buy games if at all)
C). Want to test it. ( As in if its good they buy it)

Thats 90% of all piracy right there. So I ask why bother do more then have a CD key with maybe a ONE TIME online activation.

Oh wait I know Publishers are chimps with down syndrom who spend all there time drinking each others piss!

PS: Wow iv been having alot of nerd rage today >.>
This is a wonderful idea, but you missed the factor that goes with a lot of the people that I know that pirate games: Because they can. I suppose technically that fits into category B), they won't buy it, but they would if they couldn't pirate.

I have never had such liberal use of the phrase "Well, you got what you paid for".
 

Zeh Don

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I love how people assume that if a game cannot be pirated, it will result in more copies sold. As if, somehow, the inclusion of anti-piracy software gives people more money with which to buy games, or higher morals so that they don't steal a different game instead. People pirate games because they're free. Not because they've been hanging out for the game for six years. Not because they're making some kind of statement. Unless they can find a way to make pirated games cost money, they'll never remove piracy.

Why? Because if they can code it, someone can crack it. Shit, I cracked Deus Ex: Human Revolution to jail-break it from Steam the day I bought it. It took me less than five minutes. It really is that simple.

What happens if this measure glitches, and a paying customer finds their game unplayable?
 

dyre

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Mar 30, 2011
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craftomega said:
The best anti piracy protection is none.

By spending money on it you are increasing your costs.

So if you decrease the release price, and your game is not shit; PEOPLE WILL BUY IT.

Yes I know its a shocking concept. Good games sell better? Really?

The people Pirating are people who will either:
A). Cant afford it.
B). Wont buy it period. (As in they rarly buy games if at all)
C). Want to test it. ( As in if its good they buy it)

Thats 90% of all piracy right there. So I ask why bother do more then have a CD key with maybe a ONE TIME online activation.

Oh wait I know Publishers are chimps with down syndrom who spend all there time drinking each others piss!

PS: Wow iv been having alot of nerd rage today >.>
D) They're the kind of people who would take something for free instead of paying for it, no matter what the quality or if they can afford it. So, that is to say, pretty much everyone. People will pay for quality, but only if they have no other choice.

And really, I don't think a decrease in initial release price, unless quite significant, would actually increase sales by much. There's a "I'll wait till the price goes down / buy it used" crowd, and a "I'll get it Day 1 at full price" crowd, and I think the Day 1 crowd doesn't really care about the difference between a $60 game and a $50, or even $40 one.

Also, I don't know how much companies spend on DRM, but I suspect it doesn't take a lot of money to program an internet connection requirement into the exe.
 

Jack Rascal

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May 16, 2011
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craftomega said:
The best anti piracy protection is none.
How did you end up with this conclusion? Oh, is it this:

So I ask why bother do more then have a CD key with maybe a ONE TIME online activation.
Because then gamers will be crying foul when they can't buy the game used. They'll be calling the game company with all kinds of names. You can't please all people. I wouldn't mind an activation code, but that's because I buy all my games new. Also, those codes can be bypassed as well (e.g. keygen).

The people Pirating are people who will either:
A). Cant afford it.
B). Wont buy it period. (As in they rarly buy games if at all)
C). Want to test it. ( As in if its good they buy it)

Thats 90% of all piracy right there.
I think 99% of all piracy is financial gain. And that's for both; people making the copies and those buying them. Those making them want to leach money of game companies' (or from any company being pirated), for little or no effort in their part. Those buying them want to save money and not buy legitimate copies.

It is not game companies' problem to cater to people who cannot afford games. We all have our hobbies and must pay for them. I don't know the cost of FADE, but I think it's a good idea. I enjoyed reading about the idiot who asks the game company why his pirated game is not functioning properly. I am positive that it will eventually be cracked but I think that should not stop game companies searching for a solution to pirate copies.
 

averydeeadaccount

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evilneko said:
It's not exactly a unique or original idea.

someone who illegally obtains a game and then decides they don't like it would never have bought it in the first place anyway,
yes they would
they would buy the game, discover they dont like it and would learn that they wasted their money

people having a free demo version of the game is stealing from developers who would otherwise trick them into buying it, hurting the industry
 

craftomega

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May 4, 2011
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Jack Rascal said:
craftomega said:
The best anti piracy protection is none.
How did you end up with this conclusion? Oh, is it this:

So I ask why bother do more then have a CD key with maybe a ONE TIME online activation.
Because then gamers will be crying foul when they can't buy the game used. They'll be calling the game company with all kinds of names. You can't please all people. I wouldn't mind an activation code, but that's because I buy all my games new. Also, those codes can be bypassed as well (e.g. keygen).

The people Pirating are people who will either:
A). Cant afford it.
B). Wont buy it period. (As in they rarly buy games if at all)
C). Want to test it. ( As in if its good they buy it)

Thats 90% of all piracy right there.
I think 99% of all piracy is financial gain. And that's for both; people making the copies and those buying them. Those making them want to leach money of game companies' (or from any company being pirated), for little or no effort in their part. Those buying them want to save money and not buy legitimate copies.

It is not game companies' problem to cater to people who cannot afford games. We all have our hobbies and must pay for them. I don't know the cost of FADE, but I think it's a good idea. I enjoyed reading about the idiot who asks the game company why his pirated game is not functioning properly. I am positive that it will eventually be cracked but I think that should not stop game companies searching for a solution to pirate copies.
Im not saying dont include DRM and dont try to protect your property but this kind of thinking hurts the industry. Mainly because it almost always leasds to stupid DRM that hurts the paying user MORE then the pirate.
 

evilneko

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Jun 16, 2011
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mathsisfun said:
evilneko said:
It's not exactly a unique or original idea.

someone who illegally obtains a game and then decides they don't like it would never have bought it in the first place anyway,
yes they would
they would buy the game, discover they dont like it and would learn that they wasted their money

people having a free demo version of the game is stealing from developers who would otherwise trick them into buying it, hurting the industry
You're assuming that someone who would pirate would buy if denied the chance to pirate. That assumption is unfounded.
 

averydeeadaccount

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Aug 12, 2011
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evilneko said:
mathsisfun said:
evilneko said:
It's not exactly a unique or original idea.

someone who illegally obtains a game and then decides they don't like it would never have bought it in the first place anyway,
yes they would
they would buy the game, discover they dont like it and would learn that they wasted their money

people having a free demo version of the game is stealing from developers who would otherwise trick them into buying it, hurting the industry
You're assuming that someone who would pirate would buy if denied the chance to pirate. That assumption is unfounded.
firstly, that was half sarcastic, in that its true but i wish it wasn`t, and secondly, its saying that sometimes a developer is better off not releasing a demo version because people who would have otherwise booght it would get the demo and find out its crap. so if a game is bad their better off not releasing a demo, which is saying a developer can still loose money even with the just testing it reason if their game sucks.