Is Valve scared of progression?

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Costia

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Jul 3, 2011
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I think they are scared of disappointing their audience. Meaning that they will prefer not to release a game at all rather than release something they aren't sure about.
I guess its kinda like with blizzard, they will release a game only when it's ready. So if none of the projects they were working on this year were deemed good enough for release you will just have to wait.
 

TrevHead

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Apr 10, 2011
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Valve are the smartest publisher on the block by a mile, and like Activision keep their mouths shut and don't antagonise their customers. EA who is very similar should change it's name to Evlav, one is run by an ex developer with a passion for games while the other is by corporate execs who know more about bread then games.

Shamus Young was bang on with his article, EA needs a CEO who lives and breathes games not a std corporate exec, those guys are ten a penny and can fill supporting roles.

EDIT
Not that Valve is the wise in all things. They really need to get a grip on curating new games on Steam. Sure it was a smart move to go to the first Japanese BitSummit. However telling Japanese indie / doujin devs the ins and outs of steamworks and how to go about publishing on Steam is trolling imo when all the doujin localisers and western devs like WayForward who make traditional Japanese style games can't get off Greenlight.
 

TheCommanders

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Nov 30, 2011
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I'm not sure they ever really innovated to begin with. I know for a fact that Portal 1, and the ideas and mechanics for portal 2 came from the final projects of groups of students at the game design school I went to (DigiPen). They simply hired those students and gave them money and time to make the game. Since then, I've not really heard of anything those people have made or done there, but I know most of them still work there. From what I've heard from someone who works there, almost all of their IPs are simply based on mods made by users, or projects made by game design students that they then buy using their ludicrous amounts of income from steam. It all seems a bit lazy to me.
 

sanquin

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Jun 8, 2011
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distortedreality said:
Pretty sure the game devs at Valve have absolutely nothing to do with Steam, so I don't see how the continued success of Steam could impact in any way on Valve developing new games. As you said, what sextus said is spot on.
What I meant is, their development team is not the focus of Valve as a whole any more. So they probably have a smaller team than a normal full development company would have, and the team might also get less funding to work with. (which doesn't necessarily mean games will be worse, just developed more slowly.)
 

Zipa

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Dec 19, 2010
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I also imagine that they are spending a lot of their time working on the Steam box as well, designing and making a console from the ground up is no small feat.
 

Esotera

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May 5, 2011
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Look at all the changes that have happened in Steam recently, and the fact that Valve are about to enter the console market with some pretty innovative hardware. The company is not scared to progress, it's just that their first priority is distributing games rather than making them, so they spend more time on the client.
 

BrotherRool

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Newby_Newb said:
BrotherRool said:
Interesting fact, Valve has only ever actually originated one new IP as far as I can tell. Portal, L4D, Alien Swarm, Counterstrike, DOTA2, Team Fortress, Day of Defeat and Ricochet were all based on mods or games other teams were working on that Valve bought out.
Portal was based on a game called narbacular drop, which was made by students of digipen institute of technology. Valve hired the creators and they made portal.

The only original IP that Valve has ever made is Half-Life.
Thanks for the confirmation, I found it pretty hard to believe when I first saw it. In a way, although it sounds bad, it done a whole lot of good for the modding community where most of the games came from

sanquin said:
What I meant is, their development team is not the focus of Valve as a whole any more. So they probably have a smaller team than a normal full development company would have, and the team might also get less funding to work with. (which doesn't necessarily mean games will be worse, just developed more slowly.)
It's an interesting idea, but I'm not completely sure. According to Wikipedia valve have 400 employees, we still don't know if they have any corporate structure for stuff like finance etc but considering they have bought out at least 3 development teams and took on staff, a large chunk of those are developers.


And Valve doesn't have funding for different teams. So resources can't be slipped that way. They don't have funding or teams per say as far as I can work out. Everyone gets paid a wage based on the peer evaluated work they've done (after it's been done) and people attach themselves or detach themselves to whatever project they feel like.

Valve could be distracted by the Steam but it would be odd, because you'd think a company of game makers given absolute freedom would choose to make games (but then, we've already shown that most of Valve has never created an IP so that means most people at Valve have never chased one of their ideas or worked on their own baby project)
 

Entitled

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They have spent quite a lot of effort in the past month turning Virtual Reality into reality.

I wouldn't be surprised if by combining the Oculus Rift and Steambox, Valve would be the ONLY ones to bring forth a true next generation of gaming.

And I'm not only talking about a next 6 year "console generation", but about a whole new paradigm of gaming.
 

The White Hunter

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Oct 19, 2011
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On the subject of them still using the Source engine you can argue that it's outdated but you can also argue that's it's incredibly well optimised and very easy to run on even low end systems (seriously Left 4 Dead will run an GS 7100 128MB and any decent dual core cpu), much like Call of Duty still using the IW engine, it's the same thing but tweak and refined each release, it's easy to optimise, it's familiar to work with, it's easy to run.

Cod will stop being yearly when they build a new engine. It also takees them 2 years to put a Cod together, there's just a fair few studios working on it.

Know whats worse? Assassins Creed. 10 months to make a sequel and seven studios for a huge sandbox. No wonder 3 wasn't finished for launch.

I would like to see more games coming out of Valve though, just a little more.
 

Vivi22

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bug_of_war said:
They rely on the Source engine which is arguably quite out-dated, they frequently re-use audio files and textures,
Re-using and constantly updating the source engine was a brilliant move on their part. It let them make more games faster, and with an engine that has always done what they needed and runs on the majority of computers. I'm sure they'll come out with a new engine or complete overhaul of Source when they feel the time is right (probably in the next couple of years), but they've been much smarter about managing their technology than a lot of other companies. As for re-using audio files and textures, I have to wonder why this matters? Why make something from scratch every time you need a rock when you've already made a perfectly good rock in the same engine for a previous game? Wasted time and money unnecessarily duplicating effort just seems silly to me.

in terms of focusing on what their audience wants they seem to ignore their fans (when's the last time you heard anything bout Half Life 3? Or Half Life 2: Episode 3?),
The funny thing about audiences is that they're incredibly short sighted and you're probably better off not listening to 90% of them 90% of the time. If the fans had their way, we'd have Episode 3 instead of L4D, Portal 2, etc. And it wouldn't be a big change over Episode 2 and the original Half-Life 2. Basically, we'd be missing some great games in favour of the stagnation of the HL series in the same way COD and other series have repeatedly stagnated with quick release schedules. It's ironic to say that because they used the same engine and haven't made the sequel their fans constantly ask for they've stagnated when the truth is the exact opposite happened.

they spend more time making hats and items for TF2 (still a popular game, but it is an old game),
I don't think they even make the items anymore with the workshop being a thing that exists. Even if they did, they've released at least a game a year since TF2 game out making this statement objectively wrong.

and whilst they've made unique games with new/interesting mechanics, none of them have been explored much further (Portal 2 isn't my game, but it's unique gameplay makes me curious as to why they aren't making new maps/a new game based on it's gameplay mechanics).
When I see this argument, it really sounds to me like "Valve hasn't released sequel after sequel to the same game using the same basic mechanics instead of making new and interesting titles that actually push boundaries." It really seems like you're asking them to go the COD route instead of innovating and I have to wonder if you actually know what stagnation means at this point.

Valve hasn't stagnated. In fact, they're probably the least stagnant company in the business right now. They are always willing and able to use the copious amounts of money they have to simply go off and do whatever they want whenever the mood strikes them rather than chasing COD levels of sales by making COD every year.
 

sanquin

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BrotherRool said:
It's an interesting idea, but I'm not completely sure. According to Wikipedia valve have 400 employees, we still don't know if they have any corporate structure for stuff like finance etc but considering they have bought out at least 3 development teams and took on staff, a large chunk of those are developers.


And Valve doesn't have funding for different teams. So resources can't be slipped that way. They don't have funding or teams per say as far as I can work out. Everyone gets paid a wage based on the peer evaluated work they've done (after it's been done) and people attach themselves or detach themselves to whatever project they feel like.

Valve could be distracted by the Steam but it would be odd, because you'd think a company of game makers given absolute freedom would choose to make games (but then, we've already shown that most of Valve has never created an IP so that means most people at Valve have never chased one of their ideas or worked on their own baby project)
Oh well, guess I could be wrong then. :p
 

Meatspinner

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Feb 4, 2011
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The fact that Valve is put to a hire standard then most other devs means that they must be doing something right.

Also don't forget The Piston. Hardware is new territory for them
TheKasp said:
ExploreHer said:
Dota 2 is the shit. That is all.
You are wrong, that is all
 

fix-the-spade

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tehpiemaker said:
I think valve has made a economy for a game self sufficient. Think about it. Modders make hats and weapons for TF2 for free but everyone who buys those items are paying Valve. Ingenious.
Strictly speaking modders who make TF2 content that reaches the marketplace aren't working for free, but a for a percentage deal.

Which is even more genius, it represents no risk to Valve but at the same time encourages commitment from the user base as they can make mods and get paid. Given that most modders stop because real life gets in the way, that's a neat way of making the modding the job and instantly giving Valve first dibs on the best designers.
 

Doom972

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Dec 25, 2008
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It seems like a lot of effort is going into Steam. We've seen a lot of additions to it lately. Other than that, they seem to be focused on DOTA 2 right now. We also know that they have some things going behind the scenes (like the Steam Box).

As for their games - maybe they don't want to make more games right now. It sucks, but I can respect that choice. I'd rather that they won't make anything, if the alternative is a half-hearted attempt at appeasing the fans.

I personally like the Source engine. It won't be useful for making photo-realistic games like the CryEngine 3 or Unreal 3 would, but it can still work very well with non-photo-realistic games, which I'd love to see more of. While it can't do all of those weather, advanced post-processing and foliage effects, it still has a pretty good physics system and it works smoothly.
 

Adam Jensen_v1legacy

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Sep 8, 2011
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So I guess you guys didn't hear about the imminent HL3 announcement.

http://i.imgur.com/cjAWDUd.png
http://www.pixelenemy.com/wordpress/wp-content/uploads/2013/03/Screen-Shot-2013-03-29-at-12.46.07-PM.png

What else could it be?