I got to play Hatred and I have to say it did not even feel violent after a few minutes, it even got to the point where the most violent part of the game became exceptionally annoying that I wanted to disable it which is an option that I later found out that exists in game that most reviewers applied. In the end my thoughts about the game amounted to "I mean why not just play Robotron or Smash TV?" and not about how violent it was. This is not to say it is not violent, it is technically then again so is jumping on enemies in Super Mario.
I just find it odd that I can kill the entirety of humanity and feel nothing yet cry when a villain kills a character of a fictional race who did not have a lead role. This would indicate I am not just desensitized to this kind of violence would it not? It made it feel like the cries of this being one of the most violent games ever could only be made by someone who had not played a game in the past decade. here is a reason none of the deaths made at the hand of "The Antagonist" matter yet we find people laughing at Mortal Combat fatalities and upset when Dogmeat is killed in Fallout. Most of it is done by making people care about the target of violence but there is also the fact that this is the only option, for instance if you shoot someone in GTA V the cop react the same whether you open fire on them next or drop all you weapons and try to turn yourself in as the latter is not even an option.
I have also heard "aren't video games past violence like this? Haven't we grown up? It is time for gaming to evolve past this" and my answer is simply no, games have not grown past this, nor will they even if we give them 1000 years. How do I know this? Just look at other media, Movies have not evolved past it, Books have not evolved past it, why would Games? I mean no one needlessly died in the "Song of Ice and Fire" series am I right? It is so absurd feels like if I was to apply this to music I would apply the Parental guidance stickers biased on the tempo of songs rather than lyrical content.
I just find it odd that I can kill the entirety of humanity and feel nothing yet cry when a villain kills a character of a fictional race who did not have a lead role. This would indicate I am not just desensitized to this kind of violence would it not? It made it feel like the cries of this being one of the most violent games ever could only be made by someone who had not played a game in the past decade. here is a reason none of the deaths made at the hand of "The Antagonist" matter yet we find people laughing at Mortal Combat fatalities and upset when Dogmeat is killed in Fallout. Most of it is done by making people care about the target of violence but there is also the fact that this is the only option, for instance if you shoot someone in GTA V the cop react the same whether you open fire on them next or drop all you weapons and try to turn yourself in as the latter is not even an option.
I have also heard "aren't video games past violence like this? Haven't we grown up? It is time for gaming to evolve past this" and my answer is simply no, games have not grown past this, nor will they even if we give them 1000 years. How do I know this? Just look at other media, Movies have not evolved past it, Books have not evolved past it, why would Games? I mean no one needlessly died in the "Song of Ice and Fire" series am I right? It is so absurd feels like if I was to apply this to music I would apply the Parental guidance stickers biased on the tempo of songs rather than lyrical content.