Isn't he ever gonna reload!!!?

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SantoUno

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Do you ever notice in FPSs (or most shooter games) that the AI never run out of ammo or seem to reload? Most of us have probably noticed it already buit it really seems like BS, one of the most evil and ass-holish examples of AI cheating. When playing a shooter on its hardest difficulty setting, nothing can get more frustrating that taking endless fire from the enemy who never has to reload or run out of ammo, meaning that if you were to run out of ammo yourself you're fucked.
 

quiet_samurai

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Apr 24, 2009
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Hmm maybe the older ones, but I was playing FarCry2 yesterday and enemies have to reload. On hard mode it's one of the breaks you actually look for to make a kill because it's so damn difficult.
 

3rd rung

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Feb 20, 2009
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to an extend in some older games but now a days it seems to be getting better with AI having to reload at least, but yes the fact they don't run out of ammo can be annoying
 

Syphonz

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Aug 22, 2008
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i found STALKER was absolutely brutal for this. One time, I actually watched a bandit shoot at me four times in a row with a double barreled shotgun. Later when I picked it up off his corpse, i was disappointed (yet not surprised) that it was, indeed, a normal double barreled shotgun
 

DrDeath3191

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I never noticed, because the enemy is usually dead before he/she gets to the point where he/she should reload.
 

MajoraPersona

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Aug 4, 2009
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I noticed it in Scribblenauts, of all games, with one of my favourite weapons. When I use it, it has one shot and then it's gone. Give it to a cop and he'll lay down suppressing fire for an hour.
 

CrysisMcGee

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The word reload reminds me of House of The Dead.

I would have to say the enemies in Jagged Alliance 2. You waited for them to run out of ammo, because It's a lot easier to kill an enemy that way...and they never did. When I looted their corpse, they always had 1 or 2 clips on them.
 

The Rogue Wolf

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Most enemies in modern games reload, sure, but they never seem to run out of magazines for their weapons. Yet whenever you kill them, whether you take them by surprise or you let them lay down suppressive fire on you for half an hour, you find that you caught them on their last mag.
 

PunchClockVillain

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Oct 3, 2009
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Yes and for further dick moves by NPC enemies, consult:
http://tvtropes.org/pmwiki/pmwiki.php/Main/TheComputerIsACheatingBastard
 

wax88

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Sep 10, 2009
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in COD4:MW, the AI does reload, but when you do catch them whilst they're reloading, they immediately switch to their pistols and then pump you full of holes
 

Eclectic Dreck

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The Rogue Wolf said:
Most enemies in modern games reload, sure, but they never seem to run out of magazines for their weapons. Yet whenever you kill them, whether you take them by surprise or you let them lay down suppressive fire on you for half an hour, you find that you caught them on their last mag.
I'm not convinced giving teh NPC's limited ammunition makes much sense in the first place. First of all, it forces you to track more stuff in a game. Second, in most FPS games the enemies never live long enough to exhaust a similar supply of ammunition as the player could carry.
 

Lekonua

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I think it's fairly balanced, considering that the main character of a given FPS is capable of taking dozens of bullets without even slowing down, while the enemies might as well have armor made of cardboard.

It probably also has to do with AI. Enemies are programmed to shoot if they see the player, and stop shooting if they don't. Without unlimited ammo, all the player has to do is run around until the enemies run out of bullets, then blow 'em away. By giving the enemies magic guns, the issue becomes taking them out strategically without getting shot too many times in return.

Is it realistic, no. Is it more fun? Arguably. Depends on what you want from an FPS, but I say yes.
 

NoDamnNames

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If you want to see some people never re-load watch the original Starship Troopers. I swear they get 1000 rounds per 30 round mag, and never once do you see them re-load in a battle sequence.