Isn't he ever gonna reload!!!?

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maddawg IAJI

I prefer the term "Zomguard"
Feb 12, 2009
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I have noticed this in earlier games, but as AI has evolved I have noticed the NPCs reloading. The first time I really noticed this was in COD4 on veteran mode. When your hiding behind cover waiting for your moment to run for it, you notice things about your allies.
 

Contun

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Mar 28, 2009
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The BOTS in Counter Strike: Source reload as quickly as every other player.

I went in Noclip mode and followed a CT around just to toy with him and he started spraying me with bullets. He reloaded and I stabbed him, then flew off into the sunset..
 

feversk

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Jul 20, 2009
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CrysisMcGee said:
I would have to say the enemies in Jagged Alliance 2. You waited for them to run out of ammo, because It's a lot easier to kill an enemy that way...and they never did. When I looted their corpse, they always had 1 or 2 clips on them.
Dude... I've played JA2 a lot, but I never even thought about enemies having to reload... Wow...
 

Erzengel

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May 13, 2009
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Almost all modern FPSes the enemy has to reload, but they still have unlimited ammunition.
But consider what would happen if they didn't have unlimited ammo. They'd need to collect more ammo. Where are they going to collect more ammo? The same place you do. Thus, you now have less ammo because enemies will be going around shooting your ammo at you. This could work, and would certainly encourage players to take down enemies quickly to conserve ammunition, but I find the unlimited ammo an acceptable break from reality [http://tvtropes.org/pmwiki/pmwiki.php/Main/AcceptableBreaksFromReality].
 

DrunkWithPower

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Apr 17, 2009
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Fallout 3, when you're facing a Super Mutant. He has a hunting rifle, you have a hunting rifle. Both fire 5 rounds at the same time. Super Cheater has reloaded and has two warm, shiny bullets in your ass before tweedle dumb has a fresh clip in his hands.