Issue 50 - Asexuality Actually

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John Walker"If there are already innumerous games that in no way even suggest a gender bias, this leads me to think: There's something else keeping women from games rather than the way women are presented in them." In Asexuality Actually, John Walker explores the possibility that the perception of gender bias in gaming may, in fact, be a red herring.
 

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Original Comment by: GammaLeak

This is an absolutely brilliant piece, and I believe the general philosophy behind it extends well to other topics of bias and stereotypes in our culture. I think our entire culture self-obsesses over such stereotypes that we actually end up reinforcing them, rather than beating them down, and John's points in this article and the facts he presents seem to support that.

Great job, John. This was an extremely refreshing read.
 

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Original Comment by: Tom Dietrich
http://tomdietrich.blogspot.com
Absolutely wonderful article, and a well placed and reasoned counterpiece to the rest of the issue. It covered all the "buts" that popped up in my head nicely and did not seem argumentitive in the least.

Bravo.
 

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Original Comment by: Ben
http://igotnoshoes.blogspot.com
Do you have a link to that study you cited about the girl-game "permission barrier"? It sounds really cool.
 

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Original Comment by: Cathie

This was indeed an interesting article and I'd love to look at the "permission barrier" study. The only problem I had with the article is that the author sets up something of a straw man argument when he suggests that sexism in the games themselves is the other side's argument when that's only part of it. He's missing the part of the argument that focuses on the tasks that the games asks a player to perform. Some of those tasks are just not interesting to many women and it doesn't matter whether the main character of the game performing those tasks is male or female. That said, I still think this is a thought-provoking article.
 

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Original Comment by: Karmakin

I see that "permission barrier" all the time, to be honest. Games are not something that "girls" do. They're unlady like. THAT'S the problem. It really has nothing to do with the industry at large, as yes, there are vast chunks of asexual games out there. It's funny, the author was putting that list of games and all through it were games that my wife loves.

When I talk to female gamers, about the commonly used talking points, the only one that really resonates is the idea of overtly sexualized character design. But this is hardly black or white. It's not that they're offended about every female design in the book. Far from it. When it's done simply to tittilate, there's a lot of concern, but in the vast majority of cases, When I say overtly, it really has to be really overt. Think DOAXBL overt.
 

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Original Comment by: nevan
http://vanzelfden.com/evan

John Walker is a genius. He has perfectly defined the issue of our day, and he's right. Well done, sir.
 

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Original Comment by: Duncan
http://ghostsinthegame.blogspot.com/
The idea of a "Permission Barrier" for female gamers makes a lot of sense. Just thinking about it for a moment, it explains a lot about how they play. It also meshes with strategies to get women gaming. For instance, the recent Cheapass Gamer post about transforming your significant other into a girl gamer. From my own experience, getting not only my wife gaming but my mom as well, it is a matter of introducing them to something that they will like (based on personal taste). Once they get to playing they often times find it interesting and rewarding and will seek other games on their own. They simply need to be invited in and welcomed by existing gamers.

Challenge to all the guys and gals out there. Invite you non-gamer (male or female) friends to play games. Not necessarily the best-seller, top of the chart games. Not even the games that have you most interested. Find the game that they will be interested in and want to play. The games will do the rest. The more people we get playing, the better we can make the games we play, and the culture that plays them.

Excellent article Mr. Walker, thank you for the insight.
 

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Original Comment by: firebrand

Interesting article, although in my opinion, any survey, however carefully conducted, that says 38% of gamers are girls has to be overstating things at least a bit. If one really factors in the casual gaming that a lot of girls do, and focuses only on the gaming surrounding the game industry, I bet you see those numbers drop substantially. And where do you live that has so many girl gamers? I wish I lived in a place like that. Around where I live, no girls play games, will admit to playing them, and will flat out refuse to play them if you ask them to.
 

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Original Comment by: wiper

"The only problem I had with the article is that the author sets up something of a straw man argument when he suggests that sexism in the games themselves is the other side's argument when that's only part of it. He's missing the part of the argument that focuses on the tasks that the games asks a player to perform. Some of those tasks are just not interesting to many women and it doesn't matter whether the main character of the game performing those tasks is male or female. That said, I still think this is a thought-provoking article."

Hmm. An issue often bandied about, and an understandable one, but one I take to task. It makes a certain assumption, that there are certain tasks that are inherently of interest to men, but not of interest to women. I would argue against that, but then, I am one of those weirdos who thinks queer theory is incredibly interesting and the right way to be going. There are certain things which women 'generally' find more interesting than men, and vice-versa. But that's nearly always down to social conditioning, either through the whole 'permission' issue - what is expected of women through social constraints, usually as hangovers from ye fun animal needs - or through indirect social issues - a lot of women [in my experience: not stats to prove this, I may be horribly wrong] seem to have considerably less free time than men, often down to fulfilling gender stereotypes (being the mothers/homemakers in families), though this tends to show itself the older the people are. Students are generally an exception, but that goes for most things, no?

Of course, there are games which men are more likely to show more interest in playing than women: stereotypical examples being flight simulators. I'd say that's more to do with women not being daft enough to waste hours of their life away on something so lonely and, well, tedious. Not so much that these are games directed at women, but that these are games directed at geeks. That geeks are mostly men is another issue entirely (a much more general, social one).

The other big 'geeky' genres I can think of are the single-player RPG and RTS, and while RTS's suffer from much the same problem as flight sims, RPG's seem to be a genre more women are more likely to take an in. Perhaps it's because RPG's tend to be much more narrative-led. They also tend to have a much anti-social atmosphere, thanks to this narrative-led approach. Essentially - these are niche genres, designed for (large) niches of gamers: it shouldn't be a surprise, or at all worrying, that they play mainly to the men that happen to make up these niches. If they were the only genres around then yes, it could be an issue: but they aren't.

Then there's sports games. I believe this simply reinforces the permission aspect: a lot of women will enjoy sports when they engage in them (a lot won't, however: but the same goes for me). Unlike men, however, most women feel socially forced [whether they're aware of it or not] to stay out of what is ostensibly a man's domain, while many men feel forced to engage in them [again, whether aware of it or not] as a playful way of showing their dominance.

As such, making sports games, while very 'mainstream' in playing to masculine stereotypes, obscures the female simply because it requires that the female player have both have passed the permission phase for enjoying sports as well as computer games.

As for other mainstream genres - well, are they /really/ of less interest to women than men?

Yes, action games, like action films, have a tendency of being of more interest to men than women - but just like action films, that doesn't mean that a good portion of women still find them entertaining. And you must be careful not to underestimate the number of games around that don't just play the simple 'action' card.

There are plot- and adventure-driven games by the bucketload; MMORPG's continue to be a surprisingly gender-egalitarian force; puzzle, platform and adventure games arrive at frequent intervals on all formats: the majority of games really /aren't/ part of these mythical only-of-male-interest genres. The main notable absence is of genres that are generally of more interest to women than men [with the exception of such fun social experimentation games as the Sims, but we wouldn't want to try and pay that any heed now would we?] - which is likely to be something that would change with more females in positions of power - well, at least I imagine it to be.

But really, as Walker has quite brilliantly put forward, the issue isn't often somewhat overblown and/or ill-conceived. And I'll stop, because I'm sure this comment is looking overblown and ill-conceived itself. But yes, in summation, I have to say I support Walker entirely in this argument. Nail on head moment.



Doesn't stop the fact that he's a girl though. Girl.
 

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Original Comment by: guy

Back when I worked for a certain crappy collection agency about 4 years ago or so, I talked to a woman who was into online gaming. She lived in Louisiana, and owed money on a student loan. She had kids, I'm pretty sure, and was probably in her mid to late thirties if I had to guess. Not only did she play, but she organized online tourneys and stuff. I talked to her for a good 10 minutes about it after discussing her making a payment on her defaulted loan... We had a great talk.

She never did make that payment though, or pick up the phone when I called after that... heh.
 

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Original Comment by: Lake Desire
http://www.lake-desire.com/newgameplus
I noticed males are referred to as men in the article, while females are girls, even when talking about adult women working in the game industry.
 

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Original Comment by: Bob_Arctor

Well done John.

I do wonder about the 38%. Also it doesn't take into account the other side which is the proportion of girls who are actively against games (I hear people do the old "GTA is sick, you have to murder prostitutes" routine from them).

Also: I've said this before, why is there such a fuss? Maybe people just do different stuff. Different genres are embraced by the different genders: in magazines men don't buy women's celebrity magazines and women don't buy car magazines.

Women just like different stuff. And with your games list, they are not inherently sexist, but their subject is just less interesting to women. Best example: IL2 and MS Flight Sim. Women don't care for planes, whether combat or civilian. Boys, and then often men, like guns and war. And it's not all conditioning: people have tried to raise kids to be free of social conditioning and their boy goes and gets sticks for his guns as he isn't allowed plastic guns.

"City of Heroes, Civilization"

Superheros appeal to men more generally I think. Although I don't know much about comics and stuff. And Civ is a classic booky boys game, all power fantasy and war history.

I think we should stop asking the game industry what it is doing wrong, and just ask women "why don't you like games?". The answer will be something like "they are for geeks" or "antisocial" or "boring" etc. Which is not the industry's problem really.
 

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Original Comment by: John Walker
http://botherer.cream.org
Lake Desire - The article frequently refers to women as "women", but also uses the term "girl gamer" and abbreviations thereof, as this is a recognised term within various female gaming organisations and movements.

See the excellent Game Girl Advance - http://www.gamegirladvance.com - and probably also be grateful I never said "grrl gamers".

No derogatory offense was intended, nor I would suggest, inferred.
 

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Original Comment by: Jon

With my wife there are two really compelling kinds of games. She started off as a total non-gamer, got her start with RPG's where the turn-based combat was less intimidating that having to act in real time, and now she's quite competent with most action games she tries. The surefire things that appeal for her are: traditional console RPG's, usually have fun characters and a fairly linear narrative so she doesn't worry about getting things "wrong" and not being able to go back; most games where one goes around collecting and using better stuff have big appeal... The Sims, Monster Hunter... it's all about appealing to materialism; and there's bonus points when customizing character appearance is involved.
 

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Original Comment by: AcidCat

IMy daughter, now almost 7 years old, has grown up watching her dad play games, and of course I've encouraged her to try along the way. So for her it's something totally natural. And she enjoys a wide variety of game styles and usually performs quite well. Lately we've been playing the new Tomb Raider, the latest Burnout, and Table Tennis. She's played a lot of Mario Kart and Mario Golf, but is also a serious contender at the latest Soul Calibur and Dead or Alive. And I made the mistake of letting her create a World of Warcraft character - she begs me to let her play all the time now!

So I think the mentality of "videogaming is a boy thing" that girls have to overcome to enjoy is more of a generational issue that will be less and less of an issue as today's young girls grow up in households where gaming is as non-gender specific as watching TV or using a PC.
 

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Original Comment by: Grumpator

Great article! I'm a woman, I game, and have been for many years. I enjoy selections from lots of different genres. Women, like men, have individual tastes - I know both men and women who think GTA is sick, but still enjoy plenty of other games, Unreal Tournament included!

I don't think gender should be used to stereotype tastes in gaming, or stereotype who plays. Many women gamers overreact to prove they can game and still be sexy or feminine - hence the use of "grrrl" and group photos with cute matching guild shirts. We should just be proud to be a normal woman (or man) who plays games because it's something we all love to do. I am not at all surprised that the percentage of women games is at 38% (almost every woman I know games to some degree, and there are plenty more who would if they had the time) - and I expect it will keep rising.
 

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Original Comment by: jadenguy

This article really sells everything I've always though, just so much more eliquently. I, however, am the only dude in a group of like 5 chicks in my extended family of sorts. My mom and her sister married two army friends, so me and my sister and my cousins were commonly together with our moms. Long story short, I've always been a Nintendo gamer, with a side of sega, because they consistantly produce the types of games that women can enjoy. I still remember my mom showing me how to play Super Mario Bros. and going over to my cousins' house and playing Sonic 2. Never did beat that game legitimately. Anyhow, they like games. They've always enjoyed them. Not to the extent as me, but I comment on game blogs, so I'm in the top tier of nerdcoredness. I never understood why people said girls didn't game. I've seen it!

Also, to comment on the whole girl gamer/men/women thing, the phrase girl gamer to me has always carried the same connotatin as Riot Grrrl, and I'd go so far as to assume it has similar roots for whomever coined the phrase.