It just kills it

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Keoul

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Apr 4, 2010
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aguspal said:
Yeah, that happens and its bad...


You simply do it right again in the next try. What you lost, 10 seconds at most? Unless the game goes on on its way with this, I have never seen a game that could kill you with quicktime events and make you redo all the whole level or something. They usually just make you restart from the QTE start...

If anything I think its hilarious because it takes people by suprise, it never fails to amuse me. I am not negating it is cheap, because it IS, but since all that happens is that you have to do it again... well, I just dont see the big deal about it.
Meh people will complain about anything these days.

And it isn't exactly a good feature, so it's people are gunna be even more vocal about it.

Vault101 said:
less complaining about games

seriously I'd like to hear somone say somthing nice for a change
I absolutely love TeamFortress 2
The lovely art style
The quirky humour
The amount of customization valve gives us such as the spawn of different game modes that are unique from the other fps
Just love it!
 

shrekfan246

Not actually a Japanese pop star
May 26, 2011
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krazykidd said:
But i honestly want to meet the guy that is still surprised when that mysterious sexy female stranger happens to be the runaway princess of the castle in that town . * Stares at . . . Zidane*
To be fair, that was twelve and a half years ago.

OT: Lack of focus in open-world games. It's a bit of a personal preference, sure, but if I'm not feeling motivated to doing the story missions, then I'm going to get bored of just faffing about in the overworld. There needs to be something that draws me in, whether it's compelling gameplay, a strong story, a well-built world, or all of the above. It's why Grand Theft Auto, Just Cause 2, and Assassin's Creed Revelations could never hold my interest, but I couldn't wait to continue playing Sleeping Dogs or Assassin's Creed III.
 

Windcaler

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A couple that crossed my mind later

No vulgarity modes: I dont blame lots of cussing being in place for a game like battlefield 3 but for the love of god let us turn off that stuff so our neighbors outside dont have their children hearing it.

No gore modes: Im sorry I dont get off on watching bits of brain matter and a fountain of blood spraying upwards after I headshot someone. Can we please just have a no gore mode for those that dont care for it?

Less cutscenes: Why cant it be like Bioshock where I can look around and at what I want to look at?

Limiting FoV options: Ok look, some of us get sick from hyper narrow FoV's. Im not going to buy, let alone enjoy, a game that literally makes me sick while playing it. It especially makes no sense on my PC where you arent limited by 8 year old hardware.
 

Woiminkle

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Sep 8, 2012
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On the topic of regenerating health, I think that the Resistance series did a fair job of compromising between slight regen and health pick ups.
For those that haven't played them the health bar was divided into sections and a section would regen as long as it hadn't been drained completely.
If it had then you needed to find a pick up to refill it. This meant that you still had the occasional opportunity to somehow snatch a victory from the jaws of defeat, coming up against a huge horde of enemies or a big bad boss with very little health and somehow surviving through it. Feels good man. Regenerating health stops this kinda of thing happening since there is usually cover around for you to recover.
But the thing I'd like to see less of in gaming is some hitherto unmentioned McGuffin or StarChild being trotted out 10 mins before the end of the game just to end it more conveniently for the devs, or to be on time for the publishers.
 

Rastien

Pro Misinformationalist
Jun 22, 2011
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aguspal said:
Why all the hate for quicktime events...


I mean, I wont defend them in any way, but I just dont see why they are THAT hated. I am neutral I guesss.
Play resident evil 5 or even 6, you will see how they rip you out of what little story and immersion there is.

Last boss fight in resident evil 5 revolves around a chain of Quick Time events followed by mashing O for a good 15+ seconds, you then run a bit then have another chain of QTE and mashing 1 button till your fingers bleed. Compared to the first boss which i actually enjoyed! no QTE in sight! it's pretty crap :(
 

Twilight_guy

Sight, Sound, and Mind
Nov 24, 2008
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Less Shooters. I felt like I lived my enter life in a world dominated by shooters. It always seem like half of all major gamers are shooters or a variant of a shooter.
 

verdant monkai

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Pulse said:
1. Quicktime events.

Nothing takes me more out of the experience. There's no choice, control, decisions, sense of accomplishment, I cant' even enjoy the cool cutscene...I'm looking out for the next button prompt so I don't have to do it all again.
I hate them for the reasons you just described, especially because you are always tense throughout the cutscenes, cutscenes should be down time not a red alert.

I do however like regenerating health in (but generally only in shooters), and also button mashing because they make it more interactive. How else are you supposed to make the player feel involved, when the character grunts and strains when lifting up a door? If it weren't for the button mash it would be 3.5 seconds of boredom.
 

xefaros

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Jun 27, 2012
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Pulse said:
1. Quicktime events.


2. Button mashing



3. (completely) Regenerating health
4. Red screen.
You already have narrowed my field of view dont add more stuff on the screen just because it will look cool.Or just lemme have an uncapped FOV slider.Wth I am not a horse allow me to see

5.Outside engine rendered cutscenes.
If the consoles cant handle that much detail why shove it in the face of PC players
 

Evil Cabbage

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Mar 26, 2011
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Hmmm.... usually, I'm open to most things... but...

Literally stated, preachy messages or exposition
This has to be my number one pet peeve in all fiction, not just video games. I'm going to sound like an utter snob, so I apologize in advance. If, as the writer of a work, you wish to communicate something with me, then do it with something resembling an argument instead of giving me a lecture. Eternal Sonata is probably the first thing that springs to mind with this.

That's honestly about it for me really. Ii usually don't mind any feature (including QTEs,) provided that it's done well and works with the game.
 

Rawne1980

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Jul 29, 2011
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aguspal said:
Why all the hate for quicktime events...


I mean, I wont defend them in any way, but I just dont see why they are THAT hated. I am neutral I guesss.
I don't like them mainly because they put them in at points i'm not paying attention.

Cut scenes.

The part of the game where I put my controller down, move away from mouse/keyboard to light up a smoke or have a drink or stroke one of the cats that happens to be wondering why i'm playing a game and not paying her any attention.

Then a QTE happens .... I die because it's one of those kind of irritating QTE's and have to sit through the whole thing again.

I've never finished Resident Evil 4 because of them.
 

The Funslinger

Corporate Splooge
Sep 12, 2010
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themind said:
1. Games that are less than 10 hours long, but retail for $50.00.
2. Any game that is multiplayer only.
3. Games that make you pay for a subscription after purchasing the game, ala WoW.
4. Games that require an internet connection to play the single player ala Diablo 3.
Why multiplayer only games? Honestly, I'd rather multiplayer retreated towards more exclusive experiences. That way it isn't a tack on, they can do more with the multiplayer (a la TF2) and it doesn't draw dev time away from a single player campaign. So if that became more the standard, single player games would benefit. As it is now, developers keep just tacking on shitty multiplayer aspects that leech development time.

Some have done it well, like Assassin's Creed, but as a rule, it's not good.
 

The Funslinger

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Rawne1980 said:
aguspal said:
Why all the hate for quicktime events...


I mean, I wont defend them in any way, but I just dont see why they are THAT hated. I am neutral I guesss.
I don't like them mainly because they put them in at points i'm not paying attention.

Cut scenes.

The part of the game where I put my controller down, move away from mouse/keyboard to light up a smoke or have a drink or stroke one of the cats that happens to be wondering why i'm playing a game and not paying her any attention.

Then a QTE happens .... I die because it's one of those kind of irritating QTE's and have to sit through the whole thing again.

I've never finished Resident Evil 4 because of them.
Yeah. That, and they're just less enjoyable than cutscenes in every conceivable way. Cutscenes can flow brilliantly, like part of a movie, and the immersion isn't broken. With QTEs, not only do you have a great big button icon flashing in your face, but with easier ones, the flow of it's all over the place. Slow paced, oooh, something's happening. Hit/mash button, sudden burst of activity, then everything slows down so your tiny gamer brain can process what the next button is.

Screw that.
 

Lorpo

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Jan 26, 2012
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Blood spray on my screen when I am wounded or similar stupid and nonsensical effects. Sure I got shot/stabbed in the knee but why has blood sprayed across my vision and stayed there like I am wearing goggles?
 

Xukog

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May 21, 2011
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Lorpo said:
Blood spray on my screen when I am wounded or similar stupid and nonsensical effects. Sure I got shot/stabbed in the knee but why has blood sprayed across my vision and stayed there like I am wearing goggles?
THIS.

I hate this so much,If I'm near death, I do not want my vision obscured and my sound gone while I am trying to stay alive.
 

Odbarc

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Jun 30, 2010
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Unskippable repeated/repeatable cutscenes.
Nothing ruins replayability than being forced through a long story related cutscene or exposition.
 

Joccaren

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Mar 29, 2011
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QTEs I'd like to see done more organically TBH. I mean, everything they're used for is something that could be done more organically, but is locked to a specific sequence for god knows what reason. I.E: Fighting some guy in an FPS hand to hand. Being told "Press E, left click, right click, space, ect." is kinda boring, and isn't very involving. I had the same sort of thing in FC3 when you were attacked by an alligator or something and had to press a random button a number of times to kill it. If you got into the fight and weren't necessarily given instructions, but could press left mouse button to attack, right mouse to block and E for a situational attack [I.E: Slamming a door on someone], I wouldn't mind as much. Give the player instructions the first time, but after that you attack when you want to attack and defend when you want to defend. Of course the whole thing would still be largely scripted so that it looks as awesome as a cutscene, but instead of not pressing X leading to your death, you can press left mouse and attack them, starting a brief combo of hits, or right mouse to block them, starting a quick counter to their attack. Multiple stages of each fight, multiple options for each stage, and a few combos of options that lead you to victory, and are actually intuitive button presses as they have a purpose rather than random button presses to present a fake challenge.
QTEs do need to only appear where necessary though. No bloody rats biting your finger and killing you for no reason.

Button mashing is really a part of a quick time event, just one you can't always fail. I don't mind these most of the time, but there are times when they are included and don't need to be, or are just waaaay too long for what they are.

Regenerating Health I also hate. I think Halo got it right - the Original one. Shields regen, health doth not. You had a minimum level of health you'd be on so any encounter was still possible, removing the 1 health no options problem, but you also were continually disadvantaged for losing too much health, and you couldn't just run up, take out three guys by the skin of your neck with 1hp left, and then be left with no consequence for your risky action because all your health just re-appeared because a wizard did it. Additionally I'd like to see it coupled with more movement based mechanics like old school games, rather than the twitch mechanics of newer ones.

Another thing that I dislike; Bullet exchanging magazines. Got 12 bullets left in this magazine? Don't worry, reload now and those 12 bullets are just transferred to another magazine. I liked it in games like Battlefield 2 where you'd have a limited number of magazines, and an amount of ammo per magazine, rather than just limited ammo. You had to decide whether it was necessary to reload or not, as reload times were reasonably long, and if you ran out of bullets in a fight you'd be dead for sure, but at the same time reloading when you had only used half your mag would lose you the other half - it wouldn't just get added to your average ammo count, you discarded that mag and all the ammo left in it. More to think about and manage, and more gameplay choices you had to make that I enjoyed.

Additionally FoV needs to be increased to a 100' minimum for all games, preferably 110'-120', and at the very least there should be a slider with such options on it. 90' or less FoV is just annoying.

Quick kill twitch mechanics also need to die in a hole. I don't want to die in 4 bullets from a gun that shoots 2.5 bullets per second. I want to die in 8 bullets from a gun that shoots 1.5 bullets per second that actually travel rather than just hitscan, or in 2 bullets from a gun that shoots a bullet every 5 seconds or so, and isn't obsessively long range so only another person with such a gun stands a chance of eliminating the player. I'd also like to be able to dodge bullets by movement and in general just go back to old school shooter days. They were more fun. Went to a gaming night a few days back. CoD and such was available. We didn't play that, its not fun. We played the original Halo and Quake 3 and Unreal Tournament. There's more you can enjoy from it, and you can actually appreciate skill in it as opposed to "Oh, you saw me first. Oh well."
 

CorvusFerreum

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Joccaren said:
Regenerating Health I also hate. I think Halo got it right - the Original one. Shields regen, health doth not. You had a minimum level of health you'd be on so any encounter was still possible, removing the 1 health no options problem, but you also were continually disadvantaged for losing too much health, and you couldn't just run up, take out three guys by the skin of your neck with 1hp left, and then be left with no consequence for your risky action because all your health just re-appeared because a wizard did it. Additionally I'd like to see it coupled with more movement based mechanics like old school games, rather than the twitch mechanics of newer ones.
I also think the regenarating shield with non-regenerating health is a great solution. It's a shame you don't see stuff like that more often.

Joccaren said:
Another thing that I dislike; Bullet exchanging magazines. Got 12 bullets left in this magazine? Don't worry, reload now and those 12 bullets are just transferred to another magazine. I liked it in games like Battlefield 2 where you'd have a limited number of magazines, and an amount of ammo per magazine, rather than just limited ammo. You had to decide whether it was necessary to reload or not, as reload times were reasonably long, and if you ran out of bullets in a fight you'd be dead for sure, but at the same time reloading when you had only used half your mag would lose you the other half - it wouldn't just get added to your average ammo count, you discarded that mag and all the ammo left in it. More to think about and manage, and more gameplay choices you had to make that I enjoyed.
Hidden and Dangerous did this one well. You had a limited number of magazines wich drained separatly. If you ran out of full clips you started to load in the ones wich still had rounds in them. And when you had a calm moment you could replenish the drained magazines from lose ammu you might have taken with you or put rounds from drained magazines into others to replenish them. This was a good way to do that.
A little off-topic, but on the subject of BF2: I allways liked the guy with the AK-101 (?) in that game. He had to clips taped together and his reloading animation included him just rotationg this "dual cip". He never switched the mags when reloading, but had like 5 mags in stock. I though it was kinda funny.


OT agin: THe lack of FOV sliders in many PC-ports is irritationg. At least all shooters should include that. Also: THe lack of 1080p textures in some PC-Ports is BS (esp. considering most textures are made at higher resolution and are then downscaled to fit 720p). What I'm basicly saying is: I have newer Hardware than this 8y old console generation. Let me use it.
 

dimensional

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Jun 13, 2011
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TrevHead said:
#2 Button Mashing

I agree with this, Platinum games has a thing for this mechanic, and while it was novel in Bayonetta, I fricking hate it in Anarchy Reigns as a competitive MP game with this feature just means ppl with autofire pads automatically wins or you have to knacker your pad to win with the speed everybody button mashes in that game.
You sure its not down to lag? there arent that many people with autofire or turbo pads its not the SNES era people tend to mostly stick with first party pads now as 3rd party havent been the best for a long time in ordinary gamepads anyway. I have lost rampage battles before I even see what buttons I am supposed to mash my lag is so bad which unfortunately also makes the game unplayable online because what you are seeing is seconds behind what is happening.

As for me I usually despise things like QTE and Escort missions but there have been cases where these have been done well Cyberconnect2 seem to be the only company that have nailed QTE in my opinion. Timed missions also tend to annoy the crap out of me but again it depends how it is implemented.

Retarded A.I can kill a game for me you tell them to follow and they do but only in straight lines dosent matter if the floor is filled with traps or theres a cliff they are running against getting nowhere, so lets say you take control of them carefully guide them through all the hazards then you release control and they run off back over said cliff or through said traps for no reason its just not fun.

Poorly implemented difficulty and by extension design now like most of us I like a challenge but sometimes you get the feeling a game is just being difficult for the sake of it maybe if its a series someone complained it was too easy last time and so they ramped it up to overcompensate this time or maybe they just have certain enemies or sections that are ridiculous and require you to smash your head against until you get through and even then you feel its more down to fluke than skill and you still havent learnt anything.

Spongy (or worse broken) controls this is a big pet peeve and it can seriously affect my enjoyment of a game because you dont feel in control. You press a button and what seems like a few seconds later something happens on screen like its lagging but offline, this feeling is much worse after playing a game with extremely responsive controls just try playing God of War 3 after an extended Bayonetta session for instance Kratos handles like a brick there is just no immediate feedback I had to re-acclimatise using Ninja Gaiden Sigma 2.

All these can be boiled down to one thing though I am not getting something positive out of a game (usually fun) then it is dead to me.
 

Nazulu

They will not take our Fluids
Jun 5, 2008
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I agree with all those Pulse, especially quick time events that do all the actions for you or you have to press a random button quick or you die. Fucking hell! Whoever thought they were a good idea? I would've enjoyed God of War a lot more with out any of them. Still a good game though.

Also, I'd like to see certain big name franchises stop recycling the same story over and over. At least try a little some thing to make the story interesting.

Vault101 said:
less complaining about games

seriously I'd like to hear somone say somthing nice for a change
You are so clever and original.

How about looking for nice sunshine and ass kissing threads? Or you can make your own.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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Nazulu said:
You are so clever and original.

How about looking for nice sunshine and ass kissing threads? Or you can make your own.
I wasn't trying to be ether, just honest

of coarse I must have been completely wrong in feeling things get a bit too negative now and again, judging by your lovely response