oppp7 said:
Daystar Clarion said:
oppp7 said:
I've been meaning to get a Sonic game. Why exactly do people hate the 3D versions?
You're joking right? I'm gonna pretend you're joking, because if I didn't I think my mind would implode.
Considering I've never gotten a Sonic game before, I have no idea why people hate them so much. I'm guessing... the neon woodland creatures?
Sonic is a bright blue hedgehog. Neon woodland creatures are what the series is about.
People dislike modern Sonic games because the controls are rubbish, it's impossible to make Sonic move with any reasonable level of precision or control. The level designs are rubbish, they're a combination of barely interactive running in straight lines with occasional sections of noninteractivity as you are whisked around by springs and boosts, and when they do deign to be interactive experiences they are hamstrung by the poor controls, poor camera which rarely wants to point in a direction useful to the player, and overreliance on cheap instant deaths that the player could either not avoid because they were running too fast out of a running section so they have to perform trial and error via repeated deaths, or they die because the controls aren't up to the task presented (or, in one hilarious case, on Sonic 2006, because a spring bounced you onto a moving platform that had only a 50/50 chance of being there when you landed).
And every time people complain about Sonic, they complain that he's not fast enough, which generally leads Sega to make all those problems
worse, with less interactivity, less precise controls, worse camera, etc. All the while ignoring that up until Sonic 3, Sonic himself ran quite slowly unless you used the spindash or had a good long runup, and the "speed" component of the game was about maintaining that through the level.
Also, up until Sonic 3, levels would be quite complex affairs with multple routes which the player could generally move between quite freely, whereas after it they were generally very linear, and when the Advance games tried to bring it back they did it wrong by locking the routes down so that if you got off of one you generally couldn't get back to it (especially annoying in Advance 2 where the special stage markers were insanely placed around all the routes, so only a very specific sequence with almost no margin for error allowed you to access them).
In short, people dislike the modern Sonic games because they're pap. There could be a cast of thousands of neon woodland critters, that still wouldn't be the problem, the problem is that the core of the games is fundamentally broken and Sega don't know how to fix it.