You're still missing the point. Some players play easy not because they can't beat the game on higher difficulties but because it is easier to play through the campaign faster that way. As well, I mentioned the difficulty mechanic to how that just because a mechanic is present doesn't mean its there to rank you or mean anything except for preference.Halo Fanboy said:Preventing others from scoring well is still a mechanic that wouldn't exist without scoring. If we removed all score from that game what would be left?Savagezion said:It is an objective in basketball, yes but not necessarily the primary objective if ou don't want it to be. You can't win the game without scoring the most points, true. However, your primary objective could then instead be to stop the other team from scoring and play a strong defensive game. The primary objective in basketball is to win the championship. To do so you don't have to have the highest collective score than all the other teams for that season. It is entirely possible for the team with the least amount of scored points a season to win the championship. If this happened, nobody would would feel that the champions didn't earn their trophy and take it from them.Halo Fanboy said:Isn't the basic rule for scoring in basketball the primary mechanic of that game? Score a basket, get a certain amount of points. The scoring system is the most integral aspect of that game. It is most certainly a mechanic.CronosYamato said:-snip-
Perhaps I'm looking at this too much through the lens of a software engineer, but i don't see how you can make the claim that a scoring is truly part of the mechanics.
Technically speaking in a game that has a scoring system it is a mechanic of that game. But it may not be an important mechanic. Difficulty level is a mechanic of a game too. But you wouldn't discredit someone who never beat a game on "easy" or "hard". Some people do but that is kinda douchey as it would be if the Lakers demanded they should get the trophy instead of the champs that year because they scored more overall points.
And even bad players who play on easy have score to deal with, people who ignore score are more people who play Monopoly without any Monopoly money. They can hardly be said to be playing the game at all.
When I play Mario, I play to beat the princess and don't give a damn about the score. Many people do this. Halo, removes the score because it is arbitrary. You are playing to save humanity from the covenant not to have the highest score. Your argument holds true on games like bejeweled, brickbreaker, tetris, etc. The primary objective is to get the highest score. But if the primary objective is NOT to get the highest score, then the score is arbitrary in the game as something else is obviously the main focus. If it is arbitrary, it is safe to remove it based on how arbitrary you have made it.
The objective in basketball is to win the championship (Similar to beating the campaign in video games) not to score the most points in a season. If basketball was meant to focus on who scored the most points, basketball seasons and strategies would be completely different.
Making a game without a scoring system is not the same thing as playing Monopoly without money. You could also say that adding a scoring system to Halo is like playing Candy Land with Monopoly money. If the game is designed with other mechanics in mind, then scoring is obviously arbitrary at best. Maybe you think being a score leader means something but ultimately it doesn't to most people if the game focuses on something else.