Unfortuntley its the way it is, and its great fun but has one of the steepest learning curve ever to climb. The thing is good players will quickly pick out the lame duck on an enemy team and begin to "feed" off them constantly hunting them down and killing them to get a ridiculous advantage.SmashLovesTitanQuest said:Nah, it's part of what makes MOBA games so great. Have to be aware of your surroundings and concentrate for an hour straight, one person out of 5 fucking up can cost you the entire game, etc.Syzygy23 said:Don't you think that maybe these DotA games are just poorly designed if all it takes is ONE bad player to ruin the fun for everyone? I mean c'mon! In almost every other competitive multiplayer game ever made, one bad player can be carried by two good players, or one exceptional player.
I don't know if DOTA was intentionally designed that way or it just kinda turned out that way by accident and they went with it, but if it was different, I wouldn't be playing DOTA.
I do agree with smash here its what makes DOTA and other MOBA games so much fun, it revolves around team play and a harsh enviroment where a couple wrong moves and greatly give your opponents the advantage
Last time i played left 4 dead 2, 1 bad player can wreck a game and i was kicked constantly from versus for this : / because i was bad. No on offered advise just raged at me (usually in french?) then kicked me gave up on left 4 dead 2 after this happend for a good 2 days.Syzygy23 said:In Left 4 Dead or Killing Floor even ONE good player can carry a team of newbs to victory, and yet those games can still remain a challenge to everyone involved.Draech said:And almost all coop oriented games can be fucked up by that one guy. The if coop is the carrying feature then you can say that it is "poorly designed" because one guys performance can save the day.Syzygy23 said:Don't you think that maybe these DotA games are just poorly designed if all it takes is ONE bad player to ruin the fun for everyone? I mean c'mon! In almost every other competitive multiplayer game ever made, one bad player can be carried by two good players, or one exceptional player.SmashLovesTitanQuest said:Rastien said:Generally i see this used, in my case when im trying to offer advise in dota 2 on how someone could improve there play. For example trying to convince an Anti-Mage to keep back as hes just gonna get cc'd down. All i got in reply was "LOL Nerd! its only a game don't take it srs"![]()
God fucking damn it, I hate it when someone does this in DOTA. Look, yes, its just a game, but most people want to win and you can single handily make that impossible by acting like a dumbass again and again.
If you don't care about winning, don't play MOBA games. Thats just my two cents.
In the older Unreal games one or two good players could carry an entire TEAM. All of the above games require just as much if not more situational awareness than any MOBA out today and yet the ratio of good players per team remains more balanced and less stupid. If anything, they don't involve the concept of 'feeding', which is a terrible mechanic and is the cornerstone of the shitty MOBA design.
Seriously, how can you defend a game that won't let the good players be good at the game because everyone on the other team managed to make their numbers high enough to shrug off anything you can throw at them because you had ONE new guy just learning the ropes on your team?
Last time I checked, being skillful at something is supposed to be FUN and REWARDING, not an exercise in impotence and frustration.
Also i play a huge amount of TF2 (competivley for a time) and whilst you do need decent awareness, its nothing like DOTA. Keeping track of all lanes, enemy heros, working out where they are/where they are going to be, even if in the rare case your team is helpful and call mia/ss you still have to watch like a hawk.