Its not good to work for a popular gaming company.

Recommended Videos

Imper1um

New member
May 21, 2008
390
0
0
You heard me right. It's not good to work at a popular gaming company. It used to be great, because you were respected. However, for those looking to enter the "industry", I suggest you examine a few things before you proceed.

1. You will be blamed for EVERYTHING.
I used to work for Electronic Arts. After a year with the company, I started to leave out that I worked for EA (yeah, I work as programmer for a gaming company). After 18 months, I left out that I worked for a gaming company (I'm a programmer. I do code for automation). The reason being is that, without fail, I would meet someone who has experienced a bug in some game that I have: A. Not touched, B. Don't work on.

Biggest example, I worked at EA Tiburon. Yes, we built almost all of the sports titles, or at least worked on at least one part of it. However, when I played Dead Space 2 Multiplayer, people would ask about the lag, and when they plan on releasing the DLC, and why they weren't able to access X thing in some Need for Speed title. My response to all of these: I don't know.

From a friend perspective, it doesn't seem like a big deal, but, in the programming industry, you will encounter new employers in the programming industry that also have played games that your company has produced. Unfortunately, gamers are very fickle about who they hire, and, if you encounter someone interviewing you, and they ask about a gaming company specifically that you put on your resume, you might want to be wary. They might just be slapping a big "You worked on this game that had 4000 bugs in it that I found." It can be a hassle. It, by no means, is a complete dealbreaker.

2. You will be required to work long hours, sometimes with no extra compensation.
While this is nothing special, gaming companies are rated based on gross money made minus development costs. In a gaming company, its all about bringing costs down and profits up, most of the time. You will be scrutinized for every hour you work, and you may be required to work late nights, even weekends at the end of a gaming cycle. When I was QA Tester in EA, I worked 32 out of 48 hours at the end of a project, and this was a common occurrence. Since I was an hourly worker (paid according to how many hours worked), I got compensation, and overtime, but most developers are salary based, and usually do not receive any kind of extra compensation for their devotion.

Its actually been an issue. Gaming companies overwork their employees and provide nothing extra. Electronic Arts used to be a big hardass on providing anyone anything extra for their time.

3. It will ruin you to your game.
Working on World of Warcraft, Call of Duty, Skyrim or whatever may sound like a good idea. It may sound like a dream come true, but its not. It absolutely will not be. I can provide all of the reasons why:

A. You will see every bug that you found, or had to work on, or created a workaround for. It will stand out like a purple dinosaur sitting in a white room.

B. You will know exactly what to do, and what to expect. The wonderment of experiencing a new game will be completely lost.

C. You will be tired of it. The thing is, when you have seen a line of dialogue twice, its no big deal, but, I can show you exactly what will happen if you get into the gaming industry with your favorite game. Play the opening sequence of your game every day for 8 hours a day, 5 days a week, for 25 straight weeks. More than likely, you will have logged about 3000 times of hearing the same thing. You will hate it, or at least, be annoyed by it.

Developers have their own "environments" they have set up that will bypass the opening sequence when hitting F5 and go right to whatever they work on. The reason being isn't that they are trying to get their work done, its that they are tired of the game. When you have done the same thing over and over again, you just don't want to see the opening sequence again for the Nth time.

4. It rewires your brain.
While I can't give any scientific papers that say "becoming a developer rewires your brain", I can tell you that it changes your perspective towards gaming. You will have to catch yourself doing the following things during games:

A. Backing out and entering a screen "just to see what happens."
B. Looking close at the screen to see that "tearing" you see about a half a mile down the scenery.
C. Jumping and hitting every button at the same time on the controller to see if the game will freak out.
D. Just listening to some minuscule sound just to find out if it is supposed to be there or not.
E. Clicking in places which don't have any controls to see if it does anything.
F. Trying developer/debug cheats first.
G. Walking up to walls to test their physics.
H. Watching an explosion and noting where all of the debris later, then reaching for your notepad (or using notepad.exe) to note if there is a physics issue.

There's a lot of things that I, and many people I have interacted with in the gaming industry have experienced. Its a very observable change, because you will get new guys that will join in on "programmer gaming nights" and you will see veterans do things that the new guys don't.

5. It will make you bitter.
When you've moved the couch for the 28th time because some designer thinks its in the wrong place again, you get bitter. You treat every bug like its an attack on you. You won't show it, but it will spill over to your general life, even if it only happens once in a while, it can be an issue.

---------------
On the flip side, working for a gaming industry can be very rewarding. While you will generally not get any direct "awesome job on X", where X is a great game, you develop a family in the studio that no other programming job can really boast very well. Since you have been through thick and thin, everyone understands each other. You will complain together, and reminisce about the weirdest bugs you've found/fixed. You will eat together, and laugh as you get discounts, then complain about other games you play.

If you can get past the issues that may come up from it, you can still get into the gaming industry. It will require some work. The gaming industry is very well established. New startups are risky (you could lose your job), but are easier to get into. Older companies are harder to get into, but, if you do your job well, its harder to lose your job.
 

LarenzoAOG

New member
Apr 28, 2010
1,683
0
0
Imper1um said:
You heard me right. It's not good to work at a popular gaming company. It used to be great, because you were respected. However, for those looking to enter the "industry", I suggest you examine a few things before you proceed.

1. You will be blamed for EVERYTHING.
I used to work for Electronic Arts. After a year with the company, I started to leave out that I worked for EA (yeah, I work as programmer for a gaming company). After 18 months, I left out that I worked for a gaming company (I'm a programmer. I do code for automation). The reason being is that, without fail, I would meet someone who has experienced a bug in some game that I have: A. Not touched, B. Don't work on.

Biggest example, I worked at EA Tiburon. Yes, we built almost all of the sports titles, or at least worked on at least one part of it. However, when I played Dead Space 2 Multiplayer, people would ask about the lag, and when they plan on releasing the DLC, and why they weren't able to access X thing in some Need for Speed title. My response to all of these: I don't know.

From a friend perspective, it doesn't seem like a big deal, but, in the programming industry, you will encounter new employers in the programming industry that also have played games that your company has produced. Unfortunately, gamers are very fickle about who they hire, and, if you encounter someone interviewing you, and they ask about a gaming company specifically that you put on your resume, you might want to be wary. They might just be slapping a big "You worked on this game that had 4000 bugs in it that I found." It can be a hassle. It, by no means, is a complete dealbreaker.

2. You will be required to work long hours, sometimes with no extra compensation.
While this is nothing special, gaming companies are rated based on gross money made minus development costs. In a gaming company, its all about bringing costs down and profits up, most of the time. You will be scrutinized for every hour you work, and you may be required to work late nights, even weekends at the end of a gaming cycle. When I was QA Tester in EA, I worked 32 out of 48 hours at the end of a project, and this was a common occurrence. Since I was an hourly worker (paid according to how many hours worked), I got compensation, and overtime, but most developers are salary based, and usually do not receive any kind of extra compensation for their devotion.

Its actually been an issue. Gaming companies overwork their employees and provide nothing extra. Electronic Arts used to be a big hardass on providing anyone anything extra for their time.

3. It will ruin you to your game.
Working on World of Warcraft, Call of Duty, Skyrim or whatever may sound like a good idea. It may sound like a dream come true, but its not. It absolutely will not be. I can provide all of the reasons why:

A. You will see every bug that you found, or had to work on, or created a workaround for. It will stand out like a purple dinosaur sitting in a white room.

B. You will know exactly what to do, and what to expect. The wonderment of experiencing a new game will be completely lost.

C. You will be tired of it. The thing is, when you have seen a line of dialogue twice, its no big deal, but, I can show you exactly what will happen if you get into the gaming industry with your favorite game. Play the opening sequence of your game every day for 8 hours a day, 5 days a week, for 25 straight weeks. More than likely, you will have logged about 3000 times of hearing the same thing. You will hate it, or at least, be annoyed by it.

Developers have their own "environments" they have set up that will bypass the opening sequence when hitting F5 and go right to whatever they work on. The reason being isn't that they are trying to get their work done, its that they are tired of the game. When you have done the same thing over and over again, you just don't want to see the opening sequence again for the Nth time.

4. It rewires your brain.
While I can't give any scientific papers that say "becoming a developer rewires your brain", I can tell you that it changes your perspective towards gaming. You will have to catch yourself doing the following things during games:

A. Backing out and entering a screen "just to see what happens."
B. Looking close at the screen to see that "tearing" you see about a half a mile down the scenery.
C. Jumping and hitting every button at the same time on the controller to see if the game will freak out.
D. Just listening to some minuscule sound just to find out if it is supposed to be there or not.
E. Clicking in places which don't have any controls to see if it does anything.
F. Trying developer/debug cheats first.
G. Walking up to walls to test their physics.
H. Watching an explosion and noting where all of the debris later, then reaching for your notepad (or using notepad.exe) to note if there is a physics issue.

There's a lot of things that I, and many people I have interacted with in the gaming industry have experienced. Its a very observable change, because you will get new guys that will join in on "programmer gaming nights" and you will see veterans do things that the new guys don't.

5. It will make you bitter.
When you've moved the couch for the 28th time because some designer thinks its in the wrong place again, you get bitter. You treat every bug like its an attack on you. You won't show it, but it will spill over to your general life, even if it only happens once in a while, it can be an issue.

---------------
On the flip side, working for a gaming industry can be very rewarding. While you will generally not get any direct "awesome job on X", where X is a great game, you develop a family in the studio that no other programming job can really boast very well. Since you have been through thick and thin, everyone understands each other. You will complain together, and reminisce about the weirdest bugs you've found/fixed. You will eat together, and laugh as you get discounts, then complain about other games you play.

If you can get past the issues that may come up from it, you can still get into the gaming industry. It will require some work. The gaming industry is very well established. New startups are risky (you could lose your job), but are easier to get into. Older companies are harder to get into, but, if you do your job well, its harder to lose your job.
I only made it to chapter two, do you actually work for a popular game company or is this wild speculation? Nevermind answer was in the first sentence of chapter one, how the hel did I miss that?
x-machina said:
Good to know, I look forward to your next book.
HAHA!
 

RedTNT

New member
Nov 16, 2011
24
0
0
I don't work in the games industry, so my knowledge in this are is next to zero. But I can relate to the "being blamed for everything" statement you've made. My job is definitely one of those.

Also, like you, once I tell people what I do, they decide to bring their problem to me. When, like you, it had nothing to do with me.

It's the worst when you're in a pub on a Saturday night just trying to have a quiet drink.
 

Palademon

New member
Mar 20, 2010
4,167
0
0
Reminds me of a similar, depressing, Dorkly article.
Except that had 7 points.
But at least your points are inevitabilities that I do think are unreasonable to try to change.
 

afroebob

New member
Oct 1, 2011
470
0
0
Imper1um said:
You heard me right. It's not good to work at a popular gaming company. It used to be great, because you were respected. However, for those looking to enter the "industry", I suggest you examine a few things before you proceed.

1. You will be blamed for EVERYTHING.

2. You will be required to work long hours, sometimes with no extra compensation.

3. It will ruin you to your game.


4. It rewires your brain.

5. It will make you bitter.

I just read something almost exactly like this on a different website... almost makes me think you ripped it off but hey nobody rips other peoples work off these days, right?

http://www.dorkly.com/article/27379/the-dorklyst-7-reasons-you-dont-want-to-work-in-the-video-game-industry
 

stiver

New member
Oct 17, 2007
230
0
0
It's not good to work for a popular video game company, as a programmer.

Artists and anyone up the totem pole in terms of actual design get all the credit and all the real import.

The guy spending 5 hours looking for that one bug in 5 million lines of code that causes the game to crash (after 6 hours of run time and a specific set of situations has happened) are the people who are screwed in the process.
 

Phishfood

New member
Jul 21, 2009
743
0
0
IMO, you just described working in IT.

The windows 7 update progress bar reaches 100% then sits there for 5 minutes? thats my fault.

the 10 year old computer they are stuck with for lack of department budget is slow? my fault for not making it faster.

Person X decides that they need me to do Y hours of work between now and tomorrow for event Z they have known about for a month? yeah, working long hours.

Ok, so it doesn't ruin games. Games still restore my sanity.

Yes, my brain is re-wired. I now view people in "can use a computer" "will ask me how to use office" "needs help to find the on switch" "needs help to find the on switch every time" categories.

bitter? you tell me.

so yeah, this isn't a games dev thing but an IT thing.
 

Imper1um

New member
May 21, 2008
390
0
0
@x-machina: If you didn't read it, you don't need to troll it.

@LarenzoAOG: Use the spoiler tag if you're just going to post lots of text that I've already written. Yes, not wild speculation, I used to be a programmer for Electronic Arts. Everyone brings their stories from other companies and fields.

@CynderBloc: Yeah, at the end of the day, I was able to get past all the negatives, and it was rewarding, in its own little way.

@afoebob: I don't visit dorkly, but that's a cool article. At the very least it validates my points. Also, only two of my five points in the dorkly article are highlighted. I have three points in which dorkly does not highlight on.

@stiver: Actually, they aren't. Artists are even further down, since they are scrutinized for whatever they do. Artists can be blamed for bad design, and you will never be allowed to work on your own style. Designers want the game their way not your way. I have lots of artist friends and they complain a lot about how the only time they get to express themselves is by doing their own work at home. Artists can also get fired sometimes for putting in their own marks, signifying that they were the ones who drew it. Artists find creative ways of putting in their own "artist" marks which look like its part of the work.

@Phishfood: I actually have never worked as IT. Have you worked as a programmer for a gaming company at all? Or did you just start? I've seen too many people that just entered, saying that current programmers are bitter like I am, only to realize they will enter into the same thing day after day.

Thanks for the feedback, non-trolls, by the way. :)
 

oplinger

New member
Sep 2, 2010
1,721
0
0
Imper1um said:
I work as programmer
That's really all I needed to read. Being a programmer sucks in any industry. It's tedious, annoying, and it will make you bitter.

I'd say on an annoyance scale of 1 to 10, a programmer in the gaming industry is a 9 for most annoying job ever.
 

Giest4life

The Saucepan Man
Feb 13, 2010
1,554
0
0
Imper1um said:
You heard me right. It's not good to work at a popular gaming company. It used to be great, because you were respected. However, for those looking to enter the "industry", I suggest you examine a few things before you proceed.

1. You will be blamed for EVERYTHING.
I used to work for Electronic Arts. After a year with the company, I started to leave out that I worked for EA (yeah, I work as programmer for a gaming company). After 18 months, I left out that I worked for a gaming company (I'm a programmer. I do code for automation). The reason being is that, without fail, I would meet someone who has experienced a bug in some game that I have: A. Not touched, B. Don't work on.

Biggest example, I worked at EA Tiburon. Yes, we built almost all of the sports titles, or at least worked on at least one part of it. However, when I played Dead Space 2 Multiplayer, people would ask about the lag, and when they plan on releasing the DLC, and why they weren't able to access X thing in some Need for Speed title. My response to all of these: I don't know.

From a friend perspective, it doesn't seem like a big deal, but, in the programming industry, you will encounter new employers in the programming industry that also have played games that your company has produced. Unfortunately, gamers are very fickle about who they hire, and, if you encounter someone interviewing you, and they ask about a gaming company specifically that you put on your resume, you might want to be wary. They might just be slapping a big "You worked on this game that had 4000 bugs in it that I found." It can be a hassle. It, by no means, is a complete dealbreaker.

2. You will be required to work long hours, sometimes with no extra compensation.
While this is nothing special, gaming companies are rated based on gross money made minus development costs. In a gaming company, its all about bringing costs down and profits up, most of the time. You will be scrutinized for every hour you work, and you may be required to work late nights, even weekends at the end of a gaming cycle. When I was QA Tester in EA, I worked 32 out of 48 hours at the end of a project, and this was a common occurrence. Since I was an hourly worker (paid according to how many hours worked), I got compensation, and overtime, but most developers are salary based, and usually do not receive any kind of extra compensation for their devotion.

Its actually been an issue. Gaming companies overwork their employees and provide nothing extra. Electronic Arts used to be a big hardass on providing anyone anything extra for their time.

3. It will ruin you to your game.
Working on World of Warcraft, Call of Duty, Skyrim or whatever may sound like a good idea. It may sound like a dream come true, but its not. It absolutely will not be. I can provide all of the reasons why:

A. You will see every bug that you found, or had to work on, or created a workaround for. It will stand out like a purple dinosaur sitting in a white room.

B. You will know exactly what to do, and what to expect. The wonderment of experiencing a new game will be completely lost.

C. You will be tired of it. The thing is, when you have seen a line of dialogue twice, its no big deal, but, I can show you exactly what will happen if you get into the gaming industry with your favorite game. Play the opening sequence of your game every day for 8 hours a day, 5 days a week, for 25 straight weeks. More than likely, you will have logged about 3000 times of hearing the same thing. You will hate it, or at least, be annoyed by it.

Developers have their own "environments" they have set up that will bypass the opening sequence when hitting F5 and go right to whatever they work on. The reason being isn't that they are trying to get their work done, its that they are tired of the game. When you have done the same thing over and over again, you just don't want to see the opening sequence again for the Nth time.

4. It rewires your brain.
While I can't give any scientific papers that say "becoming a developer rewires your brain", I can tell you that it changes your perspective towards gaming. You will have to catch yourself doing the following things during games:

A. Backing out and entering a screen "just to see what happens."
B. Looking close at the screen to see that "tearing" you see about a half a mile down the scenery.
C. Jumping and hitting every button at the same time on the controller to see if the game will freak out.
D. Just listening to some minuscule sound just to find out if it is supposed to be there or not.
E. Clicking in places which don't have any controls to see if it does anything.
F. Trying developer/debug cheats first.
G. Walking up to walls to test their physics.
H. Watching an explosion and noting where all of the debris later, then reaching for your notepad (or using notepad.exe) to note if there is a physics issue.

There's a lot of things that I, and many people I have interacted with in the gaming industry have experienced. Its a very observable change, because you will get new guys that will join in on "programmer gaming nights" and you will see veterans do things that the new guys don't.

5. It will make you bitter.
When you've moved the couch for the 28th time because some designer thinks its in the wrong place again, you get bitter. You treat every bug like its an attack on you. You won't show it, but it will spill over to your general life, even if it only happens once in a while, it can be an issue.

---------------
On the flip side, working for a gaming industry can be very rewarding. While you will generally not get any direct "awesome job on X", where X is a great game, you develop a family in the studio that no other programming job can really boast very well. Since you have been through thick and thin, everyone understands each other. You will complain together, and reminisce about the weirdest bugs you've found/fixed. You will eat together, and laugh as you get discounts, then complain about other games you play.

If you can get past the issues that may come up from it, you can still get into the gaming industry. It will require some work. The gaming industry is very well established. New startups are risky (you could lose your job), but are easier to get into. Older companies are harder to get into, but, if you do your job well, its harder to lose your job.

So, what you are basically saying is that the worth of a programmer is inversely proportional to the amount of time he smiles?

OT: This is pretty much what I figured it'd be like. Dream jobs have a way of turning topsy-turvy, which is why I plan on owning a game studio rather than working for one. Just don't ask me how my plan is going, needless to say, there are some kinks in my plan that I've not quite smoothed out yet.
 

Imper1um

New member
May 21, 2008
390
0
0
oplinger said:
I'd say on an annoyance scale of 1 to 10, a programmer in the gaming industry is a 9 for most annoying job ever.
Maybe not the most annoying job (working as an IT for some computer company I would rate higher). Its not specifically annoying, just frustrating.

@Giest4life: No, I'm saying that there's a lot of issues that will happen when you join. Its not all fun and games. If you don't acknowledge them going into the industry, you will fail. I've seen a bunch of people in denial about these points come into the industry, and they end up getting terribly, terribly disappointed.