It's the small things in games.

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IamQ

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Mar 29, 2009
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Do you have anything, not something very major, in your games, that you just love?

My example of this would be Infamous. I don't know if this is just because I downloaded it from PSN, but anyway. When you boot up the game, after all the company logos and such have passed, you directly enter the game. There is no Main Menu where you pick a save to start from, it's just straight into Empire City with you. I freaking love that.
 

LordOmnit

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I love hard-to-get extras that really do nothing to change the game, but are their own reward.
Case in point: the awesome secret garden in Shadow of the Colossus. Sure, you see a bit of it in the credits, but getting there is a real challenge and the beauty of is a really nice pay-off since you can explore every angle inside of it. SotC is already beautiful, but when I finally got up there I just wanted to keep climbing up the shrine to see more and more. Not only that, but it totally didn't have to be included at all or no way in-game to get to it, but Team ICO went out of their way to put the whole damn thing in- that's dedication.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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I'd say fallout 3 is great for "small" things that arnt exactally drwn to your attention...you explore yourself

my FAVORITE being a rube goldberg trap some clever waste-lander did to an old store

you walk in and thease boxes are falling like dominoes...you think "oh cool!..*WHACK!*" with a brahmin skull battering ram
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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IamQ said:
Do you have anything, not something very major, in your games, that you just love?

My example of this would be Infamous. I don't know if this is just because I downloaded it from PSN, but anyway. When you boot up the game, after all the company logos and such have passed, you directly enter the game. There is no Main Menu where you pick a save to start from, it's just straight into Empire City with you. I freaking love that.
hey...I never noticed that...

anyway with me I like that in Red faction Gurrella not ALL the people on mars are americans speaking english (majority are) but yeah...its a nice litte touch
 

RuralGamer

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Jan 1, 2011
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Reload animations and gun sounds in the Battlefield: Bad Company games; they just make the guns feel like they have more weight to them than in other shooters.

Vault101 said:
IamQ said:
Do you have anything, not something very major, in your games, that you just love?

My example of this would be Infamous. I don't know if this is just because I downloaded it from PSN, but anyway. When you boot up the game, after all the company logos and such have passed, you directly enter the game. There is no Main Menu where you pick a save to start from, it's just straight into Empire City with you. I freaking love that.
hey...I never noticed that...

anyway with me I like that in Red faction Gurrella not ALL the people on mars are americans speaking english (majority are) but yeah...its a nice litte touch
Yeah this as well; Fallout 3 has a lot of wee things you might not notice if you aren't exploring thoroughly - I was greatly amused in Broken Steel by the gnomes and teddies in the metro.
 

Worgen

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Apr 1, 2009
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Whatever, just wash your hands.
I really enjoy model viewers in games, or bestiaries in like rpg games, I like to be able to look at neat monsters from all angles and know why Im killing them. Jrpgs are best for this since western rpgs tend to be less creative with monsters that you fight.
 

LookingGlass

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I have a weird one... I can't stand FPS games that have your character hold pistols with one hand. I mean seriously who the hell would ever do this and be able to hit anything?

The two-big-gloved-hands grip in Rainbow Six: Raven Shield just made me love that game even more.
 

Lilani

Sometimes known as CaitieLou
May 27, 2009
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I loved how in Kingdom Hearts 1 if you opened a door, it would actually spend a second or two showing Sora opening the door. Or running through a passage, or whatever the barrier was between you and the next area. It was a suitable transition, and it made sense. It added just a touch more immersion to the otherwise mundane event. Or at the very least, it didn't do anything to pull you out of that immersion.

Then in KH2 they changed it to that ridiculous "cartoon circle" transition (you know, the big black circle expands from the middle, covers the screen, and shrinks back down to transition). It was cute how they changed the circle for every world, but it took away that sense of immersion. It made it feel more like a video game--like there was more distance between me and the worlds in the game. That is the main reason KH2 is my least favorite installment in the series. It was much less immersive and took way too much control away from the player.
 

Ben Edge

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in dead space 2 (which is by no means one of my favorites, but is still entertaining) the menu has parts of the marker floating around but when the game is finished it becomes whole, i nice touch that i all ways recall
 

Vern5

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Vault101 said:
I'd say fallout 3 is great for "small" things that arnt exactally drwn to your attention...you explore yourself

my FAVORITE being a rube goldberg trap some clever waste-lander did to an old store

you walk in and thease boxes are falling like dominoes...you think "oh cool!..*WHACK!*" with a brahmin skull battering ram
I think I know the store you're talking about. I remember the ram. I also remember lots of explosions.

I have a particular little joy that comes from RTS games where your units will randomly make exclamations depending upon what situation they are in. For example, in the Dawn of War games, your units will shout battlecries when they enter combat, taunts if they are in a prolonged or pitched battle, and cries of terror if their morale breaks.