I've actually enjoyed Resident Evil 6... but with two conditions

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IllumInaTIma

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Feb 6, 2012
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1)It was on PS3
2)I've played on the lowest difficulty setting
So, my first encounter with RE6 was NOT pleasant one. I picked it up for my PC during the Steam summer sale and I had pretty high expectations of it, especially after an amazing RE5 port. And boy was I disappointed. Horrible controls, inconsistent frame-rate, constant camera and mouse stuttering combined with ridiculous bullshit from every enemy made me abandon the game before completing even the second chapter in Leon's campaign. About a week ago or so I've decided to buy Resident Evil: Revelations during the Capcom sale hearing nothing but good stuff about the game. And Revelations was real good. I mean damn. Smooth controls, amazing gameplay, engaging story and that fucking awesome raid mode won me over. So I've decided to find out how the story ends and pick up RE6 for my PS3, and with proper controller and without any technical issues and with reduced difficulty I've really enjoyed my time with RE6. Granted, I've only completed Leon's campaign, but it was very very solid. Amazing action, ever changing locations and different gameplay situations kept me enthralled. And Helena is now probably up there on the list of my favorite female characters, with her engaging background and very simple, practical, believable, but at the same time, INCREDIBLY attractive design.

Granted, it's no longer a scary game, but Resident Evil wasn't really scary since Resident Evil 3. Resident Evil 4, as amazing game as it was, was not really frightening or scary to me. Revelations managed to make me scream a couple of times, but it is nowhere close to the shit inducing scariness of RE1 or RE3.

So, only now do I realize that I don't know what you have to discuss in this post... Maybe, have you ever had the same experience? When you managed to enjoy the game that you previously hated? Even with some conditions applied?
 

Asclepion

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Aug 16, 2011
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I guess I'm in a minority. I feel Resident Evil is much better as an action game than a survival horror game. It became a story about super spies traveling all over the world to stop bioweapon-equipped, hilariously over-the-top villains. In all honesty, I though the BSAA was the best thing to happen to the series.

Revelations was a great game, though I have some complaints:

What the fuck was up with Rachael Foley? Seeing her design, a beautiful woman with an open bodysuit and scuba gear with blond hair covering her eyes and weapons prominently displayed, I was fully expecting her to be an antagonist like a new Ada Wong. I thought Jessica would be an enemy as well, that Rachael would have some sort of all-female diving squad (more ridiculous things have happened in this series). They would show up later in the game, boarding the ship in some high tech way, killing monsters with an explosive speargun or something, and fighting the player while retrieving T-Abyss samples. Rachael could still become an Ooze, but it would be after she was built up.

Instead, she dies immediately before even being introduced. What a letdown.
 

Hawki

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Eh, I'd call RE3 scary. Far more scary than RE2 or the original RE1 IMO. It's not just Nemesis, it's the entire atmosphere of being in a dead city, whereas in RE2 we saw comparatively little of Raccoon City.

As for the other above comments, it does raise a fair point that I've considered myself. Umbrella made bio-weapons. So when those bio-weapons are used as bio-weapons, thus necessitating the creation of the BSAA, I have to reflect that it's arguably the logical path for the series to go.

On the other hand, I would have still been happy for the series to end with RE5. Not only did it get too far into action for my taste (whereas RE4 struck a balance), with Wesker's death, I felt the series had reached its logical endpoint. Haven't played RE6, but after RE5, from both a gameplay and story standpoint, I never felt the need to.
 

GoodNewsOke

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I did not care for RE6 after reading so many negative reviews and complaints from fans. A friend of mine bought it though and we played Chris' campaign in co-op together. And I had a blast, despite the fact that RE6 is really not designed well for couch co-op. So I bought it the next day and really enjoyed the whole thing. RE6 has some really big flaws and some questionable design here and there but overall I find myself coming back to it for both the campaign and the mercs mode. Sure, it's not horror anymore, but I knew that from the get-go because I played RE4.

When it comes to Revelations I'm actually quite disappointed in it. I bought it day one (the PS3 version) because people were praising it so much but I found it to be a big let down. I loved the parts whit Jill on the ship, those were great - easily the best stuff the franchise has seen in quite some time - but Capcom apparently disagreed and constantly moves focus to the other characters/locations. I hated that. Whenever the game builds up some atmosphere - BAM! Shooting-section with Parker or Chris and all sense of tension is gone. The new characters where also horrible and character design as a whole felt like the worst in the entire franchise.
 

Ragsnstitches

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Dec 2, 2009
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I bought 4 5 6 and Revelations in the Capcom sale recently. I already own 4 and 5 on PS3 (along with 1, 2, 3 and code veronica).

What follows is a mild rant:

I finished Revelations yesterday. I liked it. But I felt that the combat wasn't well thought out. Dodging was a pain and the enemies didn't react much to being shot, something the series is often good at. Some of the new characters were... unnecessary. I swear Capcom is trying to ape the Metal Gear series and failing hard at it.

I started playing 6 on Leons campaign and my first thought is this game feels alien to me. It has characters and names that look familiar, it has zombies and mutating monsters... but it doesn't feel like Resident Evil. It feels like Dead Space, but not as interesting.

I've been annoyed with Capcoms insistence that people wanted and ONLY wanted Co-op modes. Other games have no problem with setting up an independent co-op mode while making the game perfectly playable in single player. Capcom is having none of it... it's co-op or no game. AI is awful in 6, worse then 5 to some extent but at least it doesn't abuse your consumables and ammo like Shiva did. The focus on co-op in the last few games has resulted in an obscene character bloat. Between 5, Revelations and 6, there have been more characters added then the entire series up to 4. Revelations has 6 new characters alone.

I'm pretty much done with Resident Evil. I still have the old games which I go back and play, but it's no longer a series I look forward to. It was mentioned a while ago that they wish to return to the series roots in future instalments, but I don't think capcom can cut it anymore. I'll reserve judgement until the next game is made, but I'm not very optimistic about it.

But as for the OPs question, while not the game entirely, I found it frustrating starting a game as a pirate in X3. So I cheated and gave myself a souped up pirate ship. Made it far more fun starting off. That playtrough had me conquer an entire sector with a fleet of ships I had mostly stolen. Even managed to capture a M1 ship (combat Carrier) which was possibly my greatest achievement of my entire X3 experience. I managed to kit it out with all sorts of goods and used it during my invasion of another sector, launching squadrons of bombers and fighters to deal with opposition.

Unfortunately, that attack cost me dearly and that was the end of my career as a pirate warlord.
 

stroopwafel

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Jul 16, 2013
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Resident Evil has never been 'scary' in my opinion but the earlier games did have a suspenseful mood. Despite being more of an action game, Resident Evil 4 did still retain that oppressive atmosphere, albeit in a different fashion. I think it was cool they shook it up at the time though, as the 'old' formula was getting pretty stale and RE4 was so good it remains the design template for third person shooters to this day. RE4 was immaculately designed with lots of variety in locations and an entire zoo of monsters. RE5 was basically a watered down RE4, the action was still somewhat fun but the atmosphere was thrown completely out of the window.

As for RE6 I think the Tall Oaks section with Leon was by far the best part. If it weren't for the annoying AI companions/mandatory co-op it even would have been great. The rest of the game fared a lot less though.
 

shrekfan246

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May 26, 2011
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I've watched two separate playthroughs of Resident Evil 6, and it's still one of the most profoundly dumb games I've ever experienced. It's right up there with Metroid: Other M and Beyond: Two Souls.

Anyway...

To be a bit pedantic, the only game I've ever hated has been Final Fantasy XIII, with the only real runner-up being Pokemon Black. I've made my opinions on Final Fantasy very clear over the past few years, I feel, so to keep it simple I managed to get through twelve hours before I couldn't continue playing. I did honestly try to give it another chance once or twice, but the part I had left off at was like a shining beacon exemplifying everything I didn't like about the game, so whenever I'd load up the game again I'd only manage to make it five or ten minutes before needing to turn it off again.

As for games I initially disliked... hmm...

Maybe Dragon Age: Origins?

The first time I ever played it was on PS3, and I think that was a mistake. Not that I play it much differently on the PC (if anything, I actually utilize the pause function even less often, and I don't like trying to play it from an isometric perspective) but the whole thing felt incredibly unwieldy on a controller. I picked it up a while later on the PC and while I've still got quite a few issues with it, I enjoyed it a lot more.