I've chosen to play wow, Now I need a class.

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God's Clown

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Aug 8, 2008
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Nautical Honors Society said:
Please for the sake of the game, play a Warlock. The last thing the World of Warcraft needs is another Paladin.
I think he should roll a Blood elf Paladin, maybe he will be the 10 millionth, causing the game to explode!
 

crepesack

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May 20, 2008
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Yah, That was what
Nautical Honors Society said:
Please for the sake of the game, play a Warlock. The last thing the World of Warcraft needs is another Paladin.
I was thinking i didn't want to be the most common class and be some generic fleck in the paint noob. I want to be an in your face noob. So i think i'll go with lock!
 
Sep 17, 2009
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Amnestic said:
Nautical Honors Society said:
Please for the sake of the game, play a Warlock. The last thing the World of Warcraft needs is another Paladin.
At least he's not playing a hunter.
I am a Hunter XD. Your realm must be different I guess, because I hardly see that many hunters, when I compare it to Shamans, Paladins, Death Knights, and Druids that run around like they own the place.
 
Sep 17, 2009
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GodsClown said:
Nautical Honors Society said:
Please for the sake of the game, play a Warlock. The last thing the World of Warcraft needs is another Paladin.
I think he should roll a Blood elf Paladin, maybe he will be the 10 millionth, causing the game to explode!
What?!? WoW needs more BE Paladins, I mean c'mon they are so cool and...they have quite a variety...in....

...uhm...

Yea sorry it's hard for me to keep that lie going.
 

gim73

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Jul 17, 2008
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I play a warlock, and I can tell you: I never use fear. It used to be that you could solo elites in raids using fear tactics, but those days are over. Now you fear, they run into the next group, and you just stirred up the beehive. My lock is deep destruction, and I've been that way the whole time. Warlocks can push some mean numbers for dps and are pretty steady on that. You will often see the mages push higher numbers, but then look at their total damage done and shake your head at their lack of staying power.

I also play a blood elf paladin... well DUH! of course you are a blood elf if you play horde side, that's the only race that can be paladin. I enjoy playing my paladin, but not quite as much as my lock. As ret you can push some very nice numbers. Holy pallies have some of the most mana efficient hardest hitting single target heals in the game, and can cast fast too. Many of the best tanks I know are prot pallies.

Endgame is pretty fun on both of these guys, although I prefer my druid these days. WoW isn't THAT overpopulated with paladins, for that topic, look to death knights and huntards.

Never been too excited about playing rogue, so I've only gotten to lvl 22. I personally find warriors to be a more exciting class.
 

Finbark

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Jul 24, 2008
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I play a Lock. They're somewhat difficult to level if you're not Demonology. Paladins by far have it the easiest. Play a rogue if you're on a PvP server. In fact, just play on a PvP server. It will make your leveling much more eventful. Oh, good times in Tanaris...
 

Xanadu84

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Apr 9, 2008
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Warlocks are the unstoppable force, Pallys are the immovable object. Which is cooler?

I normally go for the rogue-ish characters, but I didn't like the Rogue in WoW. Seems like Warlocks are the power class most of the time, but then again, Mage is my class of choice. Comes down to your taste, and if your friends have classes they are playing. And don't worry, go with what you want to play, classes are balanced enough that you won't be screwed if you pick a class you like.
 

Versabane

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Aug 25, 2009
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I have all those classes 80'd, and at the current patch:

Paladins:
Holy: Good tank healers, not too good group healers, ok in pvp, either as full holy or a prot hybrid.
Protection: A very good tanking tree, while at the same time, blizzard view them as less good than the other classes, so you can pretty much expect buffs, their tanking rotation is more or less static (cooldown limited, not resource limited), best at AoE tanking without sacrificing too much (tanking multiple enemies), in a tanks specc/gear they are pretty bad in pvp as opposed to protection warriors, but pack a punch if you go prot hybrid healer/dps.
Retribution: Easy to play, were overpowered the last few patches, but is now one of the worst to bring in a raid as dps, and exept for "hand of protection" in pvp, they are the worst melee pvper at high ratings.

Rogue:
Asassination: best combo point generation, highest theoretical dps of the rogues talents, mildly OP in arenas atm, especcially in conjunction with a warlock and a healer. Mutilate used to take a minimal amount of "skill" to pull off successfully but now takes around 10 seconds to get into an rotation, and then basically becomes a 2 button class when raiding, envenom is what currently makes some player view them as Overpowered, alot of cooldowns wich can win games, a rogue is nothing without his cooldowns.
Combat: Sustained dps, best energy regeneration without sacrificing too much for it, not the best pvp specc, but killing spree can kill pretty much anything with good enough weapons, this will make arenagame to arenagame vary alot, less theoretical dps then above, but usually pulls it off anyway, as asassination only gets at it peak in certain encounters.
Subletely: A talent tree to put ur leftover talents, used in some pvp builds for extra cooldowns, if you specc this for pve/pvp, people will laugh at you.

Warlock: with the new patch, the typhical melee teams must see themselves beaten by caster combos, decent damage, some utility, all warlock speccs work in raids.
Affliction: You never run out of mana, you rely on ur damage over time spells the most, the typhical pvp build, tho now competes with destruction, ok in raids.
Demonology: Lackluster, brings some buffs to raids, SL+SL aint good anymore.
Destruction: Specialices more similar to a fire mage/ele shaman, you use some dots, but mostly rely on putting up dots wich increases ur charged "bolt" spells, siccritz, very good in pvp atm, aswell as in raids.

I may come back and edit or look at the post, but most likely not.
 

Aethren

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Jun 6, 2009
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I wonder if it's a coincidence that he chose three classes that are direct counters of each other. In PVP, a Warlock will almost always kill a Paladin. A Paladin will slaughter Rogues, and Rogues make Warlocks cry. My Rogue isn't even all that high on DPS, but I can 3-shot Warlocks extremely easily. As Subtlety, the weakest of the specs.

And please, no more Paladins, unless you enjoy being just another number. There are far too many Paladins.

Rogues are among the least-played classes at 80, by the way. They're good in PVE if you have any tactical knowledge whatsoever. Rogues are a thinking class (this is why there's not many at 80), you need to weigh the pros and cons of a particular fight when you're playing a Rogue. Many people (especially clothies) will tell you Rogues are overpowered. They're not. They're able to do amazing burst damage those few seconds they come out of stealth, but that's it. If a Rogue attacks you first, you'll most likely die. If you catch a Rogue out of stealth, you'll most likely kill it. A Rogue's squishiness is offset by it's damage output. A Rogue's only defense (and best weapon) is stealth.
 

Gotham Soul

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Aug 12, 2008
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Warlock is the easiest to level. Go Affliction specilization.

Paladins are the most numerous class in the game...yeah, if you want to be versatile, be a druid.
 

Icehearted

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Jul 14, 2009
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crepesack said:
Icehearted said:
Warlock = easy street. I played mostly Druid, it was hell. Pally, kinda hell (typical comments were "U cnt tank!" or "pally sux @ healz, lol"), rogue = "ganksauce".

Locks, pretty much have the game dominated. Fear/Dot/other CC, rinse & repeat. And remember, the server you pick will make all the difference.

I feel such pride shame for my insight.
does that mean rogues are good or bad? I personally wouldn't be able to stand being a pally because I wouldn't really know how to heal or tank.
If you want to cause grief to others on PvP, rogues are pretty handy, they can stun, attack the snot out of their victim, and be invisible and luring about before the other player can do anything about it. They can also escape traps and CC like Roots. It's all about how you intend on playing, and again, some servers are way brutal in global PvP.

Still a good Lock can tackle nearly any job pretty readily. Never underestimate what some well managed CC macros can do in a pinch.