- Feb 7, 2011
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Back when I played MW2 and Black Ops my K/D ratio was somewhere around a 2.3, and my win/lose ratio was close to a 5.0 (constantly going back and forth from about a 4.8 to a 5.1). Now in MW3 my K/D is a paltry 1.42 and I couldn't understand why because my win/lose is through the roof at about a 6.4.
I think I've finally figured out the problem, tonight, it's the spawns.
I usually run with a full team when I play the Call of Duty games, because my friends and I just tend to be on at the same time when we get back to our respective residences from a long day at our various higher learning institutions. The friends I normally play with a VERY good, and they kill enemies very quickly, and very efficiently. The problem with this is that because they kill enemies so often, and move around the maps so quickly mopping up the enemy team as they go, the game gets confused with spawns, and somehow manages to spawn people behind me almost a good 40% of the time.
Today I was playing with a different group of friends, who aren't nearly as good at the game, and who don't rush much, and because they weren't getting nearly as many kills, or moving around nearly as much the enemy team spawned much more predictably, and I almost never got killed from behind because someone spawned in my rectum and this allowed me to consistently get an average of about 20 kills and 4 deaths in TDM games.
It's really discouraging to rushing players like myself to constantly be assaulted from behind because of an unfair spawning system that makes moving around the maps disadvantageous. If infinity ward really wanted to make the game more fast paced and campy then they really missed the mark, because it's impossible to keep a fast pace when the game's spawning system completely works against that premise.
I think I've finally figured out the problem, tonight, it's the spawns.
I usually run with a full team when I play the Call of Duty games, because my friends and I just tend to be on at the same time when we get back to our respective residences from a long day at our various higher learning institutions. The friends I normally play with a VERY good, and they kill enemies very quickly, and very efficiently. The problem with this is that because they kill enemies so often, and move around the maps so quickly mopping up the enemy team as they go, the game gets confused with spawns, and somehow manages to spawn people behind me almost a good 40% of the time.
Today I was playing with a different group of friends, who aren't nearly as good at the game, and who don't rush much, and because they weren't getting nearly as many kills, or moving around nearly as much the enemy team spawned much more predictably, and I almost never got killed from behind because someone spawned in my rectum and this allowed me to consistently get an average of about 20 kills and 4 deaths in TDM games.
It's really discouraging to rushing players like myself to constantly be assaulted from behind because of an unfair spawning system that makes moving around the maps disadvantageous. If infinity ward really wanted to make the game more fast paced and campy then they really missed the mark, because it's impossible to keep a fast pace when the game's spawning system completely works against that premise.