I've never played an MMO

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Samtemdo8_v1legacy

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DaCosta said:
Samtemdo8 said:
DaCosta said:

Wait a minute....you I know YOU!!!

https://www.gog.com/forum/general/ive_never_played_an_mmo/page1
I think it is I who know you, Josue.

http://the-magog-forum.freeforums.net/thread/693/real-names-on-internet

Still using your brother's account on GOG, are you?
Yep back in 2011 I never had my own account because I never knew how to use and make an Account, so I just kept using my brother's account, And too many GOG games on that account aswell.
 
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For what it's worth...

GW2. Combat is...functional. If it had entertaining combat I would still be playing this. It looks great, has an interesting world and even a story that I can half remember, which as far as MMO's go is absolutely astounding. It feeds you new loot and levels etc at a rate that keeps you interested and the large world means that you don't need to grind an area you've already played through for XP, there will be somewhere else of an appropriate level to play with at least for your first 3 or 4 characters.

Neverwinter. Actually has really decent action combat and different roles do feel different to play. Unfortunately the world, although well realised, is much smaller than most MMOs, and feels much more like playing through a singleplayer RPG, once you've gone through the main campaign there isn't much reason to keep going. It's free though, and I certainly didn't regret playing through it.

TERA. Good combat, but you only ever need to do anything other than press a couple of attacks over and over 90% of the time. Occasionally you might get into a fight with with an elite monster a few levels higher and you actually have to fight, and it's pretty satisfying, but otherwise the combat is wasted. Also, it is vomit inducingly animu.
 

Lufia Erim

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Destiny ( or Destiny 2) sounds right up your alley. Multiplayer co-op, face pace shooting with Rpg elements.

If you have a ps4 or xbone, there is a budle with all the expansions or if you are on PC, you can wait for Destiny 2.
 

DaCosta

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Lufia Erim said:
Destiny ( or Destiny 2) sounds right up your alley. Multiplayer co-op, face pace shooting with Rpg elements.

If you have a ps4 or xbone, there is a budle with all the expansions or if you are on PC, you can wait for Destiny 2.
I was interested in Destiny for a long time. Funnily though, it was more after having played Hyrule Warriors and enjoying the gameplay loop of killing thousands of enemies in a hands-on action game and going for gold medals and high scores.

How is the team play in it? It doesn't have tank and support classes does it? It looks like everyone just kills enemies, and the more people you have on your team, the more enemies you get to kill.

Unfortunately, I'm not a big fan of console FPS games, and the game was never cheap enough that I could justify a leap of faith. I might look at Destiny 2 more closely when it comes out.
 

Silent Protagonist

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My problem with MMOs usually isn't the gameplay but the way they have to be balanced to accommodate those that play the game like it's their full time job. They tend to be massive time sinks with little reward as a result, at least from my perspective. There is also the need to coordinate with other people which can be extremely difficult for a number of reasons. I know that's kinda of the whole point of an MMO but I guess I prefer the more "alone together" style.
 

Lunar Templar

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RiseOfTheWhiteWolf said:
I haven't tried Tera because its a heep of weeb trash but they say this about any and every MMO.

"Oh no, the combat is totally different in this one! Its amazing, better than most single player games! Its based on real time dodging and blablablabla!"

Total bullshit. I've played ESO, GW2, SWTOR, LOTRO, I'm sure I'm forgetting one or two - and yes, I regret every single on of those and it didn't last long - and the combat is always the same bullshit. Sorry to say it but WoW still has the best combat out of any MMO I've played. Yes, you just stand around pressing the same buttons in a particular sequence over and over again, perhaps occasionally strafing for two second if you're feeling really naughty, but at least its functional and doesn't feel clunky as hell.
Tera does have the combat system they say it does, BUT!!! it's bogged down by the fact they use the same quest types as WoW and none of the enemy's I've ever seen actually take advantage of said combat system save the odd move you need to dodge. So it might as well be tab target from what I've seen of it. Plus, it's actually kind of boring.

Which is a common problem with 'action MMO' in general actually. Tera, BDO, GW2, Vindictus, Dungeon and Dragons online, Neverwinter (please don't play Vidi or Neverwinter) all have an 'action based combat system' and of the lot, Vindictus is the only one that did it right, only to be ruined later by Nexon, because, Nexon. They all have the combat system they say they do, but it really only applies to the play characters, and the quest tend to be the same shit as every other MMO, effectively wasting the potential of said combat system, Or it's run by Nexon and PWE

ironically the only MMO with a combat system i feel like i'm being engaged with, is FF 14. which is not an action MMO, it's tab target.
 

Leg End

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DaCosta said:
It feels like the genre isn't nearly as big as they used to be, what even are the good MMOs nowadays? Is the combat fun in them? Or is it just the same old thing? I might finally be up to try one out. I'd prefer it if it was free, but if a paid one is really good I might take a look at it. As long as it's not subscription based, I don't like the idea of losing the game at the end of the month unless I keep paying for it.
If you want to start with the MMO that is the best representation of the genre, look no further.

Watch these for a TL;DR.
Just be prepared that you're kind of going balls deep into the fire.
 

Dirty Hipsters

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It sounds like you might actually enjoy Destiny.

You know, the coop shooter "mmo" that's totally not an MMO, except when it is, because Bungie has no idea what they actually want out of the game.
 

Dalisclock

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Dirty Hipsters said:
It sounds like you might actually enjoy Destiny.

You know, the coop shooter "mmo" that's totally not an MMO, except when it is, because Bungie has no idea what they actually want out of the game.
Also a story that only exists if you go to the website and read it, apparently. Otherwise it's a lot of shooting stuff for reasons.
 

Setch Dreskar

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DaCosta said:
If you don't mind a bit of shameless self promotion, our entire show is based around critiquing and reviewing MMOs and showing the market is a lot more varied (at times) than people think it is: https://www.youtube.com/user/chaosd1/videos

Feel free to watch and see if any of them strike your fancy though keep in mind we sometimes go back to old MMOs and update them (Episodes known as Backtracks) to try and keep the information up to date.
 

Myria

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DaCosta said:
How is the team play in it? It doesn't have tank and support classes does it? It looks like everyone just kills enemies, and the more people you have on your team, the more enemies you get to kill.
There's no trinity in Destiny, and I tend to doubt there will be in Destiny 2.

In Destiny 1 each of the classes (Titan, Hunter, and Warlock) has a sub-class that is arguably primarily support (Titan can have a 'bubble' shield that protects from incoming projectile damage and boosts teammate's armor or DPS. Hunter can go invisible, potentially rezing teammates otherwise inaccessible. Warlock can self-rez, potentially saving a wipe.), but no real tank or healer.

In group content group size is generally fixed -- three for strikes (dungeons, basically), six for raids, various numbers for different Crucible (arena PvP) types. Strategizing with teammates is anywhere from helpful to absolutely essential, depending on content and modifiers.

In group play there certainly isn't the level of interdependence you'd find in a Trinity MMO -- for better or ill, depending on your point-of-view -- but it's a bit more than 'more people = more killin'.

From what we've seen of Destiny 2 so far it doesn't look to be deviating from Destiny 1 in mechanics much at all. The weapon system is getting an overhaul, at least one sub-class each is going to be replaced and the sub-class 'perk' system appears to be changing, but most of the basic gameplay looks very much like current Destiny.

I've been playing Destiny since launch, mostly because a number of my gaming friends are obsessed with it. When playing with others it can be a blast, but, as with most such games, playing by yourself gets real old real fast. The basic mechanics are, and have been since launch, just about perfect. The weapons each have a unique feel -- you can often tell the exact weapon someone is using by sound alone, the movement system is fluid, and the graphics are often impressive. The storytelling is pretty horrid, with most of the original story, such as it was, now being handwaved into oblivion or just plain ignored in favor of telling newer stories in the latter expansions. Characters, what there are of them beyond just "named NPCs" are shallow, with Bungie heavily leaning on Nathan FIllion/Cayde6 for comic relief (something that long ago started getting on my nerves, but most people seem to love him). The reward system ('gameplay loop') was a disaster at launch, but has since been overhauled multiple times and now is pretty good -- if arguably too generous.

The long and short of it is that if you can round up some friends to play with you, definitely pick up Destiny. If you don't have any friends who want to play it you can still hook up with groups like DestinyLFG or The 100 and play with others if you want. If you plan on just playing by yourself, eh, it's a bit harder to recommend. Either way, it seems likely that familiarity with Destiny 1 will likely come in handy in Destiny 2.
 

nikogleu

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Be careful. [http://siriusblack.org/goji-baies/ ] MMO can be really addictive. [http://mr-ginseng.com/guarana/]