DaCosta said:
How is the team play in it? It doesn't have tank and support classes does it? It looks like everyone just kills enemies, and the more people you have on your team, the more enemies you get to kill.
There's no trinity in Destiny, and I tend to doubt there will be in Destiny 2.
In Destiny 1 each of the classes (Titan, Hunter, and Warlock) has a sub-class that is arguably primarily support (Titan can have a 'bubble' shield that protects from incoming projectile damage and boosts teammate's armor or DPS. Hunter can go invisible, potentially rezing teammates otherwise inaccessible. Warlock can self-rez, potentially saving a wipe.), but no real tank or healer.
In group content group size is generally fixed -- three for strikes (dungeons, basically), six for raids, various numbers for different Crucible (arena PvP) types. Strategizing with teammates is anywhere from helpful to absolutely essential, depending on content and modifiers.
In group play there certainly isn't the level of interdependence you'd find in a Trinity MMO -- for better or ill, depending on your point-of-view -- but it's a bit more than 'more people = more killin'.
From what we've seen of Destiny 2 so far it doesn't look to be deviating from Destiny 1 in mechanics much at all. The weapon system is getting an overhaul, at least one sub-class each is going to be replaced and the sub-class 'perk' system appears to be changing, but most of the basic gameplay looks very much like current Destiny.
I've been playing Destiny since launch, mostly because a number of my gaming friends are obsessed with it. When playing with others it can be a blast, but, as with most such games, playing by yourself gets real old real fast. The basic mechanics are, and have been since launch, just about perfect. The weapons each have a unique feel -- you can often tell the exact weapon someone is using by sound alone, the movement system is fluid, and the graphics are often impressive. The storytelling is pretty horrid, with most of the original story, such as it was, now being handwaved into oblivion or just plain ignored in favor of telling newer stories in the latter expansions. Characters, what there are of them beyond just "named NPCs" are shallow, with Bungie heavily leaning on Nathan FIllion/Cayde6 for comic relief (something that long ago started getting on my nerves, but most people seem to love him). The reward system ('gameplay loop') was a disaster at launch, but has since been overhauled multiple times and now is pretty good -- if arguably too generous.
The long and short of it is that if you can round up some friends to play with you, definitely pick up Destiny. If you don't have any friends who want to play it you can still hook up with groups like DestinyLFG or The 100 and play with others if you want. If you plan on just playing by yourself, eh, it's a bit harder to recommend. Either way, it seems likely that familiarity with Destiny 1 will likely come in handy in Destiny 2.