NO.
The action was good, characterisation no.
But if you make your movie actually complex and with interesting themes, then that will make people want to watch it many times.
But you can't do that, can you?
Just go and make movies about some franchise with flashy action and one-dimensional characters.
Portal games are very intimate stories. In the original game there's just two characters, one could argue just one. Even in the sequel you're mostly alone.
A direct adaptation would not work as a Hollywood film, it would need to be some artsy indie-film with lots of silence and nothing happening.
A story taking place in the universe, I can see working, like about what happened in Aperture when GLaDOS took over or something. Although I don't know how that would end.
You could end it with Ratman waiting for Chell to wake up, but that would mean the story would continue in the games, so as a stand-alone adaptation it wouldn't work.
Well yes, I agree. Which is why the Star Trek movies, especially Wrath of Khan 2; the wrathening, failed.?If you don?t care about the characters, nothing matters,? Abrams said.
The action was good, characterisation no.
That's just an example of a small easter-egg. Anyone can do that. That doesn't even have anything to do with the movie, it's not like some piece of foreshadowing about the mystery.Abrams and Newell used clips from ?Cloverfield,? ?Half-Life 2″ and ?Jaws? to prove their points, with Abrams also playing a scene from his first ?Star Trek? to reveal ?Star Wars?? R2-D2 floating in space in a field of debris.
Abrams revealed the robot as an example of giving audiences additional details to enjoy upon multiple viewings of a film.
?We often ask what things can we hide that people will find over time?? Abrams said.
But if you make your movie actually complex and with interesting themes, then that will make people want to watch it many times.
But you can't do that, can you?
Just go and make movies about some franchise with flashy action and one-dimensional characters.
Like that.Mortal Kombat
Portal games are very intimate stories. In the original game there's just two characters, one could argue just one. Even in the sequel you're mostly alone.
A direct adaptation would not work as a Hollywood film, it would need to be some artsy indie-film with lots of silence and nothing happening.
A story taking place in the universe, I can see working, like about what happened in Aperture when GLaDOS took over or something. Although I don't know how that would end.
You could end it with Ratman waiting for Chell to wake up, but that would mean the story would continue in the games, so as a stand-alone adaptation it wouldn't work.