JackandCalumon Reviews: ICO/SotC HD

Recommended Videos

Jack and Calumon

Digimon are cool.
Dec 29, 2008
4,190
0
41
Boom, reviews are back. Would like to thank the ultimate supreme god Z of the Na'vi for making the banner for my reviews. Seemed silly to keep that old "Review series with no name" thing as that is technically a name, and thus I had the "Review series that is lying to you about the existence of it's label to separate itself from other reviewers on this site that was filled to the brim with reviewers and their own respective review series back in the day."

Also, I'm going to be keeping my reviews I write on a blog site to archive them. Any reason? Not really. I'll post a link next review. Bored now.

Anyway, here's the much more simply titled review series.



There are two games that people have held up at people who dismiss video games as mere toys. ICO and Shadow of the Colossus. These games are brought up and remembered so fondly by people that it makes me guilty that I never got them. I specifically remember seeing Shadow of the Colossus in a shop, interested in it, but ended up buying Just Cause on PS2 instead, which was still good, but all the people on the internet won't stop going on about the awe inspiring nature of Shadow of the Colossus, which made me think my decision wasn't all that smart. Well, now it's been polished so that the two games can earn a bit more money on new consoles, so time to see what I missed out on.

[hr]

[HEADING=1]ICO[/HEADING]​

ICO is a puzzle platformer that was originally to be made on the PS1, until the creators saw the PS2 and massively over estimated it's power and created huge, epic environments with gorgeous graphics that rivals quite a few modern games thanks to this HD re-release. I think it's fair to say that if they had redone the textures completely rather than upscaled them for HD, ICO would be the most beautiful looking game this generation.


Look at this box art and tell me it isn't special.
The story is that you are a boy called Ico, and you have been born with horns. Because of this, you are to be locked in a castle where you'll starve to death slowly and be sacrificed for the good of the village. A convenient tremor occurs, and so you're free to try and escape the castle. On the way, very early on, you meet a mysterious girl called Yorda, who is completely white and angelic, speaks in a language that not even the subtitles can understand and, most crucially, is magical. So the two of you decide to run off together and leave the castle, and by that, I mean that ICO decides that, and Yorda just rolls with it. I'm not entirely convinced she had any idea what's going on throughout most of this, which if is the case, makes the games best feature not as good.

See, most of the reason that people call Ico art is because of the relationship between the two characters, how sweet and touching it is despite the fact the game is very minimalist in tone and there is not an awful lot of spoken dialogue. I have to admit, I really like their relationship, and I hate most relationships I see in media. Simply Ico holding Yorda's hand and walking across a bridge is sweet enough as it is, and most the time, the only communication between the two is grunts through jumping. Since Yorda speaks a strange unknown language, the two can't even talk to one another and yet their pairing seems so perfect.

But, this game is not a dating simulator, this is an action adventure, puzzle, hit with stick game, so let's talk about the gameplay. Most of the gameplay is jumping from ledge to ledge trying to progress further in the game. Puzzles exist, and are relatively easy, but actually one of the main problems Ico has to overcome is actually working out how to do things. See, there is no tutorial, so it can be very hard to be trying to solve a puzzle when you don't know how to actually swing on a hanging chain. I didn't even know you could swing on a chain. This was early PS2, technology isn't that great.


There are many touching moments in this game. You
may want a tissue for some of them.​
While this may all sound standard for a game, it's all made more complex with Yorda's presence. She can't jump too well and certainly can't climb, so you need to find clever ways to help her out, which adds to their relationship, but can be frustrating at times, especially when you can see the exit but Yorda is busy at the other side of the room being devoured by shadow monsters.

Oh yes, the combat. There are shadow monsters that are trying to steal Yorda for some reason. The combat isn't a strong arm for the game. You're playing a ten year old kid with horns, not Kratos. Around many shadow monsters, you can find yourself finding it impossible to not get hit by them. This is made better by how they can't kill you (That's reserved for the ridiculously large drops around the game). However, if they take Yorda, it is game over, since she's the one with the magical powers the opens doors, so when they knock you down, mash every single button again and again until they finally let you back in the fight and save the girl that they have already inevitably begun kidnapping.

The soundtrack deserves a special mention because it's jaw droppingly good. The song ?You were there? may just be my new favourite song that has ever been put into a video game (Sorry Twister from The World Ends With You), and I'm currently in the process of hunting down an official soundtrack album for it. That's how good it is.

There's really only a few things I can say that goes against this game; it's pretty short. I mentioned it was minimalist in tone, and it is. It is completely possible to complete it in under two hours (so the trophies tell me), but I managed it in five hours, not including times I had to reload an entire section because I jumped off a cliff or Yorda got herself stolen, so it may not be worth the £30 on its own, even if it does have quite a lot of replay value from hidden items, secrets and completion bonuses. It also has a strange habit of not telling the player what does what. I had no idea I could swing on ropes and chains, thank you for telling me, ICO. I guess that tutorial boxes would have broke the immersion, but they could have implemented something to help me.

This game rightly deserves it's place as art. I've never played anything quite like it and I'm not sure I ever will. From beginning to end, I had a lot of fun playing this. Though short lived, it was something I wouldn't have traded with the world.

[hr]

[HEADING=1]Shadow of the Colossus[/HEADING]​

Now, this is the game I knew most about when going into. I had heard heaps of praise for it, heard some lovely things about its mechanics and actually knew what I was doing before I went into it; killing Colossi.

I knew these things and yet the game still blows me away. An unrivalled sense of scale swept me as I played this: the epic orchestral soundtrack pounding away as I held onto to the twenty foot tall giant mount on all fours, trying to shake me off like a dog for water on his coat. With my last ounce of strength, I clamber onto my feet before catching myself before the tremors of his footsteps throw me off. I raise my sword and force it, with every fibre of my being into the beast, causing it to crash, shaking the earth as it does.


Imagine this, but with incredible music.​
If that doesn't sound awesome, I don't know what does.

The main object of the game is killing Colossi, but that's only a small part of it. There are quite a few of them, but most of the game you will be exploring the wide open plains and beautiful vistas and treacherous paths on your horse Agro. This is a game of beauty, with varied environments from forests, to deserts and deserted mountains. While out and about, why not take some fruit from the trees, or hunt lizard tails? These things are rewarding in the way that they help your character by increasing his strength gauge or health meter. Perhaps you simply want to just roam around and see what you can find? The game lets you do this, and there's quite a bit to see.

The game mainly focuses on grip, with an entire button dedicated to holding on tightly. This button in your best friend and it is impossible to finish the game without it. The game is unique in the focus on it, and this pays off immensely, giving the game a very unique feel.

The story is pretty basic. You are a dashing young lad whose loved one has died, so you are making a deal with an omnipotent to bring her back to life, and, in return, you have to kill sixteen colossi. It's a basic plot, but the game, like ICO, is minimalist in tone and talking only happens when it is really needed, which is not most of the time to be honest.


Wait, that's not what you do against him... DUCK AND COVER!​
While Ico and Yorda made a touching relationship with one another while they were together, I felt a strong companionship between the protagonist (who I'm pretty sure goes unnamed, or at least, I have shamefully forgotten his name) and his horse, Agro. The two work together and have an understanding of one another, and, even when I was annoyed at my horse for running away when a giant, flying serpent colossus is going to eat me, I still loved my horse nonetheless. This would be a very long game without Agro.

Ah yes, the length. Obviously, with sixteen colossi, this game is longer than ICO, but the game is still pretty short, clocking in at nine hours for me, but I'm not going to mark it down for that. Oh no, this game delivers a challenge mode after you beat the game and that is something grand to do. It also gives you an optional hard mode to beat the game on, and, like ICO, secrets to discover in the main game.

What I will mark it down on however is the instability of this game. It has an annoying tendency to glitch horribly before going into a horrible crash, usually just as you're about to kill a colossus, and let me tell you, I have yet to experience anything that is more frustrating than 40 minutes worth of a boss fight just thrown down a drain. The colossi's movement can also get annoying with you barely getting a chance to even move on a colossus because their footsteps are measured on the Richter Scale, leading to many frustrating times where you fall to the bottom, such as the miniature sized bull colossus, who kept bucking and didn't give me much of a chance to take a nice stab at it.

My complaints barely make a dent in what is an extremely solid and beautiful game. Clear scratches, but like scratches, you can get past them and respect it for what is is, and that is epic in every single way.

[hr]

Is the collection worth it, you may ask? Yes. It is worth every microsecond and every single piece of money you have to spare. I would even recommend this to those that did not miss this the first time around, because I know it fixes the frame rate issues that they had while on the PS2 (And I'm not surprised it did, the environments in both of these are enormous and the quality is stupendous) and who would not want to experience these games again? Honestly, I could not answer that question.
 

holy_secret

New member
Nov 2, 2009
703
0
0
I bought a 3D tv and a ps3 just for this game. That is how much I wanted it.
It was worth every penny.

Great review man. It sums up my feelings for them games pretty good.

Get this collection. Do eet!
 

Jack and Calumon

Digimon are cool.
Dec 29, 2008
4,190
0
41
holy_secret said:
Get this collection. Do eet!
I could have just put that for the whole review really. It's just fantastic.
hurricanejbb said:
Excellent review, man. I missed out on Ico, so as soon as I save up enough money for a PS3, this is the first game I'm getting.
Good show man. Great game to start off with.

One thing I may have missed in my review is that in both games, all the characters are speaking a language I thought was Japanese, but according to a friend, it's a made up language, which is a really interesting idea.

Calumon: Anything anyone says is gobbledy goo to me. :S
 

Torrasque

New member
Aug 6, 2010
3,441
0
0
J&C make reviews?
General Pepper: hWHAAAAAAT?!?!?!?

My friend told me all about these two games, and he pretty much said the same as you.
He bought the HD collection, and was completely lost in these games for about a week.
I've shown him what Okami is like, and he says it is the same kind of thing: beautiful game with pretty good gameplay, but absolutely stunning graphics and sound track.
Okami is more about the artwork and feel of the game than it is music, but the music is still really well done. Not orchestrated masterpieces, but I absolutely love the old style of music that you hear in Okami. The only other time I have heard it's like, is in Ninja Scroll.
 

holy_secret

New member
Nov 2, 2009
703
0
0
Jack and Calumon said:
holy_secret said:
Get this collection. Do eet!
I could have just put that for the whole review really. It's just fantastic.
hurricanejbb said:
Excellent review, man. I missed out on Ico, so as soon as I save up enough money for a PS3, this is the first game I'm getting.
Good show man. Great game to start off with.

One thing I may have missed in my review is that in both games, all the characters are speaking a language I thought was Japanese, but according to a friend, it's a made up language, which is a really interesting idea.

Calumon: Anything anyone says is gobbledy goo to me. :S
Calumon. Y u so cute? Can I haz u Plz.

Avoid the moderators wrath sentence: I suppose it's because the voice actors are Japanese which is why the language sounds Japanese. I thought it was like that too until Wikipedia told me otherwise. Errybody knows wiki's never wrong :3
 

Dr.Susse

Lv.1 NPC
Apr 17, 2009
16,498
2
43
You're right about if they re-did the textures Ico would look beautiful. I hadn't played it before and got the collection just for SotC but I'm happily blown away by Ico.

And it has the sweetest save feature of any game I've played.

The only down side for me is the awkward jumping when you're gunning for that dammed "beat the game in two hours" trophy. MUST GET BETTER AT GAME!
 

Z of the Na'vi

Born with one kidney.
Apr 27, 2009
5,034
0
0
Jack and Calumon said:
Boom, reviews are back. Would like to thank the ultimate supreme god Z of the Na'vi for making the banner for my reviews. Seemed silly to keep that old "Review series with no name" thing as that is technically a name, and thus I had the "Review series that is lying to you about the existence of it's label to separate itself from other reviewers on this site that was filled to the brim with reviewers and their own respective review series back in the day."

Also, I'm going to be keeping my reviews I write on a blog site to archive them. Any reason? Not really. I'll post a link next review. Bored now.

Anyway, here's the much more simply titled review series.
You're very welcome, if you need anything else, you need only ask.

Very well-written review, Jack. Although I have no access to a PS3, I enjoyed reading about your enjoyment of the game.
 

demoman_chaos

New member
May 25, 2009
2,254
0
0
I only played the demo of Ico many years ago, it didn't really catch my attention at the time. I wish I still had that demo disc so I could give it another go.

I did play Shadow of the Colossus not too awful long ago and I didn't really like it. I generally love platforming games, but SoTC just didn't get my attention.
 

Lunacorva

New member
Sep 21, 2011
2
0
0
A demo isn't nearly enough to show you the kind of mindblowing Emotional Torque ICO is capable of