Wadders said:
What with all the talk of Bioware games recently, I've felt the need to try out one of their older games, namely, Jade Empire - as opposed to KotOR (not a massive Star Wars fan.) I absolutely love the Mass Effect games to an unsettling degree, but I've yet to finish Dragon Age: Origins yet. It's just not drawn me in as much as Mass Effect did
I've got my eyes on the PC Special Edition of Jade Empire, and reviews all seem good, but I thought I'd get some more opinions from you good people as well first.
What did you like about it, what did you dislike about it etc?
I'd say the best way to view this would be like "what if Mass Effect 2 was a brawler instead of a shooter?". It's an older game, and the graphics show it, but the quality is good enough where you don't have many problems I don't think.
It's important to note that this is more of an action game than an RPG, despite some customization aspects. The focus is pretty much on kung-fuing your way through a bunch of bad guys interspaced with a lot of Bioware NPCs and some decent writing. Rather than picking Paragon/Renegade or Light Side/Dark Side you have an "Open Hand" and "Closed Fist" rating which you build up that open up specific options and allow the use of differant items, as well as influancing the ending.
The RPG elements are limited to enhancing your fighting styles (making them hit harder, execute faster, used less energy, etc...) and slotting gems that boost stats into your "Dragon Amulet". Ther are weapons, but really they are just another fighting style rather than equipment.
It's solid, and well written. I'm more of a fighting game fan than a shooter fan, so I liked this better than "Mass Effect 2".
As people have pointed out there are definatly some game balance issues involved, but the game was pretty experimental. Simply put some fighting styles are far better than others, you obtain more styles as you progress through the game, and the strongest ones are generally things you find later and/or tied to specific actions and desicians. The problem is that the game uses a level system so in order to get to the strongest styles you typically have to level up the weaker ones, and that means not having enough points to master the ones you really like. You don't have enough points to really max out too many things.
I will say that the effectiveness of styles DOES depend on play style as well, a lot of people in this thread knock the slow styles like "White Demon" and such, where I think that is a mistake. The big thing is that this game is like a brawler or fighting game, and differant styles require a differant strategy and variety of timing. If you want to go heavily on offense and try and tear enemies down, then yes fast styles (and to some extent medium styles) are better. With slow styles it's more of a reactive "let them come to you" type thing on a lot of levels, and requires more in the way of timing. Having used them I will say that you can sort of lead opponents with a bit of practice so they kind of walk into your attacks, as opposed to you coming up and trying to hit them where they can react faster and stop you during wind up.
It's all a matter of preferance, and some styles work better against certain enemies than others. I actually think the slower styles work better on a lot of the later enemies than the faster ones do, but I guess it comes down to opinion.
The PC version introduced a couple of new styles, which is part of what makes it the "special edition". The good guys (Open Hand) had an advantage with "Stone Immortal" compared to the evil guys (Closed Fist) "Tempest" style. The two new styles are also alignment aspected and the evil style which is called "Venom" if I remember has an absolutly crazy poison effect attached to it that probably makes it the overall strongest style in the game. In comparison the good style, "Iron Fist" is pretty much lifted from Gao early in the game (and ironically he's about as closed fist as your going to get), and it's nothing
really special. There is probably a degree of parity between someone who fully mastered Tempest/Venum and someone who mastered Ironfist/Stone Immortal, of course by the time you've gotten all the scrolls for the new styles your probably not going to have enough points to invest in fully mastering the style since you'll be working on a lot of things. Some enemies have immunity to differant attacks styles (so you have to mix it up), and chances are your going to want to save points so you can use the "Jade Golem" transformation at a decent level in the final battle.