D_987 said:
Runescape is targeted towards "casual" gamers, and to be honest games such as WoW are universally popular, with millions of subscribers - I doubt all of them are what you would consider avid gamers.
I would go out on a limb and say that your idea is near-impossible with technology at this moment in time, and I doubt its going to be available any time soon. The best example of your idea is Second Life - but that has been a huge failure, they barley make a million "players", this is due to lag and the cost of the "game".
Your idea would not only cost considerable more, but would also require a fantastic Internet connection. You claim you will create a MMO, do you know anything about programming (looking for members for a 2D project I am putting together).
It would also help if you quoted me when replying so I am informed.
I am new to programming, and creating this game into actual MMO form would be my last step. I am going to start out with a single player version of the game. As far as technology goes, the major choke points are currently in graphics, as far as internet demands it would require more or less the same as world of warcraft as only your input is sent and only graphic commands are sent back. True it can still bog down when it has to send graphics commands for a couple 1,000 players if they are all in one place but that happens in wow too.
So as far as the impossibility factor it isnt as difficult as all that. A game with constantly updating content will actually run smoother as it does not have to store all the games possible content.
The new created content will be using what I like to call the "interchangeable parts process". All content will be in part based on a variation of diffrent parts, put together in diffrent arrangements. It would take a while to truly explain how this process would work on a programming level, but i assure you it can be done.
I do not think to take a fresh game however and spend the time, energy and cost into making it an MMO, Warcraft knew they had something with the trilogy of RTS versions of Warcraft before bringing it to the table. I will do the same, I am actually working on the single player version of the game, with somewhat more mild graphics and slightly less options for starters. If it pans out well, then I will consider taking it to the next step.
Yes I quote WOW a lot, but it is best to model business theory after a success. I wont look a thing like it in game.