Vedalken said:
Before I say this, let me announce that I love Bioware RPG's. That being said, I hate JRPG's, the reason for this being is that I can't change the story. Well, there are many other factors, like the fact that there are spunky androgynous male teens fapping about with their odd hair styles and weapons the size of motorcycles. And the colossal dragons made of fire that randomly appear the second you step on a certain daisy in the middle of a field. But the main reason is that for an RPG, JRPG's are very linear, sure you can go over the landscape as much as you want, and fight every imp you'd like. But the story will remain the same. My question(s) are do you like JRPG's? If so do you have reasons to support them? Or are you like me and think they suck?
The "the story doesn't change" argument doesn't carry much weight with me.
We can talk about "branching plotlines" and "choice" in WRPGs, but really it boils down to "you can choose what your character says when he does what he's going to do either way". In Mass Effect, you cannot avoid the missions, and killing Saren, and beating Sovereign. The only choices you can really make are cosmetic. Even when those have "consequences" in the second game, it's irrelevant to the story.
You can be good or evil, but not in the grand sense of "influence what you do", you can only influence how you do it.
I love DA:O, but I knew from the outset that there's no way that any choice I make will influence the overall arc of the metaplot. I can make cosmetic changes here and there, and get a different ending. But whether I'm light side or dark-side, finish the side-quests or not, I'm still in a showdown with Darth Malak on the starforge. I'm still going from planet to planet and fighting/learning from the Jedi Masters, then going to Malachor V.
I can't change the big plot.
And here's what I lose:
- Consistency of character. Yeah, I know, I can make up a personality for him, and adhere to it, but it's not the same. I can always decide one day to go from paragon of virtue to killing everyone and no one would bat an eye.
- Character Development. Any changes that occur to the MC in a WRPG is arbitrary. I can choose to change him, making him more honorable, or making him more evil. But there's nothing in the gameplay that has anything to do with that. There's nothing in the game changing him, it's just me personally saying "I think he'll be good now"
- Fully Developed Characters. Because the MC is a stand-in, his background and motivations are up to me. I have to make up my own character, which is a huge part of an RPG. As Yahtzee said of Scribblenauts and Little Big Planet: I don't want to play a half-finished game.