Jason Reviews: The Elder Scrolls IV: Oblivion (Moar Cookies Edition)

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SpikedDeception

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Before We Begin
Though a fairly older game - granted, not extremely old - Oblivion will go down as one of my favorite games of all time, among the Deus Ex's and Paper Mario. Don't judge me, I said "Paper. Mario." This review may and most likely will contain some spoilers, so just hold onto that fact. I will try to persuade you in this review to see things my way, so without further stalling...


Jason Reviews: The Elder Scrolls IV: Oblivion (With Cookies!)

"You are the one from my dreams..."
Chances are, if you play video games, you know about "The Elder Scrolls" series, originating in 1994 with "The Elder Scrolls: Arena" to the current game in the franchise, "Oblivion" which was released early 2006(early 2007 for you PS3 owners). Most likely, you've played Morrowind - The Elder Scrolls III - and not the original two games, but if that's the case, you're probably fitting in with today's market. To be honest, I've only played Morrowind and Oblivion myself, but you don't need to play the original game to get the full experience out of the current releases.

Let me talk about Morrowind for a second, and relate it to Oblivion. Morrowind started out with you - nameless character-to-hero number one - on a "slave ship" of sorts, waking up to your other "slave" friend, whose name sadly escapes me. This is where you choose a name - mine being Arnold, for reasons unknown - and are sent on your adventure. You exit the ship, choose your race - Breton - and a class - Mage/Warrior Hybrid. It is here you are told a route that would be advisable to take, to follow the storyline, yet it doesn't force you to take that path. The only problem with this is that the world didn't truly feel... alive. Sure, there were NPC's everywhere, and each had a story to tell, but when I was wandering the countryside, I felt bored, and this occured very often. So much so that I felt the need to take on quests, like the storyline, the fighter's guild, the mage's guild, and the like.

When Oblivion came out, I bought it at the first chance I could. "Great," I said to myself, carrying the copy home with me, "It's a more expansive Morrowind with pretty graphics, better combat and a story to boot!" But that's where I was wrong: it is much more than that. Sure, the combat is better - not missing an enemy when you clearly hit him - and the story caught my interest fairly quickly, but it's just how the game goes about giving itself away to you that really caught my eye. You begin the game in prison for unknown reasons, and it is here that you create your character. Naturally, I created an exact, next-gen copy of Arnold and hit accept. The essential "tutorial" is a romp through the sewers underground the Imperial City, searching for an exit, for a safe haven, and through the Emperor, a new heir to the throne. Talking to one of the guards in the sewers lets you choose a class, which had been more "toned" this time around. There are plenty of classes readily available, yet the option to fully customize what you are is what I always choose. Warrior who can heal himself? Done. Mage who can wield claymores? Done. Thief who can shoot arrows, backstab enemies, leap high distances, travel miles...

You get the point. Once chosen, and once you exit the sewers, the game basically tells you, "You know how to play, so... play," and sends you on your way. Want to finish the story-quests? Fine, go ahead. Want to join and become the head of every guild? Go for it. Want to earn a fortune, purchase real-estate, trade your sword in for a mug of ale and gold coins? Seriously, do it. This is your game; do what you want.

"Men are but flesh and blood; they know their doom, but not the hour."
You are your character, and I couldn't stress that enough. You play the game how you want to play. Anyone who played the game can tell you, and I can, playing through multiple times with different class types, the way the game plays is totally up to you. If you want to run through caverns, collecting treasure, slashing through every dremora and skeleton that crosses your path, you should be a warrior, striking fear into your enemy's heart. If you'd rather sneak by enemies, picking them off from a distance with a bow, or possibly taking them down with one fatal blow to the back, stealing from the rich and hiding from the law, you should be a thief, hiding in the shadows and controlling towns from behind the curtains. If you want to summon creatures that will do your bidding, set enemies ablaze with fireballs, send them flying back with lightning, or casting beneficial spells upon yourself to make you faster, stronger or smarter, you should be a mage, spending nights learning new spells and using your magic prowess to amaze the masses.

But why stop there? Why not mix and match? Be a sneaky warrior, a Paladin, a Mage with a claymore, a thief with a broadsword, a ranger with magic abilities; the possibilities are endless, and the game never tells you what you can't do class-wise. Personally, I create a "Lifestealer", a warrior who can use medium armor, a broadsword, healing and destructive spells, and can sneak around, shoot arrows and pick locks.

As a side note, the level of your character plays a large role in your surroundings. At level one, running through the forest gleefully and picking flowers, the occasional wolf would run up to me, to not smell me but to viciously attack me, and I'd dispose of him and get on my way. At close to level twenty-five, however, as I was gleefully running for my life through fields, ignoring flowers, large bears and even minotaurs were chasing after me. The little imps in Oblivion changed to demons with axes, and my girlfriend turned into an even greater beast... (Heh heh, get it? I thought it was funny...)

Let the record show you can't get girlfriends in the game, or realistically, a wife, though that probably would have raised sales in underage boys by a large portion. Anyway, moving on.

"You sleep rather soundly for a murderer."
The Fighter's Guild; The Mage's Guild; The Thieves Guild; The Dark Brotherhood; these are the four major guilds in the game, with the exception of the latter two who keep their whereabouts hush-hush. All guilds have their own stories about them, which you can take the time to perform the quests and eventually run each of the guilds, along with performing side-quests inside each of the guilds, from its members.

My personal favorites are the Thieves Guild and the Dark Brotherhood, the former with basic "Heat" quests - stealing a variety of items for the guild - and the latter a miniature form of the "Hitman" game, with its quests ranging from murdering this guy, murdering that guy, pretending to murder this guy so you can murder the guy coming to murder him; in a nutshell, think "murder" and you get the picture. The only problem with the Dark Brotherhood is that you can become the head of the guild, killing a great deal of people without wearing any facial protection, and once back on the street, you're Regular Joe - or Arnold - who wouldn't hurt a soul. Granted, the murders take place where no one would really SEE you, but there is the chance someone might, and it's interesting to murder someone in front of a citizen, come from jail and talk to the witness as if nothing happened. Is this a horrible design flaw? No, not at all, but it sometimes takes away from the game, although killing someone in public will result in witness calling out "Murderer! Someone's been murdered!" and running for the guards. At least THAT'S realistic.

Having said that, there is no real distinction between "being good" and "being evil". When you become head of the Dark Brotherhood, you'll feel pretty evil yourself, having murdered everyone in your path to succeed, but then, once completing the story-quests, or even the Mage's Guild quests, you're instantly transformed into Johnny (Arney) McGood... Guy... What I'm trying to say is similar to what Yahtzee said about Fable: While you're either extremely good or horrible bad, there is really no "in-between". What IS good is that, in performing some deeds or quests, some citizens will proclaim your name as a hero, most notably, the "Hero of Kvatch", which is part of the O-P-T-I-O-N-A-L storyline, yet is the first or second BIG quest in the line, and highly recommend you do. From that point on - murderer, thief, badass - I was still the Hero of Kvatch, which struck me as odd.

"I can go no further. You alone must stand against the Prince of Destruction and his Mortal Servants. He must not have the Amulet of Kings!"
One thing the game introduces as "new" is the gates leading to Oblivion, the equivalent to Hell, if hell was made of lava, demons, and towers, instead of cookies and milk, apparently. So much so that, some enemies shout out, "Oblivion take you!" when in combat(As opposed to "Hell take you", or in today's manner, "Go to Hell!"). It is necessary to travel to Oblivion if you want to progress through the story, but if you'd rather not, they begin to pop up everywhere, so if you aren't into the story, you can just pop your head into Oblivion, tackle some demons, grab the giant stone at the top of the main tower - "You win!" - and close the gate. Each Oblivion dimension is different and randomly generate, except for the ones in the story quests, which are preset. Again, the higher level you are - which is progressed by practicing the skills in the game, like Destructive spells, wearing heavy armor, creating potions, and even running, and then sleeping in a bed to level up - the harder the enemies are, so going through the story quests as a level one, or two, is the best bet to have the least amount of REAL trouble.

"These are the closing days of the third era, and the final hours of my life."
In closing, let me just say that The Elder Scrolls IV: Oblivion should be a vital part of your game collection, right next to Mass Effect and Call of Duty 4: one of the greats.

Verdict: BUY IT!
Oblivion is just one of those games that you need to see to believe. It's expansive, running on forever if you're careful, and letting the player never run out of things to do or see. With recent expansion packs and extra content, the land of Tamriel has never been bigger, and it will continue to grow.

If you don't have the game, buy it. If you do have the game, love it. If you love the game, play it. If you're playing it now, you clearly aren't reading this review, so you've created a paradox; congratulations.

PS: I lied. There are no cookies. Well, I have cookies, but you do not. As part of a required review protocol, I will stop enhancing the truth in three... two...


(( Comments are welcome and needed, as well as criticism: Anything I left out? Did I ramble on? Information not entirely correct? Let me know! =D ))
 

Melaisis

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That's a pretty epic review, TBH. Around 1,700 words or so?

Still, it was good and I think a lot of people, especially on The Escapist, will read it. You obviously came with the intention to cover a few main points, and you did so quite successfully. So I wouldn't say you 'rambled on', but perhaps too much coverage of aspects of the game which are already covered in other reviews may be your downfall (opening tutorial, guilds, etc., etc.). Always try to go with a new angle, especially posting on a forum; We like originality. All the same, I like your style and you obviously put a considerable amount of effort into crafting such a wordy piece. Kudos.
 

SpikedDeception

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I'd just like to stop in to give thanks to Melaisis: First reply with someone actually HELPING the original poster? Heh, sorry if this is common, for the loads of forums I've been on featured the first reply to be flaming. Anywho, I appreciate having you read through the article and commenting on it, as well as providing helpful criticism, so thanks again!
 

Lt. Sera

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You know what made Oblivion epic? Mods.

Mods to make the world more alive (random travelers, more crowded cities), mods that made windows light up (randomly) when it became dark, an unofficial patch fixing 5000+ bugs, mods that added entire storylines, cities, races, weapon sets, haircuts and more.

Bethesda gave a good game the option to become an awesome game, which the modding community made happen.


Good review by the way ;) I like my reviews lengthy and covering all bases.
 

Enskie

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Deus Ex...good god, somebody else likes this game, I don't know why but it seems very unappreciated in the wider community, actually come to think of it, my review may have been overly critical, Oh well. (See, I can plug my reviews just as well as anyone else)
 

Logan Westbrook

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Feb 21, 2008
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You clearly love the game, and that comes through in your review. My only concern is that you may love the game a little too much, and that's causing you to gloss over some of its flaws.

On a side note, Oblivion is actually less expansive than Morrowind, not more.
 

Ultrajoe

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Apr 24, 2008
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nilcypher said:
You clearly love the game, and that comes through in your review. My only concern is that you may love the game a little too much, and that's causing you to gloss over some of its flaws.

On a side note, Oblivion is actually less expansive than Morrowind, not more.
Opinion, there is no measure of 'expansion'

Great review, it was a well paced read and i enjoyed it, my only quibble is that... why? oblivion is old and anyone who would play it has.

Once again, i enjoyed it.
 

mrverbal

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May 23, 2008
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When I started playing oblivion, I was in love. Big world, immersive, etc etc.

Then I played it for a while.

My first of men problems is that the world outside cities is completely irrelevant and non-interactive with the characters actions. You go in to a dungeon - kill a few guys, panic and run. And the rest of the dudes inside are still there. Or worse, you clear it out...and then a few weeks later the SAME people are back.

Second, the leveling system is, to put it lightly, awful. Why is it that I am better off putting the skills I will use less as my 'main skills'? Oh, because gaining levels is a horrible nightmarish curse for a good portion of the game, because depending on how you have built your character the monsters get tougher a LOT faster than you do.

Then there is the problems with actually handling all the loot you accumulate because every random brigand in the land will be hauling around magical armour (while trying to mug people for a couple of gold; hey buddy, sell the armour and retire). Because you can only carry about 8 loaves of bread and a small bucket of spew, you (unmodded) tend to litter the countryside with magical gewgaws which are often, if memory serves, literally worth enough to buy a small house.

My probelm with oblivion is this; for a great many players it is a pain in the ass and almost unplayable with serious modding. This does not, in my mind, allow a game the title 'great'.
 

Logan Westbrook

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Ultrajoe said:
Opinion, there is no measure of 'expansion'
Really? Seems to me that the size of the game world is a pretty good measure. Oblivion's map is smaller than Morrowind's.
 

BallPtPenTheif

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so far the most bizarre moment in Oblivion was accidently hitting my horse and him violently chasing me all the way back to town.
 

GrumpyOldSod

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I'm one of the Oblivion fans, I love the game despite its many great flaws. I'm sure everyone has encountered the two Imperial Legion archers shooting it out with eachother in the wilderness because one was stupid enough to get hit by the others arrow. The thief you need to speak to who is getting chased and beaten to death by the guard she tried to pickpocket... meaning you step in and attack the guard, get a jail sentence and get no thanks from said pick pocket when you go back to find her. I could go on endlessly through the variations of the above occurances. They are many reason not to buy the game, but I would reccomend it all the same.

Not being technically minded I had my scart plugs plugged into the wrong sockets on the back of my TV, never realised and was impressed with the graphics all the same. Future brother in law visits, comments on crap graphics and finds out the problem and I'm promptly blown away by the change... the grass, the flowers... the trees. Amazing. The quests are fun, the Fighter's Guild left a lump in the throat when one infiltrates the Blackwood Company and does their missions. The Dark Brotherhood could certainly offer more in the way of murder than it does, but again those missions did brighten up my day.

Yes at times you do feel detached from everything, but there are also times when you can't help but feel sorry for the character or those you serve. It is hit and miss with an equal number of hits to misses one might well say. But even so I'd reccomend it, give it time, overlook the silly flaws to a degree and delve on in. Out of my entire catalogue of games, it is the one game I've never traded in and I've maxed out the achievements on the main game and its expansion. I just keep going back to it... nothing new to do but it reminds me of the fun I had from the very first Elder Scrolls through every last one up until Oblivion.

For the moment there isn't an RPG that comes close. Two Worlds (edited: not Two Cities :p) was a monumental let down, unplayable in the extreme on multiplayer (most likely fixed now) and I can't even think of another.

All in all I'd agree with the original poster. Even if it is a pain in the ass at times as another contributor stated.
 

irrelevantnugget

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SpikedDeception said:
Before We Begin

...your other "slave" friend, whose name sadly escapes me.
It's a male Dark Elf named Jiub. There's a dialogue reference in Oblivion too, where apparantly he's become a hero of some kind (since they call him a Saint)
 

raemiel

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Jun 8, 2008
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Decent review for a good game. What lots of reviews don't mention though is that the game is infinitely better when played with a few of the hundreds of community made mods.

Obscuro's Oblivion Overhaul (OOO) and Martigen's Monster Mod (MMM) particularly work well together to not only fix a truckload of bugs, but they also change the game from a player-centered world where everything levels with you, to a more realistic world where some people and places will be stronger then you, and others you will be stronger then. This makes the game a lot more rewarding because it means levelling up actually means something as you can take on those people and dungeons who wiped the floor with you beforehand. Also means that in your high levels a simple bandit doesn't end up with glass or daedric armour, which happens at high levels in the unmodded game and doesn't make sense. MMM adds alot more skins and models to the game and makes walking through the countryside more fun as you have a lot more and much more varied encounters.

plenty of other mods to find too which add to these and other tinkerings. Those two are good though because they arn't silly by giving you superpowers or crazy armour and weapons
 

asleep at the comp

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ah yes oblivion i tried playing it had fun....or until i stole i horse i thought was left out for me then two orcs come screaming at me then a gruad arrests me so i wait quietly in my cell to plot my revenge but i did not realize how huge the world is. it makes me look at the u.s is a waste of land (which it is) and want to move to england (but i would not mind who would not want a awsome accent) now back to the point so i get lost and say fuck this while trying to stay awake after watching dead silence. (i thought it was one of the good horror movies) so i take it out and play dmc4 the end!!! also it took me 30 minutes to figure out i can go fps or tps then to equip and take off god.
 

babyblues

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Apr 22, 2008
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It's a good time-killer, but little else. As are most of the games of Elder Scrolls series. I wouldn't consider them great games, mainly because there is very little roleplaying in this RPG. The characters are all stiff and boring, likely with the same lines of dialoge aside for a select few.. The world is sort of flat as well, and it's supposed to be that way so the player can tromp around doing whatever they want. Even though you're supposed to have complete influence over what happens in the world, very little happens at all. For instance if you're the leader of several guilds at once, you can't really influence anything that goes on in them. Nothing changes. If you kill a duke? Nothing changes.

There is very little personal investment with the world or characters, since they are all stiff and boring. In Mass Effect, I had a reason to WANT to save the galaxy. In Oblivion, Cyrodiil could burn for all I cared. And that's fine, I guess, if you're into FPS games.

I't not so much an RPG as it is an FPS(first person slasher, in this case). And that's why I don't like it. The reason I don't like it might be the reason others love it, who knows. Either way, that's my two cents.
 

_daxter_

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Jan 12, 2008
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Thanks. I thought I had completely missed the point. Quit the game after three hours. Actually they lost me during the first moments. The castle looked like cheap peacemeal - redundant architectural elements everywhere and then the characters... as you say: stiff. Even in first person view the game felt like ten years old with little to no immersion.