Jim Sterling and the Mystery of the Missing Review Copy

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IceForce

Is this memes?
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Dec 11, 2012
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InvisibleJim said:
b) His patreon *implies* that the reviews go onto his personal website rather than youtube, I cba to check, but that means very few people will see the review. That may not be true, but hey. - Checked here and found nothing labelled 'Review' but I didn't open any of the videos : https://www.youtube.com/user/JimSterling/videos
It seems like you're clutching at straws again. His reviews are written, so obviously they aren't going to be on youtube.

They're all here: http://www.thejimquisition.com/category/reviews/

Furthermore, his website is the very first google result when you search for "jimquisition", so it's a bit silly to claim that "very few people" will see his reviews.
 

K12

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Dec 28, 2012
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Fappy said:
K12 said:
Do people really need to "prove wrong" people who don't like the same thing as them?
Where have you been for the last twenty years of video game discussions?! XD

People just can't wrap their heads around the concept of opinions.
Well this dead horse isn't dead until I say it is, Goddammit!
 

NPC009

Don't mind me, I'm just a NPC
Aug 23, 2010
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The Lunatic said:
Just as if it's a game about story, in the case of FFXIII, the expectation is you've experienced all the story has to offer.
The game is about a lot more than just its story, though. If the gameplay is so repetitive and low on interactivity (a valid complaint, as much as I like the paradigm shifts, the battle system only truly shines during boss battles - other encounters are more like a test of patience than actual) you stop caring about advancing the story, I'd say that's a valid reason to call it a day.

If a game fails to make the player give a fuck after 20 (or 30+!) hours, I think it's safe to say the game did a poor job of telling a story and that many regular players wouldn't want to put themselves through it either. Would you be willing to subject yourself to 30 hours of tedius gaming because the last hour could be pretty cool? If your answer is yes, you may want to reconsider your priorities.
 

The Lunatic

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Jun 3, 2010
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NPC009 said:
The game is about a lot more than just its story, though. If the gameplay is so repetitive and low on interactivity (a valid complaint, as much as I like the paradigm shifts, the battle system only truly shines during boss battles - other encounters are more like a test of patience than actual) you stop caring about advancing the story, I'd say that's a valid reason to call it a day.

If a game fails to make the player give a fuck after 20 (or 30+!) hours, I think it's safe to say the game did a poor job of telling a story and that many regular players wouldn't want to put themselves through it either. Would you be willing to subject yourself to 30 hours of tedius gaming because the last hour could be pretty cool? If your answer is yes, you may want to reconsider your priorities.
Well, as I say, it'd depend if it's my job. I think if I was in Jim's position as he was back then, I'd consider it my job to complete the game, given informing my opinion on as much of the game as possible is what I'm being paid to do.

There's a big difference between how a consumer sees a game and how a reviewer must present it. I think reviewers should be expected to tolerate more than the average consumer should in order to present a full review of a game. Jobs aren't always going to be doing things you enjoy, and I find it a little immature for a reviewer (Who is likely being paid quite handsomely) to throw in the towel and not complete the last act of a video game.
 

NPC009

Don't mind me, I'm just a NPC
Aug 23, 2010
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The Lunatic said:
Well, as I say, it'd depend if it's my job. I think if I was in Jim's position as he was back then, I'd consider it my job to complete the game, given informing my opinion on as much of the game as possible is what I'm being paid to do.

There's a big difference between how a consumer sees a game and how a reviewer must present it. I think reviewers should be expected to tolerate more than the average consumer should in order to present a full review of a game. Jobs aren't always going to be doing things you enjoy, and I find it a little immature for a reviewer (Who is likely being paid quite handsomely) to throw in the towel and not complete the last act of a video game.
I think that if you want honest reviews, you have to give reviewers the chance to throw in the towel. Of course they should try to play as much as possible, but if it's become obvious their opinion isn't going to change with a few more hours of play, I think it's reasonable to let them go ahead and write the review. Afterall, as a reader I would want to know what the reviewer thinks. In fact, if someone were to complete a 40 hour epic and slam it, I'd have to wonder if they were being completely honest about dislking it so much. Completing a 40 hour game takes dedication, especially if you have to do it within a week or so and there are other assignments waiting for your attention.

Also, I'm not quite sure if he was paid handsomely at that point, atleast not for the amount of work he was probably doing. When you work in game journalism, it's not unusual to see your working hours seep into your free time. For instance, the games in my niche are often quite long (many JRPGs, some adventuregames, the odd visual novel every now and then) and I try to complete them before writing the review. More often than not I'll end up playing these games in my spare time, essentially doing 60 hours of work for maybe 30 hours worth of pay. It's not so bad if the games are fun (it's actually a great excuse to binge-play releases I've been really looking forward to ^_^'), but try playing a game you don't enjoy for 6-10 hours a day, on top of whatever else you're supposed to be doing...
 

elvor0

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The Lunatic said:
Jim Sterling verified that he didn't finish the game in the following interview:



I personally think that when reviewing a story-driven game, not completing the story and then proclaiming one's opinion as "Finalised" and not disclosing the fact you haven't finished the game is deceptive at the very least.
Most reviewers don't finish the games. And lets be honest here, the achievement he has, puts him at about the 20 hour mark, FF 13s story, gameplay and characters weren't and hadn't been good up til to that point,(which is when I stopped playing because it was killing me) and even if they got good in the last 30 minutes, that doesn't retroactively make the proceding 24 and a half hours not shit. And 20 hours is MORE than enough to decide if a game is good or not.

I'm still bitter about the 3.50 I paid for a used copy of FF13. That's one less double vodka and coke that I will ever be able to buy, and 20 hours of my life I'll never get back. I can only take solace in the fact that Square didn't get any of my money or sales data.
 

Beliyal

Big Stupid Jellyfish
Jun 7, 2010
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MC1980 said:
While it's true that XIII was garbage until the end, the idea of half-assing a review leads to situations like the Mass Effect 3 debacle (reviewers not playing it to the end, yet throwing out 9s and 10s really made them look like a can of piss). Yeah, kinda wanna avoid that. Also if a bad game gets worse you can give it an even lower score! Everybody wins.

They don't need to 100% it, just an average persons playthrough should be the minimum for a scored review. Just look at Yahtzee's video of FF13, he played like 5 hours of it, and it's fine, because it was just a video of him ripping on the game, no scores or such.
I'm of the opinion that an ending can't make a game better... or worse. So yeah, not finishing ME3, in my opinion, does not sour the rest of the game, which was great (to me). If the game is enjoyable for 30 hours, an ending can't really affect it that much. Same thing if the game is bad for 30 hours. It can hardly be redeemed so much by the last hour that you forget all the shit and slogging through the bad parts. This idea that the ending is the only thing that matters... I don't know. I don't get it at all. Perhaps the ending can underwhelm you or excite you slightly, but to me, the majority of the experience is all those hours you put into getting to the ending. That's what counts and if the game was bad for several dozens of hours, I can't reasonably expect the person to play through to the end and then suddenly rate the game as better. It probably won't happen.

However, apparently, to some people it matters a lot. The only recommendation I have is to look for other reviews that are more in line with your opinion. I'm sure Jim wasn't the only one reviewing the game and that there were others who finished and liked it more. I don't think Jim's review was bad for this, but if he truly didn't finish the game at the time, I guess it would have been nice if he said so outright, just to avoid confusion.

As for why he didn't receive a review copy... Who knows. If I remember correctly, Jim said that they informed him that they "ran out" of review copies which seems a bit silly with the existence of digital copies. The first scenario you proposed seems like a more likely one for sure. They probably just don't have the policy giving out copies to individuals. I don't even know how famous and/or respected Jim is. It could be that they just overlooked him or forgot.
 

Quellist

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Oct 7, 2010
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Does anyone really care? I thought type 0 was just a piece of rubbish anyway and people were only going to buy it get the demo of FF XV? A bit like all those people who bought Zone of the Enders on PS2 just to get the MGS2 demo.
 

NPC009

Don't mind me, I'm just a NPC
Aug 23, 2010
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Beliyal said:
As for why he didn't receive a review copy... Who knows. If I remember correctly, Jim said that they informed him that they "ran out" of review copies which seems a bit silly with the existence of digital copies.
It happens more than you might thing. It I haven't dealt with Square Enix in a while and don't know the specifics in their case, but it's not uncommon for PR to be handed a bunch of codes and the words 'spend wisely'. I dunno why it is the way it is, though. Does sending out digital copies cost the company money? Is it a case of not wanting to look cheap and desperate?
 

Fishyash

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Dec 27, 2010
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The Bucket said:
Well yeah, but are they obligated to send them to literally every critic? I dont see this as Jim being denied one, he doesnt have the reach of a big website anymore, and he does his actual reviews on his own website which presumably gets even less hits than his Youtube. I have no idea why this is a big issue unless i'm missing something.
It's not necessarily obligation, but if a reputable critic (among consumers) wants to review a game before it comes out then denying them a review copy is anti-consumer. I assumed Jim Sterling is a reputable journalist and critic since he has worked for multiple video games websites, even if he's on his own now.

Was he actually denied? I have no idea about the process of procuring review copies. It could very well be possible that Squeenix has an awkward process to get review copies from them (which is a bad thing itself). I don't really care enough to look into it so I'm more concerned about the principle behind it. Denying review copies or making them unnecessarily hard to get; I don't see how that helps anyone really.

Of course since this is not a perfect world sending review copies to all critics who want them is possible, but at most this practice can be excused, but not defended or encouraged.
 

Beliyal

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Jun 7, 2010
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NPC009 said:
Beliyal said:
As for why he didn't receive a review copy... Who knows. If I remember correctly, Jim said that they informed him that they "ran out" of review copies which seems a bit silly with the existence of digital copies.
It happens more than you might thing. It I haven't dealt with Square Enix in a while and don't know the specifics in their case, but it's not uncommon for PR to be handed a bunch of codes and the words 'spend wisely'. I dunno why it is the way it is, though. Does sending out digital copies cost the company money? Is it a case of not wanting to look cheap and desperate?
Not sure. It could be cost-related or what you suggested about not wanting to look cheap and desperate. Or maybe they want to make sure that they give the codes only to reputable people, to prevent leaks or something like that. Either way, if they only get a limited amount of codes, then they will probably give them only to well-known and respected sites and companies. I'm not sure where Jim stands with that, probably isn't the highest on the list of people that SE would first approach with a code.
 

CaitSeith

Formely Gone Gonzo
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The Lunatic said:
Jim Sterling is an individual and not working with any other network. Japanese developers typically don't send review copies to individuals.
Well, you just solved the mystery. Why do you go into reputation, journalistic qualifications and reviewer entitlement when you already explained all in two sentences?

PS captcha: clean and shiny You must be at other forum, captcha...
 

LordLundar

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NPC009 said:
Beliyal said:
As for why he didn't receive a review copy... Who knows. If I remember correctly, Jim said that they informed him that they "ran out" of review copies which seems a bit silly with the existence of digital copies.
It happens more than you might thing. It I haven't dealt with Square Enix in a while and don't know the specifics in their case, but it's not uncommon for PR to be handed a bunch of codes and the words 'spend wisely'. I dunno why it is the way it is, though. Does sending out digital copies cost the company money? Is it a case of not wanting to look cheap and desperate?
Not really "cheap and desperate" but it does boil down to basic economics. You always want to keep the number of your freebies limited because while a digital version won't hurt the bottom line very much, it does have an impact on the profit margin.
 

NPC009

Don't mind me, I'm just a NPC
Aug 23, 2010
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LordLundar said:
NPC009 said:
Beliyal said:
As for why he didn't receive a review copy... Who knows. If I remember correctly, Jim said that they informed him that they "ran out" of review copies which seems a bit silly with the existence of digital copies.
It happens more than you might thing. It I haven't dealt with Square Enix in a while and don't know the specifics in their case, but it's not uncommon for PR to be handed a bunch of codes and the words 'spend wisely'. I dunno why it is the way it is, though. Does sending out digital copies cost the company money? Is it a case of not wanting to look cheap and desperate?
Not really "cheap and desperate" but it does boil down to basic economics. You always want to keep the number of your freebies limited because while a digital version won't hurt the bottom line very much, it does have an impact on the profit margin.
I know of some smaller publishers that are a lot more generous, though. NISA basically spams their codes to whoever needs them. (Which is much appreciated, their catalog may be niche and quirky, some of their titles are perfect filler. Slow month? Let's see what NISA's up to! We have something to review, their games get attention, everyone's happy.)
 

T8B95

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Jamash said:
I don't find it odd that he wasn't sent a free review copy, but I do find it a bit odd that he hasn't used any of his $10,000 a month Patreon money to procure his own review copy.

As I understand it, his Patreon is set up so that he can continue to deliver the same reviews as he could when he was employed, and effectively his backers are his employers now instead of publications like Destructoid and The Escapist.

If people are paying him a monthly salary to be a professional games reviewer, then surely he owes it to his backers to use some of that money to procure games to review and give them the reviews they are paying for?

Why couldn't he have contacted Square Enix on his own initiative when he knew the game was being released and offered to buy an advanced review copy and pay for shipping so that he could provide the review of the game people are paying him to provide?

If he really is getting $10,000 to review games and continue his profession, then $60 or so is a drop in the ocean, it's only 0.6% of his monthly budget... but if $60 out of $10,000 is too much for a games reviewer to spend in order to review the latest big Final Fantasy game, then what exactly are people paying him that money for? Is it really just some kind of weird welfare system rather than an alternative means of funding and employment?
You're right, he can drop $60 on a new game...which is why he said, more or less, that he would do EXACTLY that.

https://twitter.com/JimSterling/status/578028321260310528

If you guys go to Jim's site and actually read his reviews, he says in the opening where he received his game from. A lot of them say something like "Reviewer purchased copy", so he does this fairly often. It's just easier and more convenient to get it through a press account, as it ensures that reviews can come out in a timely manner and better inform consumers.
 

Setch Dreskar

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Well to put this simply, 1) The overwhelming majority of reviewers don't play games to completion, there is a set schedule and strict deadlines to hit to ensure the review will receive as much traffic as possible at the Embargo date. Thinking that Jim can't comment on the majority of the game because he didn't finish the end of it, strikes me as very naive or simply grasping at straws from delusional fanboys. If a game start out bad, continues to be bad throughout the review and you say the game is a terrible experience then it's true, it doesn't matter if the game manages to pull out at the very end especially if its a long winded RPG.

2) Jim does infact work for a network, he was picked up by Polaris, aka the company owned by Disney now, almost instantly after switching to full time youtuber which is why, as Totalbiscuit said when developers try to abuse the DMCA against Jim; Good luck developers trying to take this to court, the House of Mouse really won't hesitate to rip you a new one. [Paraphrased so not a direct quote, it can be found on Totalbiscuit's news regarding the DMCA claims against Jim for the Slaughtering Grounds]
 

StreamerDarkly

Disciple of Trevor Philips
Jan 15, 2015
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Setch Dreskar said:
2) Jim does infact work for a network, he was picked up by Polaris, aka the company owned by Disney now, almost instantly after switching to full time youtuber which is why, as Totalbiscuit said when developers try to abuse the DMCA against Jim; Good luck developers trying to take this to court, the House of Mouse really won't hesitate to rip you a new one. [Paraphrased so not a direct quote, it can be found on Totalbiscuit's news regarding the DMCA claims against Jim for the Slaughtering Grounds]
You almost make it sound as if the company named Disney stands up for fair use and the carefully measured application of copyright law. Which of course couldn't be further from the truth, as Mickey himself would attest to. If you hitch your wagon to Disney, one of greatest forces behind the bastardization of copyright, you've got absolutely no place lecturing anyone on frivolous copyright claims and how the whole system is just so fucked up.

On topic, this feels like more of a publicity stunt than anything by Sterling. The outrage needle doesn't budge for gaming personalities who consistently wave away ethical violations by their friends and then make a big stink about something this trivial. It's just a little too self-serving, Jimmy.
 

Malpraxis

Trust me, I'm a Doctor.
Jul 30, 2013
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I hardly see it as a mystery and the copy as missing. Thinking from a corporate standpoint, if there's a precedent of the company favoring a youtuber over another, that's clearly unfair, and bad PR, so they're playing it safe and probably set an arbitrary bar like 'having an editor', 'X number of reviews per year', 'online presence of X or more years', established website and brand', etc.

The old Occam's razor works. He just doesn't show up on their radar. The rest is just controversy for controversy's sake.
 

Davroth

The shadow remains cast!
Apr 27, 2011
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I think free review copies provided by the publishers is one of the problems with games journalism these days. The only other critics I can think of who get special treatment like that are film critics. It's ridiculous, though. Food critics always pay for their meals, for example. Why this kind of special treatment for film and video game critics? It makes no sense. In an interest to be as impartial as possible, it makes no sense to get free review copies. Not to mention that publishers effectively try to gag big outlets with the threat of not providing review copies and review embargos that sometimes extend past the games release date.

The whole system should be abolished. And the easiest way towards that would be for those journalists to refuse to take them. But no, instead Jim, the "not-journalist" (anymore) threatens the developer right back by saying that the game is now lower on his priority list. Class act, as usual, Mr. Sterling.