BloatedGuppy said:
The developer in question might have made a video explaining a lack of experience, and asked Jim to give the game a second chance whilst explaining certain mechanics that might have been overlooked. Instead, he chose to have a loud, childish tantrum...twice...and the second time attacked his potential audience along with Sterling. It shows an extraordinary lack of awareness and maturity, and perhaps reveals that this person isn't capable of having a public facing job at this point in their life.
So...always sad, I guess, when someone messes themselves in the public eye, but one can hope it serves as a life lesson.
I do think that this would have helped the dev immeasurably, if he(?) had approached Jim in this way. But it is a shame that Jim's playthroughs, while designed to amuse us with crass humor and offensive language as well as illustrate the games level of mechanics and art aesthetics, can obviously illicit anger from those it's targeted at. I mean, I doubt Jim would have said these things to the dev's face, certainly not in the same cadence or syntax- he knows it's inflammatory. And aside from a polite plea to Jim, as you said, there is NOTHING that he could do for having his game torn apart by a known reviewer.
It terrifies me that I might have to deal one day with a foul-mouthed, heartless 'review'.
On the other hand...
At least one of those graphics in the game seem to have been stolen. The person who developed that lead character model, which looks pretty good all told, CERTAINLY did not develop, nor was consulted, about those blood splatters on the HUD, nor the red gore effects. The level is fairly well designed, but the lighting is dizzying in it's contrasts, is overall way too dark, and does need more caches of ammo or at least glowing items (since the ammo and health packs are still largely symbols hovering over the floor, they might as well attract the eye visually as well, but this is just a suggestion.) The programming of the game is a bit wonky and definitely needs more polish- the counter should not go so low as -9998, and pauses and breaks should be introduced to facilitate accessing menu screens and access to the gameplay in general- when Jim started play he was ALREADY under attack. I agree with Jim's sentiment that the monsters have no rhyme nor reason, at least at this point, but would be interested if there WAS a coherent reason provided why the Mummy, Nosferatu and regular shamblers were all over the place in the same universe- Serious Sam and PainKiller both had numerous unrelated monsters tied together by a story(loose as it was in Serious Sam, I admit), so I'm not ready to dismiss this seeming lack of cohesion just yet. But I am skeptical of said explanation's existence...
In short, I wouldn't pay for this game at this point, especially if it's being sold as a final build. As an Alpha, I feel it shows some promise, and could eventually become something entertaining in the low-end price range, with a lot more work on the HUD, a coherent narrative with clear goals, balanced level design and tweaked mechanics.
As an aside, I tend to lose all respect for those who steal, so unless I'm mistaken, I do think that this developer needs to re-evaluate their company policy. If I were the artist, I'd demand a patch fix removing my art permanently- I'd demand a compensatory payment/percent of sales, but I suspect the former would benefit me more in the long run.
...
I did laugh when Jim was laughing in the third video, though. That dude was ANGRY.