StreamerDarkly said:
I see a common theme with your and DoPo's posts. It's that because both the game and the actions of the developers ultimately proved to be bad, this vindicates everything Jim said in his initial video as well as his immature reaction. It doesn't.
No. The theme is that Jim didn't do anything wrong and the Dev did A LOT wrong.
Jim and others make these videos because that's their job. It's entertainment. Heck this recent one was part of a line of videos Jim does to show off trailers of games that probably wouldn't get much publicity otherwise. He also uses them to point out how many(not all but many) of these trailers aren't particularly well made (to put it mildly).
In the case of S.G., Jim filmed himself playing a game. A bad game, that didn't explain how to play. Jim wasn't just "lazy". He looked at the game menu and found no information on how to play. That's on the dev, not Jim.
The Dev made an insulting video, and Jim laughed at it (because it's funny how the dev overreacted). As Jim said recently, they could have just talked to him about it like other devs had before.
What was immature on Jim's part in this?
How are his complaints (the game has basic mechanical issues, annoying music, doesn't explain how to play, and is just generally a bad game) "flimsy complaints"?
How does play time factor in when the game didn't have a way for the player to find out how to play?
You keep saying that we should be talking about Devs responding to criticism. He's the issue. Using DMCA's
IS how these devs responded to the criticism (except for S.G.'s Dev who chose to insult Jim first).
You can't separate that from the narrative (especially since most of the devs only used the DMCA without even contacting Jim).
Once again: It's not about Devs combating criticism, it's about these specific Devs who tried to silence negative opinions on their games.
Your chat about Devs responding to unfair criticism is in the wrong thread talking about the wrong situations.