My Real Life Emotion Polygon count is too low. Guess I'll call David Cage, seeing as I haven't figured out how to emotion enough for my polygons to emotion emotionally. Emotions emotions.
Yeah, same old shit. I don't care how bleeding-edge graphics are getting, the Uncanny Valley is still hella deep. Most games that honestly try and emote with simulated humans end up feeling like grisly galleries where corpses on strings are danced around like puppets. Games handle divergences from human proportions and traits much better. It can be subtle or it can be in-your-face, but inhuman or less-than-human traits go a long way towards making me care.
I don't mean "Inhuman" as in "ugly", though. Elizabeth's Disney Princess-like facial proportions aren't realistic, but they enable her to emote in a terribly effective manner. On the other hand, Call of Duty's gaggle of soldiers from various backgrounds has the personality of a rock.
Yeah, same old shit. I don't care how bleeding-edge graphics are getting, the Uncanny Valley is still hella deep. Most games that honestly try and emote with simulated humans end up feeling like grisly galleries where corpses on strings are danced around like puppets. Games handle divergences from human proportions and traits much better. It can be subtle or it can be in-your-face, but inhuman or less-than-human traits go a long way towards making me care.
I don't mean "Inhuman" as in "ugly", though. Elizabeth's Disney Princess-like facial proportions aren't realistic, but they enable her to emote in a terribly effective manner. On the other hand, Call of Duty's gaggle of soldiers from various backgrounds has the personality of a rock.