Sylveria said:
bringer of illumination said:
And congratulations Jim, you have COMPLETELY missed the point of the people who complain about games being too easy today.
Of course Kirby's Epic Yarn is easy, Kirby games have ALWAYS been easy, and it goes beyond saying that the point of Epic Yarn isn't the same as the point of fucking Ninja Gaiden.
The people who complain about games getting too easy mean that ALL games have gotten too easy and that the "hardest" difficulty settings for games where the point is still getting to the end of a level without dying have become fucking jokes.
So this entire episode was basically a gigantic straw-man argument.
Bravo i say.
Did you even watch this? His whole argument was "not dying alot =/= not hard." Most games boil down to getting from point A to point B alive but that is the absolute bare bones of the game. Even in ultra-hard settings, that part is easy because the programmers want the feebs who don't want to put any actual effort into the game to feel they accomplished something by seeing that end credit roll and tell their friends to get it. If they made just "finishing" the game hard, people wouldn't buy it since their ADD addled brains wouldn't have the tolerance to do so.
Now, the real challenge of games is getting from Point A to Point B but also doing it with a degree of perfection or completionism. Sure, "finishing" most games is easy. But "Completing" a game is much harder.
But hey, if you wanna shell out $50-60 just to rush to the end in less than 10 hours and see that credit roll, no one is gonna deny you that. Not everyone actually strives to be good at the game, just getting to the end is satisfaction enough. In fact, you're the publishers and retailers favorite kind of person. You hurry out, buy the game new, think it sucks/finish it, then trade it in for about half of what its worth so they can sell it again at a mark up.
Well that sure is a nice straw-man argument you have there, and an Ad Hominem too! You take after Jim quite nicely.
A lot of games, as far as i'm concerned most games actually, don't lend them selves very well at all to the kind of completionism describe by Jim in the video, and that exactly why i talked about difficulty settings, they should put some actual effort into making the different difficulty settings you know, DIFFERENT!
And i'll have you know that i haven't once in my entire life traded in a game at a Gamestop or any store like it.
And i'm also quite the completionist myself, to a near Autistic degree sometimes, but i'd like the games that don't have tons of side-quests and stuff to actually present a challenge too.
Realitycrash said:
bringer of illumination said:
But that's wrong, and here's why.
In the examples he gave, the "optional" difficulty is absolutely integral to the game. Jim didn't "make a challenge for himself" by going for gold medals, gold metal are a goal very clearly given by the game.
If the game can't provide some kind of challenge "optional" or not, that is actually integral to the game, then the game is probably pretty lousy.
I'm pretty sure that nothing in Kirby says that "these medals is what you should go for!", but something like "save the princess/save your friends/save whatever!" (Sorry, haven't played Kirby since NES, so I don't know what his deal is. Some evil Wizard, right?)
If I may make a parallel to Cut the Rope (yes, I'm bringing puzzle-Iphone games into this), the challenge comes with collecting all the stars of the level, but that just gives you extra score. The object is still to just beat the level and get to the next.
Halo has this too. In fact, to just GET the final difficulty (Mythic), you got run around and collect skulls in secret places, etc.
Okey, I don't think a shooter should be about fetch-quests, but still, it's an option.
Except that the Medals in Kirby's epic yarn are gained by collecting (and holding onto) gems, and these gems are the currency that are used for the games side-quest flat decoration thing, you are explicitly encouraged to get gems, and by proxy to get medal, as i said, the medals are integral to the game.
As is getting stars in Cut the Rope, do you actually think that ANYONE that plays Cut the Rope doesn't want to go for all the stars? That's like saying that killing enemies in Duke Nukem 3D or Half Life is "optional" because you can just speed run to the end.