We asked beforehand and were suggested to by different people to put it on greenlight as soon as possible.LoneWolf83 said:Why did you put it on Greenlight if it was so early in development and whats going to happen if something happens and the game can't be finished?Busard said:I've had a game i'm working on recently greenlit. We're very proud and hard working on it. But even us thought that is somehow of an easy process.
To be precise: we've been greenlit in less than a month. We're still very early in development and have something playable right now although still alpha, and we put up some few screenies and early vids. We didn't think we'd be accepted for months, thinking "Well, until that gets there, we'll have time to flesh out". But in less than a month we were greenlit.
While obviously i'm very happy about that, it makes me wonder what the hell steam is becoming. And how shit like this actually happens. It takes away a bit of the joy of being greenlit because when you see the other shit that's coming along the ride, you start to question, as a dev, if your product is actually good enough or you're just going along for the ride. I would've actually been more relieved actually if our game took a little longer to get accepted, giving us time to prove ourselves, rather than getting on so quickly.
And this last piece doesn't make me less shaky about it
This highlights an easily fixable issue with Greenlight, games are put on Greenlight that are ether far from finished or otter crap an still get through. The simple solution is: to even be eligible for Greenlight a game should ether be available elsewhere or have a working demo available. It's a simple solution that would prevent a lot of bad games from getting though Greenlight.
Ourselves, as a team, thought it would take month for us to be greenlit at all, but we just wanted to be at the ready when we'd be closer to release, like maybe even have a demo or something. Basically we were all thinking "Well in a few months we'll have more gameplay to show, some stuff to send out, etc etc". We wanted to be a bit on the safe side.
Turns out for us the process was just way way quicker than we initially thought. We were happy, although baffled.
Now being greenlit doesn't actually mean anything, except we'll be able to to get our game published on steam when the time comes or have early access if we ever decide to do stuff like that, although unlikely unless we have something VERY stable and fun to show.
But the ease to be greenlit is mostly what I wanted to point out. It only took us a few screenshots (although apparently our art style turned out pretty damn well, which made people vote for us a lot. We ended up in the top 25), a pre alpha vid and a nice text presentation.
Again, we're happy that we're greenlit but other stuff that i'd consider to be way more dubious gets as easy as a time to get up there too