Grenge Di Origin said:
Transdude1996 said:
Also, people have been shouting at Nintendo to bring back their old series such as Star Fox, F-Zero, Eternal Darkness, and a number of others. Heck, people are still screaming at NoA to bring Fatal Frame 2 and 4 to the states, but Reggie is too scared of the games failing to even do it, yet NoE took the chance with FF2 and it was considered a success.
Chemical123 said:
I think the problem is that the executives are sitting in giant echo chambers. They think something is a bad idea and go out of their way to ensure that it fails (executive meddling, less development time, lower budgets and so on) and then point to that failure and scream "SEE!?!?! IT FAILED!!!!".
Perfect example of both of these is Xenoblade.
So here we have Nintendo constantly keeping the damn thing from being released, because they didn't know if it was going to sell well. The same fear that applied to this week's episode, obviously:
<quote=Reggie Fils-aime>I wanted to bring Xenoblade here. The deal was, how much of a localization effort is it? How many units are we going to sell, are we going to make money? We were literally having this debate while Operation Rainfall was happening, and we were aware that there was interest for the game, but we had to make sure that it was a strong financial proposition.
And you know what Nintendo did for its release of this game that they were scared it was going to have them lose money over?
They made it a GameStop Exclusive title. No Amazon, no direct purchase from Nintendo, just GameStop and GameStop alone. That move alone should convey that the executives at NoA are clearly unfit to be in their positions, for making a decision so baffling, so completely contradictory, so mind-bendingly not thought out at all. And only so many were printed. Fuck, how else are copies unavailable offline? How else is its price going through the roof at PREOWNED PRICES? Wanna know what other title that's in clear demand in spite of minimal copies and skyrocketing prices? Metroid Prime Trilogy.
This reason is just another piece of the puzzle of Nintendo as I now know it. It's not quite dead, but its body has starved itself in front of the many plentiful things it can put on its plate. Only recently has itself and its most diehard fans <url=http://gameoverthinker.blogspot.com/2010/09/episode-40-heavens-to-metroid.html>that will literally defend anything and every active decision that they've made <url=http://gameoverthinker.blogspot.com/2014/01/new-year-special-fate-of-nintendo.html>have begun to finally get it. It needs to stop playing it safe to the "holy trinity" and start producing games again.
...<url=http://www.escapistmagazine.com/forums/read/9.841325-Four-Swords-Nintendo-youve-proven-to-me-once-again-that-you-suck#20685757>or actually learning that you can't make money unless you sell your products. That'd be a good start, too.
The part you are missing is that Nintendo didn't pay for the pressing of xenoblade. Gamestop did. Before Gamestop got involved Nintendo had 0 plans to port the game to the US. That's why the game was gamestop exclusive, and that's why only 10K copies were pressed.
anyways @ Jim
I have to say, for once I noticed quite a bit of errors with this video. Ultimately it ended up feeling like you were pandering to what you felt people wanted to hear, and not the actual reality of the situation.
1. The Survival Horror genre did basically die last gen, and not because devs killed it on purpose, but because at some fundamental level, the people who worked in the genre ran out of steam or something, and the results that we got flopped.
Consider Silent Hill Homecoming. It was almost universally hated, and most people traded it back in for Dead Space instead. Project Zero, AKA Fatal Frame was almost completely dead by the time gen 7 hit. Things like Clock Tower and Haunting Ground were also mostly unprofitable during Gen 6. Resident Evil, which you harp on constantly was most successful when it totally abandoned its survival roots and went action based in Resident Evil 4. But the thing is, this is what happens when IP's are used for too long. If anyone killed survival horror, its the fans demanding a sequel after sequel for these IP's and then hating the sequels they get. Survival Horror didn't start to recover until towards the very end of the gen and only really in the indie sector.
2. Final Fantasy 13 was a perfectly fine entry in the series. Who's only real fault was that the paradigm deck can render a battle unbeatable, which is why they included a restart the battle option when you die. Regardless of what you thought about it, it carried on the lifetime trend of Final Fantasy's battle system getting a complete revamp from game to game. (this is coming from someone who physically owns a copy of every major entry in the Final Fantasy series, and has beaten all but a couple) Most of the complaints I have read have to do with the game being too linear. But even that is a flawed complaint as every Final Fantasy besides 10-2 has been extremely linear. Please understand that side quests (most of which are unrelated to the story and ultimately time wasters resulting in some prize totally unnecessary to the game) and a dead and unpopulated world screen, don't suddenly make a game non-linear, and furthermore the extremely focused and linear plot and game play of the game was justified by the story as presented. If people had actually paid attention, there was no time for characters to go goof off, because of elements clearly laid out in the story. However at the end of the game, the world that would have actually been able to be fully explored was reopened to the player allowing them to engage in time wasting endeavors.
3. Many games that were released in the traditional JRPG genres by Square Enix were in fact flops. The Last Remanent and Infinite Undiscovery were flops.
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Because of the information listed in points 1-3 I am sorry I have to dismiss most of what you said today as whiny drivel that isn't supported by the reality of what actually happened last gen. There is clear evidence that companies were in fact burned hard by these things and its hard to fault them for deciding not to pursue these traditional genres based on that.
Next time you wanna call a bunch of people cowards, can you please do some more research and actually come up with supporting evidence for your claims of this nature, because for this video it you are simply wrong for most of it. The single part of your trolly rant (and yes that's what it was 7 minutes of you trolling and ranting about unsubstantiated things that clearly don't mesh with reality) that happened to be true was was the claims about single player games, and the only publisher to make that claim was EA. Last I knew EA did not encompass the entire game industry.
This is the first time I have actually been let down, and saddened by a video of yours. When you claim to have integrity and be a real journalist. You owe it to your watchers to make sure you are reporting accurate information. Not simply harping on OPINIONS. This was not a review episode and you owe it to US your viewers and yourself to actually engage in real journalism.