Here's a big recent example.
I remember when the president of 2K games, the HEAD GUY, was fending off criticism of XCom: The Bureau (before XCom: Enemy Unknown was started), publicly claiming that "turn-based strategy games are dead" and that a shooter "was a safer investment".
Fast-forward a year and a half, and the RTS game sold well, earned critical acclaim, was fondly received, and even won some game of the year awards. The shooter? Barely registered with gamers, mediocre scores, sold poorly.
That still boggles my mind. There are people out there, fans of genres, starving for quality survival horror games, adventure games, point-and-click games, strategy games, JRPGs, platformers, and so much more. But so many companies just decided one day that, "well, they sold well... but let's scrap it all and chase after SHOOTER money".
Their strategies didn't pay off.
TiberiusEsuriens said:
The question I would like answered is, "How will these revelations affect games that are about to be released?"
For example, Square realized that fans don't really like FF13 and the whole Nova Chrysalis or whatever. 13 Versus is now 15, but it still has 13 lore and it is action combat. While none of that inherently makes a new untested game bad (I'm stoked for it), it does beg the question if this attitude shift won't be seen for another five years. Square just recently made this announcement, but how long ago did they really start to realize this - 1 year ago, 2 years, 3? Perhaps they only said it now, but have been retooling everything. It could be why most SquareEnix made games have been 3rd party recently with their internal games overly quiet.
It might be wishful thinking, but their words due imply a complete re-overhaul of games and design.
Oh, I HOPE they got the message.
Both Bravely Default AND the port of Final Fantasy X/X-2 outsold Lightning Returns. That's got to be extremely embarrassing that their biggest new release was outsold by a decade-old port of a PS2 game and a new portable IP that plays like a game from the 90s (in a good way). It doesn't matter how many polls Lightning wins on their forum boards, at the end of the day the money stopped going to Lightning and her crew.
Square Enix themselves didn't even have faith in Bravely Default to release it in the west themselves. Nintendo had to localize and release it themselves. Square Enix CONTINUES to keep Final Fantasy Type-0 (which I've heard is a very good game) stuck in Japan (despite being ANNOUNCED in America). They even managed to screw up an iPhone port of FF6.
Still, I hope the worst is behind us. We had Final Fantasy 13, original Final Fantasy 14, and All the Bravest almost all at once, and it was awful. FF13 is now "over" (we can hope), FF14 has been relaunched to acclaim, and I haven't heard of much worse than All The Bravest lately. Square Enix's most recent success and acclaim has been, again, Bravely Default and Final Fantasy X HD... both of which revel in and celebrate an era of game development and game design that Square Enix seemed scared of returning to.
FF15 does look nice though... but I'll never lose my love for their more traditional JRPGs.