Petroglyph. I don't really need to say any more on that.NuclearKangaroo said:you cant destroy 15 years of RTS experience with just one game
Petroglyph. I don't really need to say any more on that.NuclearKangaroo said:you cant destroy 15 years of RTS experience with just one game
You should totally gone with Dollhouse for your all the resources example. It would totally have put a bow on your argument.Chemical123 said:I think the problem is that the executives are sitting in giant echo chambers. They think something is a bad idea and go out of their way to ensure that it fails (executive meddling, less development time, lower budgets and so on) and then point to that failure and scream "SEE!?!?! IT FAILED!!!!". This is not unique to the video game industry, anyone who is a fan of Sci-Fi and good cartoons on television will attest to the same shit happening (Firefly the most famous example among many others). And if they think something is a good idea then they will put all of their resources into it and even if it fails they will blame everyone and everything (pirates, new console generation, microwaves, conspiracy of journalists, mind control).
Different isn't always bad. Just because an aspect has changed, doesn't mean it's dumbed down or it's trying to sell out. Experimenting in a creative field is a wonderful thing and it shows that they want to give you a unique experience. DA2 was a decent game for what it was, I actually preferred it to DA:O.BunnyKillBot said:With the topic of this jimquisition in mind, it's going to be very interesting seeing how Dragon Age 3, aka Inquisition turns out, given the broad appeal dumbing down bull**** of DA2. Are they going to find that middle ground, or will it just be another cashtastic copout.
I think that's a big part of the problem right there. Publishers don't give a crap about satisfying gamers, their priority is satisfying the shareholders, who themselves don't care about games, they just care about the stock price and what kind of dividends they're looking forward to.castlewise said:I think part of it is that "doing fine" isn't good enough for large shareholder driven companies. You always want to be doing better, growing etc... So in some ways this is Square giving up and saying we aren't going to get "big market" money.
FFIX sold 5.3 million copies making it the sixth most successful FF game. The problem as you stated plainly was that it came at the end of the PSX era and was no fault of the game itself.Sticky said:I have to disagree in large part about your Final Fantasy suppositions, Jim. Traditional Final Fantasy was not doing "Fine". Traditional Final Fantasy has been on its deathbed since FF9 flopped at the end of the PSX era, when these kind of games basically stopped selling at the numbers they were. Compare FF8 sales numbers to FF9 and you get a pretty clear picture of the mindset Square Enix had when it decided that this kind of game was basically dead and they had to adapt or die out.
Brand name + marketing + shiny new console = success. It's the same reason FFX (and even FFVII) were so popular.And people really can't sit on their high horse and throw shit at Square Enix for doing that when the most egregious Final Fantasy games so far, one that many view to be the most outlandish, insane entries into the series that makes no sense and is completely unfun to play, Final Fantasy 13, has been the best selling game in the franchise since Final Fantasy 8 [http://penny-arcade.com/report/article/lightning-returns-final-fantasy-xiiis-creators-justify-a-third-game-in-a-se].
He said with endearing characters, not Vaan and Penelololololol. Problem with FF12 is all it really had was exploring, and more exploring, and a weak weak story that was basically irrelevant because you spent 100 hours running around the world doing everything EXCEPT the story.Nixou said:What JRPG fans still want is to explore an interesting world with endearing characters. Most long-time-JRPG-fans-but-detractors-of-recent-Final-Fantasy-games will tell that that is what FF has been lacking.
Yet when Squeenix delivered what they were asking for with FF12, the very same people complained because the game had no story
Hello, welcome to the forums.Yminale said:FFIX sold 5.3 million copies making it the sixth most successful FF game. The problem as you stated plainly was that it came at the end of the PSX era and was no fault of the game itself.Sticky said:I have to disagree in large part about your Final Fantasy suppositions, Jim. Traditional Final Fantasy was not doing "Fine". Traditional Final Fantasy has been on its deathbed since FF9 flopped at the end of the PSX era, when these kind of games basically stopped selling at the numbers they were. Compare FF8 sales numbers to FF9 and you get a pretty clear picture of the mindset Square Enix had when it decided that this kind of game was basically dead and they had to adapt or die out.
Brand name + marketing + shiny new console = success. It's the same reason FFX (and even FFVII) were so popular.And people really can't sit on their high horse and throw shit at Square Enix for doing that when the most egregious Final Fantasy games so far, one that many view to be the most outlandish, insane entries into the series that makes no sense and is completely unfun to play, Final Fantasy 13, has been the best selling game in the franchise since Final Fantasy 8 [http://penny-arcade.com/report/article/lightning-returns-final-fantasy-xiiis-creators-justify-a-third-game-in-a-se].
And this is a supposition, while true it does owe some success to the launch of the PS3, that is not the entire reason FF13 was so ridiculously popular. 6.6 million sales don't just appear for games on the merit that they are the first on a new console. Plus look at FFX's sales and realize that even with the new console boost, it still didn't make FF8 numbers in sales. FFX and FF13 share many similar features in that regard.Brand name + marketing + shiny new console = success. It's the same reason FFX (and even FFVII) were so popular.
I'll have to argue with you about this, because one of the reasons FF12 was considered empty and shallow was specifically because of the lack of things for the player to simply do, there weren't really any combat related goodies to be had in the game and people tired of it quickly. Which resulted in most of the complaints about the game, people who blazed through it due to the game not giving them any options to play around with. I can't blame them for hating it because of that, it is a valid complaint.Nixou said:Everything about FF12 being great
SQENIX dropped the ball on FFIX. Marketing for the game was poor compare to FFVIII and FFX and it was obvious that SQENIX wanted focus more on FFX and FFXI. Even with all the problems FFIX sold over 5 million copies on name recognition alone. I still see people asking about what happened FFIX (and these are people who played all the latest FF games).Sticky said:Hello, welcome to the forums.
You may notice that after FFIX, the series started to slowly decline.
Actually it was the first to appear in TWO next generation consoles (all other FF games usually debuted on one console) and that definitely helped sales.And this is a supposition, while true it does owe some success to the launch of the PS3, that is not the entire reason FF13 was so ridiculously popular. 6.6 million sales don't just appear for games on the merit that they are the first on a new console.
Well that's a channel to avoid; I never realised the history channel made stuff about videogames. Cherry picking micro-trends from bigger trends doesn't work and certainly isn't evidence; it lends truth to a lie but it's still a lie no matter what colour of truth you paint it.God of Path said:I very rarely disagree with Jim. His points are cogent, as always, and are never poorly thought out. However, in this case, I think what really drove game companies to forsake 'the good old games of yester-decade' was their increasing success and eventually the profit motive for those public companies. Check out MatPat's video [https://www.youtube.com/watch?v=Cxhs-GLE29Q] on this very topic. I think this provides a very interesting counterpoint to Jim's video.
And I agree, Square really did drop the ball with FF9, that doesn't change that it was a very clear indication that they had abandoned old Final FantasyYminale said:SQENIX dropped the ball on FFIX. Marketing for the game was poor compare to FFVIII and FFX and it was obvious that SQENIX wanted focus more on FFX and FFXI. Even with all the problems FFIX sold over 5 million copies on name recognition alone. I still see people asking about what happened FFIX (and these are people who played all the latest FF games).
Sorry, that didn't make the edit, but I mentioned that they are both similar in that regard, which is why I agree with you on this too.Actually it was the first to appear in TWO next generation consoles (all other FF games usually debuted on one console) and that definitely helped sales.And this is a supposition, while true it does owe some success to the launch of the PS3, that is not the entire reason FF13 was so ridiculously popular. 6.6 million sales don't just appear for games on the merit that they are the first on a new console.