Mangue Surfer said:
You guys know that every FF is very different from its predecessor, right?! Maybe you're under the false impression that the early FFs are all the same because the graphics but was just the hardware limitations of the time. FF 2 already was polemic in its mechanical changes, so much that Square gave up to launch the game in the west.
FF is about re imagination an experimentation, obviously with so many changes someone will always hate this or that game but is part of the process.
But know you're happy because they will infinitely clone FF 3?! AH FUCK YOU!
And for all of you whoare expecting FF 7 remake, .!.
Of course they changed the game, new story, new universe, new characters and even new game mechanics BUT the one constant was the battle system, it was always turn based - yes they did make changes but they were all minor, FF10 was essentially FF9 but with the ability to switch out characters during battle and every other one was very similar.
Turn-based battle systems are (or I should say were) indicative of a JRPG, that and large sprawling worlds, one of those was dumped in FF12 which lead to mediocre sales which then lead them not to rectify but to drop both core elements of the JRPG genre in FF13 which lead to.. well it lead to FF13.
The story in 12 was great and so were the characters, the world was good too, they lost sales on changing the one thing that had remained constant in the entire series.
For me, personally, I like turn-based battle systems, I can laze about in bed or on my couch, playing the game with the controller in one-hand, I can sit and focus on the story and just have fun but with active/action based combat I have to be at attention at all times, I can't laze about I have to be sitting in a perfect position with both hands on the controller, my eyes fixed to the screen so I don't make a mistake.
I'm not saying Action based combat is bad, I also like the Tales series which is largely action based, what I'm saying is that there is a market for Turn-based and there is certainly room for both turn-based and action.