Huh, guess I'll be picking up Bravely Default then. I saw it yesterday when I went to GameStop to pick up Professor Layton and the Azran Legacy, and the only reason I didn't grab it too was because I have this rule about impulse buying a game when I'm already set on buying another.
Anyway, I'm really glad Jim brought this up. I've seen discussions like this crop up on these forums every now and then, about the state of survival horror games, and there seemed to be two very distinct camps involved in these discussions. There's the "Ugh, survival horror is dead, you never see these games anymore" camp, and the "What the fuck are you all on, have you not seen survival horror games X, Y, and Z appear on Steam just in the last couple of months to rave reviews and great sales?" camp. Both of these camps can't be right at the same time, so if the second camp is correct then the first camp must just not be paying attention.
And I have noticed a slight blind spot in some console gamers who don't play PC games, and thus are completely unaware when games like Amnesia and Slender and LIMBO become huge hits. So perhaps these devs have the same sort of blind spots, where if a genre like survival horror is finding most of its success on PC and it's a developer like Capcom we're talking about who mostly deals with console games, then perhaps they are aware of these games but for some reason assume that because they're all on PC they simply cannot succeed anywhere else, and thus simply do not exist to them.
Along with that, I think there's definitely an element of trying to make headlines by "changing things up" as Square did with FFXII, and then rather than admitting their mistake and getting back to basics simply running with it and hoping for the best. Changing things up can work, just look at how the Mario and Zelda games have changed throughout their histories. But when those games changed, it was to bring a brand new experience to the table, not to water down the current experience with other elements to appeal to a particular audience's sensibilities.