I think he didn't do a great job illustrating his point like he usually does. Strange.
What I took away from it was that more environments =/= better, because without lack of detail and lack of characterization for that environment, people could give two shits less about it. Not that you can't create a large-scale game with memorable places, but for every Republic of Dave that has you loving it there's a monotonous town with very similar geograpical circumstances and infrastructure filled with twenty copy-paste NPCs with the same faces repeating the same lines over and over.
I think a good example of this would be Bioshock, in regards to revisiting Rapture in Bioshock 2 and relocating in Bioshock Infinite. I hear a lot of people saying they actually regret playing Bioshock 2 because it took away from the first Bioshock. They feel that it wasn't the same place they grew attached to in the first, and was more of an ugly figment. And not in the intentional its-that-way-because-the-writers-want-to-make-a-point way, just in a strange, unsettling way. Whereas for Bioshock Infinite, people are upset that its going to be taking place in Arcadia. They feel isolated because its not Bioshock to them. To be fair, I think the latter group has a point, but it certainly goes to show how much an attachment to a place and its characters can really affect somebody's experience with a game.
What I took away from it was that more environments =/= better, because without lack of detail and lack of characterization for that environment, people could give two shits less about it. Not that you can't create a large-scale game with memorable places, but for every Republic of Dave that has you loving it there's a monotonous town with very similar geograpical circumstances and infrastructure filled with twenty copy-paste NPCs with the same faces repeating the same lines over and over.
I think a good example of this would be Bioshock, in regards to revisiting Rapture in Bioshock 2 and relocating in Bioshock Infinite. I hear a lot of people saying they actually regret playing Bioshock 2 because it took away from the first Bioshock. They feel that it wasn't the same place they grew attached to in the first, and was more of an ugly figment. And not in the intentional its-that-way-because-the-writers-want-to-make-a-point way, just in a strange, unsettling way. Whereas for Bioshock Infinite, people are upset that its going to be taking place in Arcadia. They feel isolated because its not Bioshock to them. To be fair, I think the latter group has a point, but it certainly goes to show how much an attachment to a place and its characters can really affect somebody's experience with a game.