Jimquisition: Beneath A Steel Skyrim

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Electrogecko

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Apr 15, 2010
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Gotta say, I thought this was one of the weakest episodes in months. What exactly was the point?

He was similarly engrossed in two radically different games, but this is simply what happens when you're playing a game you enjoy. As I just played Skyward Sword recently, I thought of Skyloft when he was talking about becoming familiar with an environment....Skyward Sword has a lot of that all around...a bit too much most would say.

While I've never played Skyrim, I'd say that the ridiculous area of the game would discourage most from visiting the same area twice. There are the towns of course, but I can think of several recent games that have used a confined space to provide a lengthy and compelling experience.

My point is, it seemed like he was flailing. He repeated his thesis like 7 times throughout the show and failed to link the two title games in any way beyond "they were both good." Perhaps he just wanted to point to and share with us an obscure and low budget game so he could try to win a few fans.
 

Lancer873

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Oct 10, 2009
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You know what game I'm reminded of with the Steel Sky thing? Cave Story. I'd say that was perfect for the intimate description. Every place and every point in the game. There were only a few branches in the story and gameplay, but you couldn't help but play through time and again to see them all. My latest runthrough involved specifically getting the machine gun, just so I could see if one NPC had some changed dialogue while I had the mimiga mask on (He did ^-^, couldn't check without the machine gun because you don't have jet boots while you have the mask on, but the machine gun propels you upwards)
 

Substitute Troll

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Aug 29, 2010
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psilontech said:
I'm starting to get sick of everyone sucking Skyrim's dick. It started getting old about two weeks before the game came out.
The reason we are is because it deserves to be sucked. Find something else to suck on if you feel so strongly about it.

Aaaand the video isn't working for me. I haven't seen it, it won't load.
 

geizr

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Oct 9, 2008
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In other words, there is no singular, magic bullet way to create a good, appealing game.
 

CodeOrange

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Jun 7, 2011
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Guys, with Skyrim having poor narrative, gameplay mechanics and shoddy design , It's obvious that immersion is the only thing that the game has going for it. And no, I'm not going to go in-depth with it because you all already know that this game has these glaringly obvious faults but you all choose to ignore it! All of you! When the game's buzz wears off in 3-4 months time, all that will remain is a broken game with no true re-playability. Fridge logic.

Comparing a game that only requires you to tap into areas of your brain to understand sophomore humour to one that requires guesswork (re tapping into the creator's "logic") is like comparing bestsellers to a well written mystery novel. They're both books, but the former ain't going to be remembered in high esteem.

Think of it in this way: if you're only playing Skyrim to be trapped in this false reality, then what happens when the novelty wears off? Good adventure games last the test of time not because you become attracted to Whiterun's intuitive (albeit uninspired and miniscule; streamlining is a double-edged blade) level design, but rather because the game had a soul. Time was devoted to the classics, and Skyrim was rushed out in November to make a quick buck. Proof of this is in how Bethesda withheld releasing a demo for the game, not because it was to be edgy but because the dev team didn't have any more time.

Sterling, I understand that you aren't the most hardcore gamer, but can you at least stop pretending that you are? Please stop enforcing the elitist hive mind that gamers already have; pride only serves to clog the drains of mediocrity. I'd also like you to stop recycling your old material.
 

TJF588

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Jan 29, 2009
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*thinks of FINAL FANTASY XIII's impersonal tunnels* Man, I hope slogging through that pays off with XIII-2. Here's hoping...while avoiding reviews of it.