Makabriel said:
Rebel_Raven said:
*snip*
Honestly the process is frikking frustrating only buying games with femle protagonists. It aughta be obvious tht these releases are pitifully slim compared to the rest of the gaming releases in number, and variety, respecially compared to guy only games.
The gender option is generally not quite the same as a female protagonist as gender will pretty much not matter at all in the plot. Sometimes a different point of view is appreciated.
Jim's right. Developers shouldn't be pressured to make something unless it's what they want regardless of where the pressure comes from.
And I stand by my right to protest with my wallet, and criticize those in the gaming industry that lack the courage to make a female protagonist as opposed to maintaining their vision, the people of the industry against female protagonists, and so forth.
You don't want to make a female protagonist? Fine. I'm not likely interested in what you made. Don't underestimate the power of being inclusive. Still, I'm not going to demand a game be changed.
To those people who don't understand why women want to play as women, well, they aren't catered to worth a damn, obviously, so they want it more. There's likely a lot more reasons here.
Guys might appreciate the point of view a women can provide via games, it might be novelty, it might be the near inescapeable alluring appearance women get, it might be a lot of things in any combination.
In the end, though, does it matter if you understand why female protagonists are pined after? What having more female protagonists mean is a larger variety of protagonists, period. Maybe a bigger variety of games? Is this a bad thing?
*snip*
DO you watch movies with Male leads? Do you read books with Male points of view? Do you watch TV shows with Male points of view?
Why are you only interested in a female perspective Video Game?
First off, Yes, yes, and yes... in that order.
Videogames are an interactive medium. The character acts with my will. That said a videogame protagonist is easier to relate to because they start to share the player's morals, goals, and decisions. You are taking the trip to the end of the game with them, and as them in some levels.
You just don't do that in most books (aside form pick your own adventure, but that's still pretty limited), in movies, in TV shows, and so forth. You have absolutely no real say in what happens in those mediums. It's a different experience.
More importantly, movies, books, Television, and so forth cater to both genders pretty equally. Waaaaaaaaay more than videogames.
Books have the romance novels people liked to bash me over the head with as an equivalent to videogames as a whole among other strong female presenses, movies have the Resident Evil series which had a powerful female protagonist, as well as chick flicks (A surprising amount written by men, or directed by men), TV has Lost Girl, and other shows with women worth watching.
Those mediums are far more prone to have an actual team where men, and women work together as equals. As none are playable, the importance of the characters gets more balanced as there's less emphasis on one single person.
And, I'd say, more often than videogames, these mediums are more mature, and are more reliant on writing.
TV, Movies, and Books don't really need my focus. Videogames need to catch up in representation, and diversity.
P.S.
I'm not sure I ever heard of any medium outside of videogames where the protagonist's gender was forcibly changed, or their ability to have a love interest was dampened, if not removed from the plot. Videogames seem to have problems all their own, and a good many more aimed at female representation, and female gamers.