DrOswald said:
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Therumancer said:
What I'm saying is more "insulting" (if you view it as insulting to anyone in paticular) to those who don't take gaming serious as a medium, by using cut scenes as a way of doing things for the storyline that they cannot find a way to acheive in the actual gameplay. Which to be fair is a criticism that can be leveled at a huge amount of the gaming industry right now, as cut scenes have become an increasing crutch, relied on more and more by developers as an easy way to handle parts of a game that would otherwise take a lot of work and creativity.
I view it as insulting as one who creates video games, albeit currently only in an amateur capacity. You are telling me that I don't take video games seriously, that I am lazy and uncreative, or that what I make are not games because I chose to use non interactive cutscenes as an artistic choice. I find that extremely insulting.
The whole point of this video was that cutscenes are an artistic choice that the developer can use to create a certain effect that cannot be achieved any other way. You cannot achieve the same effect of a non interactive cutscene with an interactive cutscene. The opposite is also true. They are both valid methods of exposition in a video game. Just because some people are using the non interactive cutscene as a crutch does not mean they are bad or invalid. Many games use them to excellent effect.
Therumancer said:
Ignoring the absurdity of your claims, you ARE correct that making too much of the game dependant on text could put it into the visual novel catagory (which also exists, largely in Japan). Those distinctions do exist for a reason.
Visual novels are a genre that are created with the medium of video game. Visual novels are video games.
I'll concede the point on Valve being a bad example, at least with that game.
Visual Novels are NOT a sub-genere of video games, they are a sub-genere of books (novels) that are simply working in an electronic format. "Choose Your Own Adventure" books gone electronic.
Otherwise you choosing to get insulted by something is your own business, the message you should take away from this is that to be a good game designer you should find other ways to do things. Granted, you might not want to, because cut scenes are an easy way of doing things, but that doesn't change the fact. It's sort of like how you can't draw a picture on a piece of paper and say it's a sculpture, it might be a form of art, but it's not the kind of art your dealing with. Hence the point about games with cut scenes actually being "interactive movies". What's not defensible as a game, can be defended as something else entirely, but insisting something is one kind of creation when it's not is just foolish. People who use cut scenes in games as is being discussed here, are no longer making video games. People can yell, scream, stamp their feet, and get all offended about it, but it's just the way it happens to be, and why this entire situation exists. A lot of people using cut scenes now, want the prestige of being game designers, but want to be able to do something a lot easier. It's sort of like figure skating and ice dancing (which figure skaters who are too old frequently get into as it's comparatively easier. While there are similarities there is a distinction for a reason).
I mean really, it's not a huge thing to just acknowledge what "Interactive Movies" are and label them accordingly. It doesn't mean people are going to like them any less, but it will prevent confusion as to what the creation actually is.