I feel that cutscenes are good depending on how you use them.
I do feel that Xenoblade Chronicles was a bad example to demonstrate your point, overall. While you are right that pre-boss fight and post-boss fight cutscenes are very good, Xenoblade Chronicles hinders itself by making the cutscenes go for way too long and have the characters perform actions that I cannot make them perform in gameplay. In short, I feel cheated. Not to mention quite a few XC bosses are killed not by your efforts but by the aftermath of the battle.
Here's another thing I hate about cutscenes: characters do things that you cannot make them do in gameplay. The combat of Xenoblade Chronicles is like an MMO and it's long and tedious and you don't really do much. In cutscenes, the characters actually dodge, block, parry and even jump (shockingly). Why can't I do this in gameplay?
I do feel that Xenoblade Chronicles was a bad example to demonstrate your point, overall. While you are right that pre-boss fight and post-boss fight cutscenes are very good, Xenoblade Chronicles hinders itself by making the cutscenes go for way too long and have the characters perform actions that I cannot make them perform in gameplay. In short, I feel cheated. Not to mention quite a few XC bosses are killed not by your efforts but by the aftermath of the battle.
Here's another thing I hate about cutscenes: characters do things that you cannot make them do in gameplay. The combat of Xenoblade Chronicles is like an MMO and it's long and tedious and you don't really do much. In cutscenes, the characters actually dodge, block, parry and even jump (shockingly). Why can't I do this in gameplay?