I mean, you did chuck a strawman in there too, so that's a nice change of tone:
Abnaxis said:
Your presumption that "well, the publishers have all the data about how the market operates, so if they aren't doing X, that's proof positive that X must not be profitable or they would do it," is unfounded to the point of being borderline farcical.
I would agree that it'd be "borderline farcical", which is why I didn't say it. I said that if they had
evidence to suggest it then they'd already be doing it, and that if you're going to try to convince them by saying that doing it will guarantee profit then you'd better be able to prove it to them.
As before, if you're making demands then you'd better be able to back them up, but you can't, and you're just trying to use shaming tactics to advance your personal idea of the way things should be.
Again, with the "demands" crap. When have I "demanded" anything?
On a second reading, I can see that I misread your earlier statement. That doesn't make it a strawman argument, so much as a misunderstanding, but I'll concede that you weren't saying that publishers know everything about the market. However, the point still stand that the "evidence" can never exist, and that justifying publisher behavior because "there's no evidence for them to act otherwise" is not valid under this restraint.
Give me one hypothetical situation where a valid set of this "evidence" could possibly exist, which would meet your demands. Just make something up, I don't care. I'm confident that you can't, because any such evidence would have to involve comparing two mutually exclusive events--a game being released with a male protagonist and the exact same game being released into the exact same market with a female protagonist--and since they are mutually exclusive, it is literally not possible to have empirical data from both alternatives for purposes of comparison.
BitingGaming said:
Oh dear, your attempt at an objective appraisal stalled at the point where you explained that gaming does not represent the demographics of the overall population, and then failed to prove that lack of diverse protagonists is the reason for it, and then failed to prove that more diverse protagonists would address it even if it happened by pure chance to be the reason.
Let's get one thing straight, there is less than a miniscule chance that the proportion of women shown in the survey differs from the wider population, purely by chance. Looking around some more, it looks like the sample size for the ESA survey was 15,000 respondents. I have looked--really looked--for a piece of software that will keep enough decimal points, so I could give you an exact estimate of the probability that the statistic is the result of 100% random chance. Every last one of them rounds it to zero, which--considering the best one I have will still track probabilities less than 10^-8--puts the "this could happen by chance" justification into "yeah, that's not what happened" territory.
We might not know what the reason actually is, but "not random chance" is a foregone conclusion.
You're still hung up on the idea that you "feel" that it is the reason and it would work.
So we're still at "it's different because feelings."
So as expected I'm saying "nope, still feelings.
No, that's not how it works. You are trying to claim that more diverse protagonists will increase sales, you have no evidence for this whatsoever, and as a result this assertion can be safely dismissed because it was asserted without evidence.
You don't get to turn it around and claim that the onus is on me to prove your baseless assertion wrong. You've advanced it without evidence, I'm dismissing it for lack of evidence.
I'm now going to advance the hypothesis that having too high a proportion of female protagonists will cause the planet to crack in two by an unknowable mechanism.
You are now required to disprove this hypothesis before you can proceed.
See, what I did there? That's what you tried to do, and it doesn't fly.
....They teach the scientific method in Britain, right?
Your example is not at all what I was doing, because your example hypothesis does not use any sort of theory as a basis. Hypotheses have to be supported by theory, otherwise you cannot argue with them, and there is no point in creating a hypothesis that can't be debunked.
I have given you the theory underlying my hypothesis, which you have yet to address directly. These are:
1) That groups of people will preferentially not associate with groups or organizations that do not express concerns for the individual's needs. If you think my hypothesis cannot be justified on the grounds of this statement, why do you disagree?
2a) Gaming publishers have expressed, both explicitly and implicitly, that the 20-30 year old white male is their primary target demographic, and that all others are secondary. This isn't so much "theory" as much as accepted fact, because the publishers come right out and say it's true [https://www.facebook.com/business/success/ubisoft] (note how Ubisoft measures success by how many 18-34 withe males they attract to their games), so um...you're going to have a hard time disagreeing with this one.
2b) As part of their stated goal to appeal to 20-30 white male gamers to the exclusion of other, publishers continuously release games with middle-aged, white male protagonists. This claim is a little fuzzy, since it relates to the motivations of publishers, but I don't think it's much of stretch, given 2a. Do you disagree?
3) In aggregate, consumers of all races, genders, and creeds are smart enough to see that demographic appeal is the underlying force driving the marketing of AAA games, all the way down to the artistic design of the protagonist. Again, probably debatable depending on how cynical you are. If I'm losing you here, why?
4) Contingent on the above statements being true, publishers don't care about under-represented group AND those same under-represented groups are fully aware of the publisher's attitudes, THEREFORE those same groups will be discouraged from interacting with publishers, which cuts them off from the segment of the market that controls the largest share, and for all intents and purposes all of the media presence held by games.
The conclusion to this, in my mind, is that we would be better off if publishers cared about more than middle-aged white dudes, because--as I have shown, with citation above, we get better games, a better community and they make more money if the audience is more diverse.
One component of that conclusion, which actually relates to the original video Jim put up, is the design of protagonists in video games. The design is very clearly targeted, and people are smart enough to pick up on that.
You keep waving me off by justification of "feelings" (which again, is ridiculous because ANY DISCUSSION ABOUT APPEALING TO CONSUMERS IS, BY DEFINITION, ABOUT "FEELINGS"), so let me try to redirect you into saying something halfway productive: which, if any, of my theoretical bases do you have issue with, and why?
Right, so it failed because it was marketed to a demographic other than the one that was actually interested in it?
Seen as gaming is being advertised to the demographic that is currently interested in it, I'd have thought this was obviously not a point in your favour. Oh well, now you know.
My point was made in response to the idea that "if non-white, non-male fans really liked the games, they would buy them regardless of marketing because they enjoy the gameplay." My point is that history shows us that, even if consumers love your product, they won't buy it if you fuck up the marketing. Yes, white dudes buy shooters, but there's no proof that non-white, non-dude wouldn't
also buy shooters if they weren't left out, and plenty of proof that leaving them out is, in fact, enough to discourage their buying
I don't know how you've failed to notice this, but I'm not making any claims at all, I'm requiring evidence to support yours.
Remember: feels < reals.
Honestly, I think we're done here.
You've restated "this is a problem and this is the reason and this is the solution and I know because feelings" every time now, and I see no reason for this to continue, if you can come up with an argument that cannot be summed up with the word "feelings" then I'll give it an honest appraisal, but any feelings-based arguments will be ignored from this point forward.
Should you demote your demand for change into an opinion that more diversity would be nice to see and that you hope it becomes a sensible business decision, then I'll be happy to agree with you, as I think it would be nice to see, just like TIE Fighter HD would be nice to see.
While it remains a demand I will vehemently disagree with you, because you have no evidence whatsoever to back up that demand.
There are (for the sake of simplicity) two, mutually exclusive options available to developers who have committed to creating a game focusing on a single-character narrative. They can either A: have it star a male, or B: have it star a female. There is zero extra cost, and zero extra risk to choosing between A and B.
Your position is: "You must show proof that option B will result in more money otherwise the only reasonable choice is option A."
My response is: "Why do I need to PROVE option B is better? There's no cost difference and there's no proof either way that A is better. Why is option A the default fallback?"
You: "You have to prove it because you are asking me to do option B. If you are going to ask me to do option B without proof, otherwise I have no reason to do anything other than option A."
Me: "Ok, but why do you have to do option A? Since there's no cost difference, why are you defaulting to A?"
You: "It's not my job to prove why option B is worse. It's your job to prove why option B is better, because you are advocating option B. If you can't show that B is better, the clear best choice is option A."
Me: "There is literally not one iota of difference between them, from the developer's perspective, other than 99% of everything already on the shelf followed option A. I can't prove option B is better, because neither one is better."
You: "Then nobody should do option B, because you can't prove it will earn more money. Everyone should just stick with option A."
Do you see my conundrum here? When you come here, and say "nope, there's no reason you can list, other than proving that some hypothetical game will make more money with option B that I will listen to," you are also saying that, by default, option A is better at making money. Except there's no way to prove either one makes more money, and neither one costs more. So why is option A better?