Another thing along this vein that really gets under my skin is the death of manuals. I mean, PC games USED to have awesome manuals, but even Console games used to have manuals, and they were considered a valuable part of the package - you were charged up the ass if you ever lost a manual in terms of game rental and resale value. Why is it cool now to not even make them? the last 3 games I've gotten (Mass Effect 3, Mortal Kombat, Gears of War 3, and most aggregiously, Starcraft 2, Blizzard being the king of the awesome manual era of PC gaming) have all 3 not had a manual. Game boxes feel empty without them. Why are they going away? Should we not in turn charge them up the ass for basically "losing" the manual for the game they're trying to sell us?
Why are they doing this? I mean, even if you don't like manuals, even if you're some crazy bint that thinks they're a waste, was that such a universal observation that we needed to do away with them all together? the boxes still have manual clips in them. It seems silly, and a bit of a slap in the face to sell a game with nothing but an advertisement and an online pass in the place of a manual.
And don't get me started on fucking advertising in games. Big Corporations in general seem to have forgotten that advertisement usage is an alternate form of payment - we're paying with our time and attention watching ads. Don't put ads in things that you're charging for, unless you're positive the person on the receiving end is going to want to see it (I'm all for, for example, Microsoft advertising Dollar Gold months on the live dashboard). Don't add extra advertisements to things we're already paying for and then have the audacity to sell them like a feature "buy our ads! they're ad-tastic!".
Edit: and Oh yeah, they're not even selling manuals to their old games. I bought a physical copy of Starcraft/Brood War, hoping to get a new copy of Starcraft's awesome manual. No dice, seriously, wtf.