While I'm not a fan of digital copies of games (too easy for the publisher to keep control of the game, and too easy to put in a clause in the EULA that the publisher can prevent you from using your game under circumstances they set, for one. Don't want to have to go to a site to download all of my games again if my hard drive/game system crashes is another reason. And there's just something fun about having a physical cartridge or disc in my hands.) I'm totally on the side of Jim on this matter.
But I didn't hear Jim mention three subjects that jump out to me whenever digital media is mentioned - the cost to produce the physical media, the cost to transport the physical media and the amount it costs the reseller to actually sell the game. IE: the cost to print the discs and packages then to ship those discs and packages to retailers for resale, and the cost the reseller incurs simply to stock the game on the shelf then sell it to a customer. I can't imagine that any of these are negligible; it may cost less to create and package 1 million games on DVD than if you were to only create 10,000, but the amount is far more than $0. Ditto for shipping the games to resellers. And no reseller is going to sell a game without at least recouping the costs of doing business; they aren't going to eat the cost of selling the game for a publisher. Business that create the DVD's, the packages and the resellers who sell the actual game are in this to make a profit too, so that $60 game has to cover these costs as well.
So three questions related to the $60 game price:
1) How much of that cost goes to cover the creation of the discs/cartridges?
2) How much of that cost goes to the creation of the packaging for the game?
3) How much of that cost is the profit margin for the retailer?
3a) How much is break-even margin for the retailer?
Common sense tells me that the answer to all three questions is "A noticeable amount.".
And now the flip side of those three questions:
1) How much does it cost to store the game on a server?
2) How much does it cost the host of that server to allow a game to be downloaded from that server?
3) How much does it cost to own, run and maintain that server?
Common sense tells me that if the sum of the answers to the second set of three questions are less than the sum of the answers to the first set of three questions... then the digital games should be less than the physical copy.
So anyone out there know what the answers are?
/will also rewatch this video when not trying to entertain a 2month old baby in case I missed these points being raised.
//will also go through the rest of the thread for the same reason.