lol Thank you for following me this far. Believe it or not, most people refuse to. Now see, normally I would say the advantage of opening up the game to more players by adding optional difficulty is worth the loss of some excitement for some players. We all would say that. NORMALLY. But, let's say we just had one game that didn't do that. Wouldn't ONE be alright? And in the case of that ONE game, the developer would be free to supercharge that unique experience. So let's just have ONE game, and do everything in it that we can only do when there is NO adjustable difficulty.DayDark said:well, since you've made the exclusion of an option essential to your experience, sure, I mean how could it not.Rooster Cogburn said:So their enjoyment comes at my expense. Are we in agreement on that much?
Is that so bad? I mean really, in this market? There aren't many deep or hard AAA games. Is it so bad to have one game that doesn't have an easy mode, especially considering we kind of have something particular in mind? Not all games should be like this, of course. But what about one. Just one game. JUST ONE. One game. ONE.
Is that a crime?
Actually that's a fantastic question lol. The gameplay of Dark Souls is designed to facilitate learning. The pattern is, you reach a seemingly impassable obstacle, and then you LEARN how to make it easy for yourself. You learn about the enemy, learn about your character, learn about the mechanics, learn about the world and the environment, and learn about the options available to you. You have to LEARN to proceed. But it is also designed with innovative community features. I can see how other people died and learn from their mistakes. They leave messages to warn me of danger. I can summon them into my world to teach me how to succeed. Guides and forums are a part of this community the designers have intentionally cultivated. We all work together and help each other. That's part of the fun!You can also go online and find solutions, help, and tactics. This option is constantly available to you at any given time, yet you do not consider this when you estimate the danger of an opponent in the game, is there a particular reason for this?
If you think Dark Souls is nothing but a game that happens to be hard, then there is absolutely no reason not to put easy mode in it. When you understand WHY it is hard, you begin to understand why this matters.