VyceVictus said:
Juts to reiterate, my main point is not that every game needs an"easy mode", my main point is that if any game allows for anytype of add on assistance or help (or even, yess, a stat decreased easy mode), that will in NO WAY affect you being able to enjoy the original challenge as intended. Im not saying DS MUSt get an add on patch or anything, but if the sequel does, you have no need to be concerned. Its not gonna "Fuck Your Game Up". You WILL have the original. No one wants to deny anyone that.
If I COULD use it, it affects the sense of accomplishment (which I remind you is the stated goal of this game's designers) and the tension. The OPTION, the very presence of it, impacts tension and feelings of achievement. You belittled my emotional response to these games, but that is the whole intention behind them! In addition to that, difficulty is essential to the Dark Souls design in the way that shooting at things is essential to
Call of Duty's design. To tell me they are going to add a mode completely without that, but leave everything in the entire game that relies on it and expounds on it exactly the same just seems ridiculous to me. It can't happen, nobody makes games like that. The reason we are able to get the focused, crafted experience we have now is precisely because they are focusing everything on the one design. In Dark Souls, you are presented with an impassable obstacle. You overcome it not with quick reflexes and precise aiming, but by taking your time and learning about the game. That's what it is all about, the learning and expanding your knowledge of the game. Without the obstacle there is nothing to learn. That leaves nothing for the casual player to do except blow through it.
Give easy mode players a game like that and they will be SCREAMING for a story they can appreciate, and combat they can appreciate, enough content to fill their time, a branching leveling system and bosses that don't 1 hit KO them a thousand times in a row. The kind of player that needs an easy mode will never get passed Bed of Chaos, no matter what the stats are. So that fight needs to be designed with the needs of both audiences in mind. Easy mode players will never get through Blighttown, regardless of what the stats are. They ALL need to be designed with both audiences in mind. Everything will be limited to what can be made workable for both audiences. The Dark Souls experience we have now is so well crafted precisely because it does not NEED to bend to the needs of multiple audiences. The coop, the core gameplay, the messaging system, the covenant system, the learning experience, upgrade system, is made relevant by the difficulty. Everything is designed around difficulty. That's the whole idea!
As for the "peanuts", heh..well, DS DOES have peanuts in it, amongst other delicious nougat and caramel and chocolate. The difficulty is just one aspect. A main core one, but not the entire package.
That said, in my activity of gaming, I am free to get out of a game whatever I want, anyone is. I liked the combat and setting, art, and atmosphere, but not other things I mentioned, This doesnt mean I have to not play the game just because of those certain detractions. You dont have to want to play DS JUST because it's hard, there's more to it than that. And so, if the developers decided to put something out that addressed those detractions, why not? Especially if its optional. You say leave "us" alone, but Im saying nobody is bothering or imposing you to begin with. I have faith in From software after all these years to believe they wouldnt abandon their hardcore fanbase, but I also know they have just as much talent in making things accessible and fun at the same time challenging (Armored Core, Otogi, hell Metal Wolf Chaos) Nobody is taking anything from you. An addition to the playin field is not going to make you any less of a star player. And in the end, if DS stays the same, great and bad, it would still be worth experiencing (to wit giving From our money). This is not a zero sum game.
Please don't mention the "star player" thing, it might be interpreted to mean that I care about measuring myself against others, that I am ELITIST. That tends to really set me off. It could even be construed as an ad hominem in this case.
I realize there is a lot to appreciate in
Dark Souls aside from the difficulty. But I'm sorry, this is a difficulty game. Not a difficult game, a
difficulty game. The idea of an easy mode runs counter to it's design and goals. It's simply antithetical. You are saying they are going to make a game that is some crazy inversion of Dark Souls, and then promising that won't impact my experience in any way. I don't think that is fair to the fans of the series or a reasonable expectation. If you told
Starcraft fans their game should be an FPS because that's all you want to play, and they are bad for maniacally hiding their pictures and story behind strategy gameplay just to be jerks, I think they would laugh. That is exactly what this is but for some reason no one is laughing. Dark Souls has to fight harder then anything else to exist and have an identity because it does not fit easily into people's expectations.
If you or anyone wants to try to get into the game, I would love nothing more than to help them. Seriously, I know I'm a pain, but I would be happy to help you get into it, and I can even coop on Xbox. It doesn't matter if you're a newbie or whatever, because learning and learning from each other is what it's all about. And once you get drawn in I hope you understand.