Jimquisition: Emotions, Polygons, and Ellen Page

Recommended Videos

nathan-dts

New member
Jun 18, 2008
1,538
0
0
Implying that visuals don't help convey emotion. One look at LA Noire shows what new technology can do. There is a difference between "The woman smiled" and seeing the happiness in somebody's face.
 

shogunblade

New member
Apr 13, 2009
1,542
0
0
Legion said:
Hmm, I liked the subject matter, and it was a good parody, but I think it'd have worked better if perhaps the David Cage mockery was done for maybe the first minute or so, then the rest as normal.

It was good, I just felt the joke was wearing a little thin by the end.
I guess I'm just easily amused, because as I stared into David Cage's eyes, everything just continously fell apart for me. Top that with the lip motions that clearly don't work and you have something quite funny on your hands. I loved it.

The David Cage stuff is fine by me. I loved Indigo Prophecy Fahrenheit because of how different it was, the graphics did little for me. If anything, the music, the tense moments and whatnot, on top of an original IP was actually kind of fun.

And I sort of had fun with Heavy Rain. The graphics were a pretty high point, but once you got past that, it really isn't a great game, and it sort of does fall apart, but the mystery was great while it lasted, and the action parts are quite cool.

I'm holding out for Beyond: Two Souls to be a good game, first and foremost, and the graphics to be very good as well. The parody was a great laugh, and I enjoyed it.
 

MrBoBo

New member
Jul 23, 2008
214
0
0
nathan-dts said:
Implying that visuals don't help convey emotion. One look at LA Noire shows what new technology can do.
Extremely offputting uncannyvally? It reminded me of young Jeff Bridges weird rubber mouth as Clu.
 

kburns10

You Gots to Chill
Sep 10, 2012
276
0
0
I laughed so hard during this! I love David Cage's games; however, I feel like whenever he speaks, he'd rather be making movies than games. It's a love/hate relationship with him.
 

Nazulu

They will not take our Fluids
Jun 5, 2008
6,242
0
0
You over did it Jim, and repeating emotion over and over started to become jarring. However, the point was made and it was a bit amusing. I've been saying it for too long now that games shouldn't spend so bloody much on graphics and focus more on writing it well. Hell, I haven't seen an original design style for ages, and most of the writing in films and games are lackluster.
 

mjc0961

YOU'RE a pie chart.
Nov 30, 2009
3,847
0
0
I loved the beginning where you applied his stupid logic to books and movies. Those goddamn SD movies and their lack of emotion!

MPerce said:
David Cage, what's wrong with your face in this video? It's all rigid, as if it's just a mask someone else is wearing.

.....

Clearly, this video needs higher definition so I can see all of your emotions!
NEED. MORE. EMOTIONS!!!
This video is clearly a trick to get you to sign up for that stupid pub club thing so you can get a proper sized video player that contains more emotions! CURSE YOU DAVID CAGE!!!

SonOfMethuselah said:
I enjoyed the joke. Little bit jarring, at first, but I got into it. It's funny that Cage puts so much hard work into making faces look as realistic as possible, but the audience isn't going to be able to relate to them unless the writing behind the emotions they're conveying is half-as-good, which, unfortunately, it never is. I enjoyed Heavy Rain, don't get me wrong, but it never made me emotional. And both kids looked creepy as hell. I'm glad one of them didn't make it past the opening chapter.
Better voice acting would help a bit too. There were many parts of Heavy Rain where I was too busy laughing at a poorly delivered line to feel the emotion they had wanted to convey.

http://www.youtube.com/watch?feature=player_detailpage&v=So2s9BUcIG0#t=122s
 

I.Muir

New member
Jun 26, 2008
599
0
0
What's the point of diminishing returns that makes further advances in the number facial polygons more or less pointless?
Also did this guy seriously say we can't make compelling video games because they don't look good enough and that the ps4 was going to be the device that allowed people to do this as opposed to the pc three years ago?
But that's wrong you idiot
 

SonOfMethuselah

New member
Oct 9, 2012
360
0
0
mjc0961 said:
Better voice acting would help a bit too. There were many parts of Heavy Rain where I was too busy laughing at a poorly delivered line to feel the emotion they had wanted to convey.

http://www.youtube.com/watch?feature=player_detailpage&v=So2s9BUcIG0#t=122s
Hahaha! Oh, awkward delivery, how silly you must feel. I now have a burning desire to go back and replay this game, just to experience all the wonderful awfulness of the dialogue again. I'll have to steal my little brother's copy.

I don't know whether to thank you, or sigh in exasperation, my good man. I'll settle for sighing a half-sarcastic thank you. Take it as you will.
 

JohnnyDelRay

New member
Jul 29, 2010
1,322
0
0
Was funny for the first minute but got old quick. Too much parody, no discussion. Also, the criticism's being laid on a bit thick by Jim and the cohorts on this thread. Cage didn't say you need graphics to convey emotions, it's a freaking tech demo, he's introducing another tool that developers have at their disposal to utilize if they so wish. So now you can use dialogue, storytelling, gameplay, actions, AND graphics to help you.

He didn't say you can't tell an emotional story without it, he just said we were more limited before. If any developer uses it as a crutch for bad storytelling, that's a separate issue entirely, and people will notice it regardless (judging by the criticism of Heavy Rain). AND if a developer manages to do it with less polygons, well that just shows their creativity! They deserve all the laud and praise they get.

He compared film of yesteryear, but you can even look at photography and painting. People created, used, and copied millions of techniques with lighting, timing, color palette, brush stroke, etc. in order to convey emotion in their captured scenes. No single one of them is claimed to be the be all end all of conveying emotion. Yet a clever combination to get it just right, that's the true key in creativity. Classics like the Mona Lisa, the photo of the Afghan girl, and the millions of impressions of Jesus on the cross have become such powerful icons of their era due to this.
 

bluepotatosack

New member
Mar 17, 2011
499
0
0
Legion said:
That's actually why anime characters have the faces they do. So emotion can be shown a lot more clearly. They don't look realistic, but to me this:



expresses a hell of a lot more emotion than this:

That was Matt Groening's logic when designing the Simpsons also. Just changing a few lines can convey huge changes in emotion. It's also why the supporting cast tends to have more complex designs than the main characters, it wasn't as important for them to have as much range.
 

warpoetry

New member
Jul 21, 2012
5
0
0
Only problem I have with this episode is the joke went on way too long. Probably twice as long of a video as it needed to be.
 

JohnnyDelRay

New member
Jul 29, 2010
1,322
0
0
Another thing that comes to mind, the Extra Credits episode a while back about game soundtracks. Why are they so much more 'memorable' and amazing from the 8 and 16-bit days? Because of the limited sounds and instruments that could be programmed into each game, they had to rely on making the melodies really catchy and stick in your mind, and also to not get annoying. This took a lot of work and ingenuity of course.

But does that mean that nowadays, we shouldn't have the beautifully composed, layered orchestras that accompany games like Final Fantasy and Mass Effect, or Jesper Kyd's atmospheric sounds? That option is to us, and does it not succeed in creating emotion when used effectively? Do you want to go back to 16-bit sounds? Ok, I myself remember soundtracks from games I played in those days, very guilty of it in fact (hardly remember themes of these days longer than a few months after putting a game down, except for Skyrim), but I'm glad we have the technology and continue to push it. There's nothing wrong with pushing these boundaries, people!
 

octafish

New member
Apr 23, 2010
5,137
0
0
I don't know, all I kept thinking was "Shartker! Zis is Kaos. Ve don't emotions emotions emotions here".
 

sorsa

New member
Dec 19, 2011
71
0
0
Not sure what you is getting work upset about Jim, but remove and wear David Cage face not give you his peopel emotion power, maybe!
 

FoolKiller

New member
Feb 8, 2008
2,409
0
0
Scorpid said:
I don't understand all the hate for his games. I thought heavy rain was great, and the niche he fills isn't one being filled by any other triple AAA developer. Would you guys prefer if Quantic Dream just made another spunkgargleweewee games? Of course he's passionate about the games he makes and the style he makes them in so by what right do we have to be so cynical as to say that it's wrong. I don't want every game being like Heavy Rain but neither do I want every game being like my personal favorite genre, a RTS.
yay.... someone else who likes it. I loved both Heavy Rain and Indigo Prophecy (Fahrenheit) except for the end of the latter.
 

rasta111

New member
Nov 11, 2009
214
0
0
I'm sorry, but I must tell you, David Cage, you make me utterly sick to my stomach.

My emotionless husk is weeping from the inside out... I mean... Waht?