Implying that visuals don't help convey emotion. One look at LA Noire shows what new technology can do. There is a difference between "The woman smiled" and seeing the happiness in somebody's face.
I guess I'm just easily amused, because as I stared into David Cage's eyes, everything just continously fell apart for me. Top that with the lip motions that clearly don't work and you have something quite funny on your hands. I loved it.Legion said:Hmm, I liked the subject matter, and it was a good parody, but I think it'd have worked better if perhaps the David Cage mockery was done for maybe the first minute or so, then the rest as normal.
It was good, I just felt the joke was wearing a little thin by the end.
Extremely offputting uncannyvally? It reminded me of young Jeff Bridges weird rubber mouth as Clu.nathan-dts said:Implying that visuals don't help convey emotion. One look at LA Noire shows what new technology can do.
This video is clearly a trick to get you to sign up for that stupid pub club thing so you can get a proper sized video player that contains more emotions! CURSE YOU DAVID CAGE!!!MPerce said:David Cage, what's wrong with your face in this video? It's all rigid, as if it's just a mask someone else is wearing.
.....
Clearly, this video needs higher definition so I can see all of your emotions!
NEED. MORE. EMOTIONS!!!
Better voice acting would help a bit too. There were many parts of Heavy Rain where I was too busy laughing at a poorly delivered line to feel the emotion they had wanted to convey.SonOfMethuselah said:I enjoyed the joke. Little bit jarring, at first, but I got into it. It's funny that Cage puts so much hard work into making faces look as realistic as possible, but the audience isn't going to be able to relate to them unless the writing behind the emotions they're conveying is half-as-good, which, unfortunately, it never is. I enjoyed Heavy Rain, don't get me wrong, but it never made me emotional. And both kids looked creepy as hell. I'm glad one of them didn't make it past the opening chapter.
Hahaha! Oh, awkward delivery, how silly you must feel. I now have a burning desire to go back and replay this game, just to experience all the wonderful awfulness of the dialogue again. I'll have to steal my little brother's copy.mjc0961 said:Better voice acting would help a bit too. There were many parts of Heavy Rain where I was too busy laughing at a poorly delivered line to feel the emotion they had wanted to convey.
http://www.youtube.com/watch?feature=player_detailpage&v=So2s9BUcIG0#t=122s
I was thinking something among those lines, yeah...joeman098 said:![]()
I was inspired by the ... emotions to craft this
That was Matt Groening's logic when designing the Simpsons also. Just changing a few lines can convey huge changes in emotion. It's also why the supporting cast tends to have more complex designs than the main characters, it wasn't as important for them to have as much range.Legion said:That's actually why anime characters have the faces they do. So emotion can be shown a lot more clearly. They don't look realistic, but to me this:
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expresses a hell of a lot more emotion than this:
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yay.... someone else who likes it. I loved both Heavy Rain and Indigo Prophecy (Fahrenheit) except for the end of the latter.Scorpid said:I don't understand all the hate for his games. I thought heavy rain was great, and the niche he fills isn't one being filled by any other triple AAA developer. Would you guys prefer if Quantic Dream just made another spunkgargleweewee games? Of course he's passionate about the games he makes and the style he makes them in so by what right do we have to be so cynical as to say that it's wrong. I don't want every game being like Heavy Rain but neither do I want every game being like my personal favorite genre, a RTS.