This feels oddly tautological to me. I wonder if in the formative years of printing critics argued over whether everything printed should be considered 'a book' or whether they were happy with delineations based on format, content and cost.
For what it's worth, I'm happy with 'interactive experiences' being the umbrella term for 'video games' and 'walking simulators'. Both can be critiqued within their sphere of interest, the only downside being (if it is one) that the makers of the walking simulators don't get a whole lot of coverage in mass-market gaming press.
And if gaming publications aren't able or willing to transcend their content production into critiquing all 'interactive experiences' perhaps the problem is that non-games are just *dull*, rather than upholding an unfair definition of 'game'.
For what it's worth, I'm happy with 'interactive experiences' being the umbrella term for 'video games' and 'walking simulators'. Both can be critiqued within their sphere of interest, the only downside being (if it is one) that the makers of the walking simulators don't get a whole lot of coverage in mass-market gaming press.
And if gaming publications aren't able or willing to transcend their content production into critiquing all 'interactive experiences' perhaps the problem is that non-games are just *dull*, rather than upholding an unfair definition of 'game'.