Jimquisition: Jimquisition Awards 2013 - The Stanley Parable

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TheUnbeholden

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Dec 13, 2007
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I was expecting Far Cry 3... well I suppose it doesn't matter which one you choose, the funnest experience of the year of Far Cry 3 or the brilliant story telling of Stanley Parable.. everyone has already heard of the both and probably already own them both! I think I would have been disappointed either way because I was hoping for something obscure, that perhaps Jim being the video garm journalism he would have found a diamond on the rough in the sea of games out there. Ah well, perhaps next year!
 

Metalrocks

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Jan 15, 2009
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i did play the demo on steam and it was actually really amusing. now im just waiting until its even cheaper and i might get it. hope it will get cheaper till the end of the sales because last night it was 40% off and now its 25%. hope i dint miss the big one for it.
 

Raggedstar

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Jul 5, 2011
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TheUnbeholden said:
I was expecting Far Cry 3... well I suppose it doesn't matter which one you choose, the funnest experience of the year of Far Cry 3 or the brilliant story telling of Stanley Parable.. everyone has already heard of the both and probably already own them both!
Far Cry 3 was released last year (unless you live in a region that got it late?) Do you mean Far Cry 3: Blood Dragon?
 

Agayek

Ravenous Gormandizer
Oct 23, 2008
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Aardvaarkman said:
If that's the case, why would you watch a video series that regularly includes loops of footage from First-Person games? I also must say that it's weird that your symptoms are exclusive to first-person views. How does switching to third-person view make this problem go away?
As a general rule of thumb, it's a field of view thing. If the FOV is too narrow and cuts off too much peripheral vision, rapid motion of the viewport can induce motion sickness. It's a not-uncommon thing.

Third person solves this problem because a) it gives the player a specific single point that doesn't change to focus on, and 2) the FOV in third person games is almost always significantly wider, by virtue of the camera pulling back. Even if the angles don't change, simply moving the camera back a couple feet gives the illusion of a wider angle and that's enough to deal with the causes of VMS (virutal motion sickness).
 

Lightknight

Mugwamp Supreme
Nov 26, 2008
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I played this game due to the review. Absolutely worth it and surprisingly deserved despite not necessarily being a long game (per se, depends on if you do everything like me).

I don't know why this game can't be reviewed at all. I don't think mentioning the core mechanic of the game, the single topic it revolves around, spoils anything except perhaps the first time you act on it. But, maybe that's enough. Haha.
 

soulblade06

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Mar 27, 2011
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To be honest, I think Stanley Parable is a bit overpriced if you don't buy it on sale. It is occasionally quite surprising and includes excellent examples of narrative, but other times it just feels run-of-the-mill unusual/wacky, if that makes any sense (that is to say, parts of it didn't really have any lasting impact).

Every single review I've seen of it is "I can't actually review this game, because it would spoil it, so go buy it." I first heard about it from NerdCubed, and I trust his reviews, so I bought it on his recommendation alone. I'm not actively upset that I bought it, but I'm not sure if the almost reverent silence coming from reviewers is quite earned. It's certainly a good game, and since I got it on sale I considered it worthwhile (better than seeing The Hobbit 2, which ultimately cost about the same). I still think there are better games though, for instance Thomas Was Alone also has a strong and very present narrative while also including good platforming elements.

Note: below I do something that most people have avoided: actually discuss the concepts/mechanics of the game, if at a vague level. *spoilerspoilerspoilerspoilers*

It does have good things to say, and a few of the branches do do an excellent job of hammering home how powerless you are to influence the narrative of a game, no matter what grand visions you may have for your actions. Even if you actively try to form your own story, you are made painfully aware of the fact that you can't do anything that the developer didn't intend for you to. It's all very thrilling while you're going through a scenario, and for a while after you are struck by just how terrifying that lack of power can be. But now that the experience is over, it kind of nags at me. I get the feeling that something was missing. Maybe I just don't feel like I really did anything, that the interactivity of the game only consists of a tree of binary choices that are themselves unfulfilling and are ultimately done to see what will happen, not because of any particular goal or belief (but perhaps that is yet another bit of commentary the game provides on choices in games). The game is quite striking during the first playthrough, where you have an illusion of power and choice, but by the third or fourth time around things start to lose all meaning and those thoughts I've mentioned above start to creep in.

The game also makes numerous good jabs at the concept of an achievement, all of which I enjoyed and appreciated. That actually might be what it does best second to being the most meta thing to ever appear on steam.

I don't think it would have quite worked as a movie, but it's almost written like one. That being said, it would be one of the better movies I've seen in a while. Too bad they didn't seem to get around to writing something that feels like a definitive ending (aha! maybe that's what bugs me - there's no closure. You're never really finished with the game. I suppose that's not too bad of a concept/quality in and of itself, but I've rambled for too long to go into the discussion of that.).
 

ciancon

Waiting patiently.....
Nov 27, 2009
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I describe this game as "Portal, but without the Portals".

In a similar line, Antichamber is "Portal, but without the humour".