Edl01 said:
I also would love to go off about how Bioshock infinite gets tons of hate for being a corridor shooter when the exact same people are waiting in suspence for the next half life game. But I feel that would be horribly off topic and just asking to start an argument with someone. So I'll save it for another video.
I am one of those people, and yes, I would love another "Half Life" game. I expect different things from the "Half Life" series to the "Bioshock" series. But even disregarding those expectations, my problems with "Bioshock Infinite" go way beyond it being "just another corridor shooter", even though that's essentially what it is. I can ENJOY corridor shooters, if they're good. "Bioshock Infinite" was not. Its core gameplay mechanics were its weakest point. Its world and its story were its strongest points, however:
- There was nothing interesting to actually DO within the world, other than watch what happened in it.
- I constantly felt as though I was WATCHING the story, rather than playing it or contributing to it. I never once even felt the illusion that my actions were contributing towards the story.
Honestly if "Bioshock Infinite" has taught me anything, it's to avoid any game that claims to "tell a story". Look, I want to make my OWN story. It's the absolute least that I expect from a piece of interactive media, and it's a requirement that more and more games seem to be failing nowadays. I thought "Bioshock Infinite" had a great story, and yet I had very little engagement with it. If you're putting me directly in control of a character in a story then let me make DECISIONS. Otherwise what's the freaking point? I don't empathise with his actions, which aren't necessarily the ones I would have chosen (and some of which seem downright silly to me.) And yet I'm supposed to "be" him.
Pyrokinesis said:
We all have our rights to our opinions and we all have our rights to not agree with someone else on their opinion, but rage and wraith over it is not acceptable. I dont agree with anyone giving Bioshock infinite an award, it was a game that made me feel depressed that people revere it as the peak of FPS storytelling. But im not going to be mad at anyone for that, just a tad dissapointed is all. Just like im a tad dissapointed that gamers flock to games like treyarchs cods or the GTA series.
I agree with this in spirit, although I've never played a CoD game and the last GTA I played was GTA3.
And can some of the posters on this forum please stop assuming that anybody who disagrees with the positive reception of "Bioshock Infinite" and other games is doing so because of some kind of "emotional backlash". There are good, objective reasons as to why I was disappointed in this game.
The only "emotional backlash" I'm getting here is due to the fact that I've been playing Ken Levine's games since 1996, he's the creator of my favorite game ever, and yet I feel that his last few have gone in TOTALLY the wrong direction. It is frustrating to me that professional critics are not pointing out some of the negatives of these recent games - and I'm not just talking about subjective experience here. There are objective flaws that can be highlighted, and this game had a lot.
I don't begrudge anybody who enjoyed "Bioshock Infinite" more than I did. I'm happy for them, and I wish I'd had the same experience. But I expect more than that from a professional critic. I honestly feel that "Total Biscuit"'s "WTF is... Bioshock Infinite" was the only write-up of this game that gave me an honest appraisal of both its positive and negative points. That should not be the case.
Sorry Jim, but in my opinion the critics FAILED. They utterly bought into the hype and glossed over the game's failings. It's fine to point out that you loved the game despite those failings - but it's dishonest to pretend they just don't exist.