I think Konami's problems started years and years ago, consider the inexplicable decision to hand Silent Hill over to a bunch of third party devs (if there is a reason that someone knows of that Konami disbanded Team Silent, someone please enlighten me. I've never had any fucking clue why this happened to a seemingly critical and commercially successful franchise). The results have been uneven at best. The best thing to come out of the post team-silent Silent Hills was probably Shattered Memories, and it's fundamentally broken. I love that game, I really do, let me reiterate, single best thing to come out of non team-silent Silent Hill, and a huge aspect of that game is straight up balls.
Don't even get me started on Castlevania. After the tremendous amount of goodwill Konami received for Symphony what do they do? they stick the A list series in the handheld ghetto while giving us a bunch of half assed major console games. First I get why they're on handhelds, that's cool. Money and cost risk and blah blah, but the fact that every post Symphony 2d Castlevania has been gravedigging assets from it is sad. WOULD IT KILL YOU TO DO SOME NEW PIXEL ART KONAMI?!? Not to mention the fact that there's been very little (good) innovation since Symphony. They're almost all Symphony clones, and when they're not well they might want to be (you know I must say I enjoyed some of those games, Dawn of Sorrow was pretty great, but if you had to pick a Castlevania game to live on a desert island with you, would anybody honestly pick a post-Symphony game? Honestly? Doesn't that say something about the direction this franchise is going in?).
And that latest major console Castlevania wasn't too bad. Not what I want out the franchise but not too bad.