Hm.
I get that some folks don't like art games. And I also agree that just because something is an art game doesn't mean that it will be great.
Being a Mac gamer, I haven't played Dear Esther, so I can't really address that game. Though Eurogamer has a really interesting article about the genre Exploration game that Dear Esther is a part of that I think is illuminating:
http://www.eurogamer.net/articles/2012-03-10-when-is-a-game-not-a-game
All of that said, I think art games, like art film, is style that is not for everyone. I personally like art film and I like art games as a genre.
I loved Trauma, for example. I have mixed feelings about The Path. I like Digital: A Love Story...and so on, I'm still haunted by The Graveyard...and so on. But I understand that the genre isn't for everybody. Not liking certain experiences doesn't make you bad, or less intelligent, or more intelligent. Or whatever.
So someone doesn't like Trauma? Okay. I really thought it was fantastic.
I don't like fighting games. That's okay too.
Does this mean I think art games are above criticism? Not at all. But I think, with any form of art, that it is important to critique from within the genre...with an eye towards what its genre's values are...with an eye towards what it was trying to do.
For example, it isn't right to say: Bob Dylan sucks because he doesn't sound like Aretha Franklin. Of course he doesn't. He operates in the folk genre and worked really hard to cultivate a singing style reminiscent of Woodie Guthrie. Judge him by what is valued in the genre he works in. Or it doesn't make sense to go see a romantic comedy and complain that it wasn't scary enough. I hated it when KotOR came out and people said, "KotOR sucks because it's combat isn't as good as Halo"--because...well, duh! Different genre and different genre values.
So I think when looking at art games and wanting to fairly critique them, it is important to think about what it is they are trying to do and the genre they operate in. So The Path, which I like in many ways, suffers from some problems in the control scheme that hampers my ability to enjoy the game they wanted me to enjoy (actually, I think they need to worry about the way one controls their avatars in general). Not all games put the same value on interactivity in the same way.
So I'd certainly love to have a conversation with Jim about The Path...but from within the genre from without. This particular episode of the Jimquisition walks the line between critiquing from within and critiquing from without and I don't think it ends up walking that line successfully.
I get that some folks don't like art games. And I also agree that just because something is an art game doesn't mean that it will be great.
Being a Mac gamer, I haven't played Dear Esther, so I can't really address that game. Though Eurogamer has a really interesting article about the genre Exploration game that Dear Esther is a part of that I think is illuminating:
http://www.eurogamer.net/articles/2012-03-10-when-is-a-game-not-a-game
All of that said, I think art games, like art film, is style that is not for everyone. I personally like art film and I like art games as a genre.
I loved Trauma, for example. I have mixed feelings about The Path. I like Digital: A Love Story...and so on, I'm still haunted by The Graveyard...and so on. But I understand that the genre isn't for everybody. Not liking certain experiences doesn't make you bad, or less intelligent, or more intelligent. Or whatever.
So someone doesn't like Trauma? Okay. I really thought it was fantastic.
I don't like fighting games. That's okay too.
Does this mean I think art games are above criticism? Not at all. But I think, with any form of art, that it is important to critique from within the genre...with an eye towards what its genre's values are...with an eye towards what it was trying to do.
For example, it isn't right to say: Bob Dylan sucks because he doesn't sound like Aretha Franklin. Of course he doesn't. He operates in the folk genre and worked really hard to cultivate a singing style reminiscent of Woodie Guthrie. Judge him by what is valued in the genre he works in. Or it doesn't make sense to go see a romantic comedy and complain that it wasn't scary enough. I hated it when KotOR came out and people said, "KotOR sucks because it's combat isn't as good as Halo"--because...well, duh! Different genre and different genre values.
So I think when looking at art games and wanting to fairly critique them, it is important to think about what it is they are trying to do and the genre they operate in. So The Path, which I like in many ways, suffers from some problems in the control scheme that hampers my ability to enjoy the game they wanted me to enjoy (actually, I think they need to worry about the way one controls their avatars in general). Not all games put the same value on interactivity in the same way.
So I'd certainly love to have a conversation with Jim about The Path...but from within the genre from without. This particular episode of the Jimquisition walks the line between critiquing from within and critiquing from without and I don't think it ends up walking that line successfully.