Jimquisition: Neutered

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Eve Charm

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Why is it when games come out with characters that all reality would never exist in real life, THAT's when people decide to bring up games need greater diversity.

90% of games have humans, 10% of games have robots. Why doesn't the robot game have humans it's got no diversity?
 

JimB

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Mahemium said:
I saw the mention of Grand Theft Auto V lacking a female protagonist, as though it's an issue. No one criticizes the Godfather, Reservoir Dogs, Heat, Scarface, or any classic crime film for lacking a female crim, because that's very simply how the criminal sphere is. Why the double standard?
People do criticize those movies for their gender politics. If they don't criticize them by name, it's because they're criticizing them under the general auspices of the Bechdel test.

MeChaNiZ3D said:
I say what I want, and stick to those turns of phrase because I don't mean anything discriminatory and the critics need to realize that before they start pointing the finger.
Your point here seems to be that you have less of a burden to choose your words carefully as to convey your exact meaning as precisely as possible than everyone else in the world does to already know what you're thinking. I find this position insupportable.
 

Miroluck

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JimB said:
snip
The video games industry doesn't want women to be part of it, which is really weird (their money is worth exactly as much as a man's money)
It's actually not weird at all.
I know that 49% of gamers are female, but the thing is - for a company it doesn't really matter. It won't matter to them until percentage of female gamers will reach at least 51% (or in another scenario that I will explain below). Why? Because making those female-(or everyone-)oriented games will cost them a lot of money. And these expences will not be covered unless bulk of the gamers will be considering sexist games repulsive and stop giving them money as a result.
So the only choice here is somehow to convince most of gamers that such games are not good. And also convince them to stop buying these games.
Which is not going to happen because most gamers will find an excuse to buy (or pirate) a game they like, no matter what kind of views this game contains.
 

JimB

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Miroluck said:
It's actually not weird at all.
No, it really is. I get the whole "more men play video games, so let's try to get their money" thing, but why are they making it an either/or choice? Yes, men make 51% of the gaming demographic, but you know who makes 100% of it? Men and women. Why not aim for both? And if one hundred percent is impossible (which I think we all agree that it is), why not redefine the conversation along lines other than the properties of one's crotch? Why not aim for [people who like X] rather than [men or women]?

It's super-weird. I do not get how it makes good business sense. How it promotes lazy thinking, sure, that I get, but how it makes good sense? I got nothing.
 

Miroluck

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JimB said:
Miroluck said:
It's actually not weird at all.
No, it really is. I get the whole "more men play video games, so let's try to get their money" thing, but why are they making it an either/or choice? Yes, men make 51% of the gaming demographic, but you know who makes 100% of it? Men and women. Why not aim for both? How it promotes lazy thinking, sure, that I get, but how it makes good sense? I got nothing.
Again - making games more equal will cost additional money, and these people don't want to risk like that.
I get that "aiming for both" market would be more profitable, but for market as it is right now? Changing anything is too scary for them.
 

nuttshell

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JimB said:
Okay, so, you're a girl, a little girl. You are, as all children (and most adults) are, trying to figure out what the world is and where you fit into it.
...Why are video games telling you that girl is...
If McDonald's, TV and video games are places where your children are looking for answers in existential questions, hoping to form their identity, you are a bad parent. And if children really ask: "Oh Ronald! Why are we here?", I really hope, he tells them the truth in the creepiest of ways.
 

hentropy

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Thanatos2k said:
You said "the very best games in the gaming history" without actually thinking about gaming history. Don't blame me.
That is only a part of the sentence. The key word being "many". "Many" of the greatest games in history. Not "all", or even "most". Many. This includes recent history as well, not just the 90s.


So you're arguing that the characters aren't even really male characters because they didn't need to be male, AND simultaneously arguing that females are alienated because there's so many male characters and no one for them to identify with. Make up your mind. And really, stop selling women short. I've never been "alienated" by having to play a female character, I wouldn't have cared if JC (JessiCa?) Denton was a woman, and I'd hope women don't care that he was a man.
No, I'm not saying that. That should be obvious if you can link the various points in my posts to a common point. When I say "alienation" I'm talking about black and white, someone can still love a game while still feeling alienated by it. I haven't played Dragon's Crown but I gotta say the art style throws me off as well, not just because of the women but because of all the characters look like some kind of disfigured freakshow. And yes, such an art style can really detract from the experience.

You might not have any problem with playing a female every now and then in a game, but imagine if EVERY game you played besides a rare few FORCED you to play as a female protagonist. You might still enjoy the games, but you might also feel like the people making the games aren't really doing it for you, or caring about how you feel, and it might make you seek out other hobbies instead. As I said in my first post, women may not have problems playing an everyman, but if they're not going to do or say much and the gender isn't ultimately that important in many of those older games, then why force women to play a male? It's usually because the developers and publishers are targeted men and boys, and make it more relatable to them.

Add in the caveat that, in this world where everyone is forced to play as female characters in games, all the men NPCs portrayed are wimpy, weak, insulting caricatures of what men are like in real life. You'd probably get pretty offended by that, and want to change it.


See, the thing is, a tight well written linear story doesn't really allow you the freedom to craft your own characters and experiences. A tight well written linear story has preexisting characters that can't be changed with some checkboxes and dialogue choices. They go through arcs from the beginning of the story to the end. They change according to the wishes of the author. Linearity is not and has never been a BAD thing, just a different way of telling stories.
That's precisely what I said in the first post. Linear stories aren't necessarily bad things, and there have certainly been some really good stories that have been linear... but 8/10 times that's simply not the case. There's a reason why games have a hard time being taken seriously, and part of it is because not many devs put a lot of effort, time, or money into storytelling. When they try, it's usually mediocre at best. This goes double, even triple for the Japanese game market. While there have certainly been good stories within JRPGs, they've been stuck in a rut for a long time now and no amount of character creation or inclusitivity is going to fix the main problems in that genre.

In Mass Effect, while it has a good story for the most part (lol ending), Shepard doesn't change from the beginning of Mass Effect 1 to the end of Mass Effect 3 at all. Many of the other characters have arcs but Shepard acts almost identically the whole way through. Same thing happens with most other games that have character creation. In games like Dragon's Dogma and Demon's Souls your created character doesn't even really say or do much themselves - they barely even HAVE a character. Same with Baldur's Gate, Kingdoms of Amalur, etc.
I couldn't disagree more, but it is a subjective matter that depends on how you approach a story like Mass Effect. I can start out as a goody two-shoes Paragon with upstanding morals who slowly get disillusioned and becomes more Renegade-like, only to hold onto those values when they really matter in the end. No, the developers can't program every single emotional reaction one can imagine, but that's what your own imagination is for. This also goes for the SR series, even though you're more or less forced down a fairly linear storyline, you can come up with your own motivations and reactions to things, and adds to the experience. I'd much rather have something like that than the developer trying to tell me a story, because much of the time the story they want to tell isn't really worth it in the end and just makes me want to go back to shooting or beating up things.

I'd much rather have that freedom of a character "checklist" than have all those boxes already filled out for me with no choice, like the way it was in GTA games. I really love the GTA games, but story and really good main characters have never really been their strong suit, and yes, they could be much better games if I was given a bit more freedom as what to do with them. When I play Nico or CJ or Tommy, I feel like I have to have their motivations and their personality, limiting the experience in what should be an open-ended game. This is why the three interchangeable male protagonists in GTAV is a somewhat of a controversy, because no matter how good the rest of the game is, it will always feel like Rockstar is intentionally stifling my own creative input in the game so they can force their story down my throat.

Books, theater, movies, and other traditional art forms are one-way, a book's story and characters and writing style is all it has, and it better be good to be considered a good book. Games include so many different forms of media it's almost staggering, and along with that it is also interactive. Now that we have the technology to truly do it, developers should drop the idea that they should be telling the stories for us, as they have proven time and time again they simply can't do it as consistently well as other mediums, with only the occasional gem in a pile of crap. Instead, they should create platforms in which players can create their own stories, especially now since graphics have more or less plateaued.
 

JimB

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Miroluck said:
Again: making games more equal will cost additional money, and these people don't want to risk like that.
Then what are "these people" (only put in quotation marks to indicate that I'm not sure whom we're talking about, not because I wish to imply derision) doing in positions of authority over these decisions? Profit only comes at the expense of taking risk. Who can look at the video games industry as it is, either from a social perspective as I do or from a business perspective as I would expect developers to do, and think, "This is a sustainable model that will serve to increase our profits?" It's just--it's lazy. That's the only explanation I can conjure here. It is too lazy to think critically and too lazy to be brave. Maybe I'm missing something, but laziness is all I got.

nuttshell said:
If McDonald's, TV, and video games are places where your children are looking for answers in existential questions, hoping to form their identity, then you are a bad parent.
The places they are looking are the world. Like it or not, McDonald's, TV, and video games are all part of the world; and like it or not, there is a lot more world to teach kids things than there is parents. Please do not sit here and argue that parents, that two individual human beings, should somehow be able to overpower the message the entire world sends without having to change that message first; it smacks of a complete abdication of personal responsibility.
 

Miroluck

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JimB said:
Miroluck said:
Again: making games more equal will cost additional money, and these people don't want to risk like that.
Then what are "these people" (...) doing in positions of authority over these decisions?
Well, positions I'm thinking about are usually taken by white straight rich men, and they are there because other w.s.r. men decide who's going to take those positions.
Profit only comes at the expense of taking risk. It's just--it's lazy. That's the only explanation I can conjure here. It is too lazy to think critically and too lazy to be brave. Maybe I'm missing something, but laziness is all I got.
Now that you've said that, I think that maybe, their own views are a little more important for them to reinforce than profit.
 

leviadragon99

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Eve Charm said:
leviadragon99 said:
Eve Charm said:
Jimothy Sterling said:
Neutered

Why do gamers defend their favorite titles from criticism with such volatility? According to some, it's because they don't want to see their genitalia removed.

Watch Video
Can i just point out one of your other things on here is " movie defense force "
Oh yeah, because challenging people to see things the mainstream audience dismiss as terrible in a new light is EXACTLY the same as ravenously demanding that all reviews of a game give it perfect scores.
Really it's different from people JUST saying a movie is awful and no one should ever see it and it should die in a fire then the people that take one look at the art of a game and call it trash? Defend movies on their merits but don't defend games?

It's not about the scores, it's about the existence. You can't and never will be, able to homogenize art. For the good or bad, it should exist and shouldn't have to be watered down for anyone. You can't put a boob slider on Hand-drawn characters, just like the statue of david in real life doesn't come with an "sex appeal slider" often imitated but never duplicated, whether it's your thing or not, it's better to exist then not to exist at all.
No. those people who scored Dragon's Crown lower than the general consensus weren't challenging its right to exist or demanding it be changed, they were expressing their personal disapproval, saying it wasn't for them and suggesting that maybe it isn't for everyone, that the aesthetic design could be a deal-breaker for some. And I think you'll find that score inflation pattern in the industry aside, ranking a game a six isn't the same as calling it trash and dismissing it entirely, certain themes, content, ideological perspectives or politics can substantially influence someone's opinion of a piece of media, for some, they won't be able to get past it, but for others, they can enjoy it in spite of an aspect they might see as a flaw, or they might be okay with it, but demanding that everyone be okay with it, that there be no discussion or dissent... well that's just boring.

Also, the endless call of duty clones out there and the endless popcorn big action movies that fail to get it right prove that you CAN homogenize art... you just really shouldn't, of course we could bring in what personal definition of art you're going by, whether you mean something as specific as high art or whether you're all-inclusive for it to mean any form of theoretically creative media, but that's a whole other can of worms. In any event, it's still a bit rich saying that diverging from the ludicrously over the top sexualisation that so many games seem to follow would be making things LESS homogenized.

Yeah, like Jim said a little while back, parody or not, when so much of its contemporaries use that kind of imagery unironically...

No one is trying to take away your toys or say that those games can't be made any more, don't even pretend that's the argument going on here, what we're asking for is the usual stuff AND a little more variety, this doesn't have to be an either-or mutually exclusive thing, maybe make some room by cutting out some of the focus-tested dreck that no-one likes anyway?

Hell, why do I have to reiterate so many of the points Jim has made over his videos to you? Do you just watch them to disagree or do you fail to even consider the points he raises?
 

leviadragon99

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Father Time said:
leviadragon99 said:
Father Time said:
leviadragon99 said:
Oh dear Christ... this phenomenon is actually a thing? People really use that argument? Goddamn...

It's just another way for the ingrained bigotry to try and find excuses for itself.
Ingrained bigotry is people who like having big boobed women in their games?

Honestly the people who make games don't owe you anything, they are not obligated to make games that appeal to you.
No, the ingrained bigotry is people trying to chase female gamers out of the community,
Not happening.

leviadragon99 said:
it's the ludicrous level of hostility Anita Sarkis-whatever gets for even suggesting that maybe some games out there might not have the best depiction of women,

How dare she receive backlash for her opinion that things are sexist and/or cause real life sexism.

leviadragon99 said:
it's the rape threats on twitter, the "make me a sandwitch" meme, and the idea that a game has to alienate people to remain pure and creative.
I can't think of a single game that doesn't alienate someone for whatever reason.

leviadragon99 said:
And they are indeed not obligated, where in my argument does it say that? But it might just help them out if they did make games that genuinely appeal to a market beyond the brogrammer demographic from time to time.
Oh they do. Quite a lot. Thing is whenever a game gets made that does people have to act like it's personally responsible for bringing sexism to gaming or alienating women. There's already a variety in games. NOTHING is stopping you from avoiding those games and still having a ton to play. So at this point it's 'some women will judge all of gaming because of Dragon's Crown and we need to make sure those ultra-judgemental people are fans of gaming'
Point the first: I believe you to be either blind or deluded if you're not seeing that hostility and willingness to harass anyone with two X chromosomes until they leave the game/forum in certain segments of the community, I might have hyperbolized a little, but it's there.

Point the second: She received hostility before she even started, before she had a chance to make her case, before anyone knew what she had to say, just because she was raising the possibility that it could potentially be a problem, I'd say the reaction more than proved her right, if male gamers are so insecure that they have to attack someone suggesting there's bigotry, I don't see it being much of a stretch to think they might be bigots, and what happened after she began to make her case? A substantial amount of her negative feedback continued to be mindless, tasteless threats and personal attacks, dismissals on the stupidest of grounds, and very little in the way of actual countering of her arguments. So yeah, damn right I consider that to be bullshit, you can disagree with someone, but be civil about it rather than yelling at them to die in a fire.

point the third: Annnd yet this video would seem to suggest that Saints Row 4 does that pretty well by letting anyone be the lord of the sandbox... heck, I can't recall Skyrim alienating anyone through potentially offensive viewpoints or deliberately exclusionary tropes, or Dragon Age, or Mass Effect, or Portal, or Planescape Torment, or the Fallout games, or Pokemon, or Persona 4, or Dust, or Minecraft, or Bastion, or Shadowrun just to name some that I'm most familiar with. Name me something from each of those games that'd alienate a viewer based on race, religion, sexuality, gender, or any of the other big ones, for extra points, try actually coming up with something someone might find offensive that isn't balanced out by the game trying to show the other perspective. Yes, it's almost impossible to make something that everyone will like, and there's people out there that can get offended about just about anything, but I think some games do alright with not actively sabotaging their chances with more than half the population of the earth.

Point the fourth: I think you're exaggerating a little, and I'll remind you that most of those more varied games come from the indie circuit, or for smaller riskier projects. The mainstream, high-profile, most visible games out there do seem to have a hard-on for gun-bros. Hell, irrespective of the quality of the final product, Remember Me's personal story does tell of a certain reluctance to bring in female leads, Lara only got her reboot because of delicious nepotism by her established brand, most of the games I can think of that'll allow you to play a female character do so because you create your own with both genders and a bunch of bodysliders as options, or choose/customize from the start, rather than ones where the female lead is the set established, fleshed out character, while white male leads being the set option in games is far more commonplace.
 

Thanatos2k

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JimB said:
Thanatos2k said:
I wouldn't have cared if JC (JessiCa?) Denton was a woman, and I'd hope women don't care that he was a man.
Okay, so, you're a girl, a little girl. You are, as all children (and most adults) are, trying to figure out what the world is and where you fit into it. You're constantly on the lookout for people to help you figure things out, because the world is confusing. Identity is confusing. You don't know it at the time because you're a kid and you've only barely even learned to think, but you're trying to find someone who can help you be the person you will one day be.

The only thing you know is that you are girl. You know it because everyone tells you all the time. Your clothes tell you that, the way your mother styles your hair tells you that. Your toys tell you that. Okay, fine, you're girl! That's okay. That's a good place to start figuring things out. So what is girl? Girl is not boy, you know that already--even a child who hasn't learned how to think picked up on that real early--but that's not a useful answer to you because you don't need to know what you're not; you need to know what you are.

So you look at the world, observing it like the larval form of a scientist, observing it and categorizing the results and trying to turn the data into useful information. You look at TV and you find that girl is pretty, girl is never fat and only rarely ever messy in her appearance, so you file away that appearance is important to be girl. You go to McDonald's and you find out girl likes ponies and princesses, so you file that away too. You go to movies and you find out that there is usually only one girl in the world, and she only ever talks to men and always ends up being their girlfriend, so you file that away too.

You go to video games and you find there's really no one like you in video games. The girls there are weird, they're off, and eventually you realize it's because they never do anything. They just have things done to them, usually by men, and they only exist when a man is doing things to them. Then they go away and stop existing until the man thinks about them again. You still aren't totally sure what girl is, but you know for a fact that's not right: You exist all the time, and you do things instead of having things done to you. For a long time, you decide that video games are full of crap and their teachings should be ignored because they don't know anything. One day, though, one inevitable day you're not really even thinking about it when a question occurs to you, the first question a child ever asks about anything:

Why?

Why are video games telling you that girl is a thing that never acts on its own and that only exists in relationship to a man? Is it because video games think that's what girl is, or (and you don't want to think this, you're kind of horrified and hurt to think this, but it's too late and you can't stop the thought from occurring to you) is it because that's what video games want girl to be? And if that's it, why? Are they afraid of girl? Do they hate girl? Do they fear and hate you?

--

Let's drop the roleplaying (though you could fit almost anything in the place of the word "girl" into my example as long as it's not "straight, white man;" try "gay," "transgender," or "black"). The point I'm getting at is that you, Thanatos2k, are in a position where you don't have to care that JC Denton is male, because you have so many males to choose from. Women don't have that many choices. JC Denton may only be one character in one game...but so is every character in every game, and when you look at how all those one characters and one games add up, certain conclusions are inescapable. The video games industry doesn't want women to be part of it, which is really weird (their money is worth exactly as much as a man's money) but tolerable. What's more, it doesn't like women. That last one is the one that stings.
See it's stuff like this that prevent people from taking arguments against this seriously. I didn't play video games while growing up to find my place in the world. I played them to have fun and to experience interesting stories. End stop. I mean my god, people actually obsess over this kind of stuff?
 

Redd the Sock

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JimB said:
Miroluck said:
It's actually not weird at all.
No, it really is. I get the whole "more men play video games, so let's try to get their money" thing, but why are they making it an either/or choice? Yes, men make 51% of the gaming demographic, but you know who makes 100% of it? Men and women. Why not aim for both? And if one hundred percent is impossible (which I think we all agree that it is), why not redefine the conversation along lines other than the properties of one's crotch? Why not aim for [people who like X] rather than [men or women]?

It's super-weird. I do not get how it makes good business sense. How it promotes lazy thinking, sure, that I get, but how it makes good sense? I got nothing.
The size of the demographic isn't just about the overall population, it's about income and willingness to part with it. If one group are the majority for a console game with a higher profit margin while another prefers free facebook games, it's not hard to tell who a company would target. The same logic applies to who buys lots of DLC and who buys merchandise (more a Japan thing I know, but still, a game plus a bunch of statues and wallscrolls is better than a game in and of itself, and it also explains why so many pinup figures).

Beyond that, there's a fear that the complainers don't represent a lost demographic, but the PC police that just want the option there so long as they don't have to financially support it. For all the hoopla, Remember Me sold like garbage, when you'd think for all the demand for that character type online, it would have done Tomb Raider numbers. Other medium can be looked at to see if the result differ, but it isn't always pretty. Comic Books get the same lack of inclusivity crap, but by July's sales, the highest selling female solo book is Batgirl, placing 56th selling short of 40,000 copies nation wide. Things like Wonder Woman, Captain Marvel and World's Finest staring Huntress and Power Girl do worse. World's Finest even gave PG an outfit without a boob window at first but gave it back to stop bleeding sales when the women they tried to appeal to didn't show up.

That, in a nutshell, is business: it isn't the largest pool you chase, but the one most reliable. Spending lots of money to chase after small sales that aren't guaranteed isn't a great strategy. It can create success, but also bankruptcy. If a company isn't sitting on piles of capital, it isn't surprising they'd pander to a crowd they know will show up for big boobs, and not risk their company that this time the internet means in when they promise to buy what they're begging for.
 

Thanatos2k

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hentropy said:
So you're arguing that the characters aren't even really male characters because they didn't need to be male, AND simultaneously arguing that females are alienated because there's so many male characters and no one for them to identify with. Make up your mind. And really, stop selling women short. I've never been "alienated" by having to play a female character, I wouldn't have cared if JC (JessiCa?) Denton was a woman, and I'd hope women don't care that he was a man.
No, I'm not saying that. That should be obvious if you can link the various points in my posts to a common point. When I say "alienation" I'm talking about black and white, someone can still love a game while still feeling alienated by it. I haven't played Dragon's Crown but I gotta say the art style throws me off as well, not just because of the women but because of all the characters look like some kind of disfigured freakshow. And yes, such an art style can really detract from the experience.
Spoken like people who don't know what they're talking about. I'll repeat what I said earlier:

There is a female character you can pick with unrealistically huge tits. There's a female character you can pick with an unrealistically huge ass. And there's a female character that.....doesn't have either of those. That looks completely normal. Same with the male characters. There's one with an unrealistically broad chest. There's one with unrealistically huge muscles and....an unrealistically broad chest. And there's one that is perfectly normal.

If you don't like the disproportionate characters you aren't forced to pick them. Go with the Elf or Wizard. Dragon's Crown is a wonderfully inclusive game. It has someone for every gameplay preference AND art style preference if that matters to you for some unknown reason. Just like Saint's Row 4.

It's sad that all you've heard was the bad things about the art style and believed them because you like to get outraged. The sexism brigade claimed another victim. Dragon's Crown is as inclusive as it gets.

You might not have any problem with playing a female every now and then in a game, but imagine if EVERY game you played besides a rare few FORCED you to play as a female protagonist. You might still enjoy the games, but you might also feel like the people making the games aren't really doing it for you, or caring about how you feel, and it might make you seek out other hobbies instead. As I said in my first post, women may not have problems playing an everyman, but if they're not going to do or say much and the gender isn't ultimately that important in many of those older games, then why force women to play a male? It's usually because the developers and publishers are targeted men and boys, and make it more relatable to them.
Every game isn't like that now and hasn't been. Stop cooking up a world that doesn't reflect reality to try to make "WHAT IF!" arguments. What if there weren't any video games at all and people had to watch movies which also often don't have female main characters!? Wait, we don't hear this kind of nonsense screamed about movies do we, and they're pretty bad offenders. (You know, Bechdel test and all) Man of Steel just came out - why not WOMAN of Steel huh? I'm alienated!

Add in the caveat that, in this world where everyone is forced to play as female characters in games, all the men NPCs portrayed are wimpy, weak, insulting caricatures of what men are like in real life. You'd probably get pretty offended by that, and want to change it.
Again, that doesn't happen now with female characters. Not in Dragon's Crown, not in most games. So what is there to change?

See, the thing is, a tight well written linear story doesn't really allow you the freedom to craft your own characters and experiences. A tight well written linear story has preexisting characters that can't be changed with some checkboxes and dialogue choices. They go through arcs from the beginning of the story to the end. They change according to the wishes of the author. Linearity is not and has never been a BAD thing, just a different way of telling stories.
That's precisely what I said in the first post. Linear stories aren't necessarily bad things, and there have certainly been some really good stories that have been linear... but 8/10 times that's simply not the case. There's a reason why games have a hard time being taken seriously, and part of it is because not many devs put a lot of effort, time, or money into storytelling. When they try, it's usually mediocre at best. This goes double, even triple for the Japanese game market. While there have certainly been good stories within JRPGs, they've been stuck in a rut for a long time now and no amount of character creation or inclusitivity is going to fix the main problems in that genre.
Could not disagree more. JRPGs seem to have gotten worse BECAUSE of feeble attempts at inclusivity for the sake of it. I mean hell, look at FF13.

In Mass Effect, while it has a good story for the most part (lol ending), Shepard doesn't change from the beginning of Mass Effect 1 to the end of Mass Effect 3 at all. Many of the other characters have arcs but Shepard acts almost identically the whole way through. Same thing happens with most other games that have character creation. In games like Dragon's Dogma and Demon's Souls your created character doesn't even really say or do much themselves - they barely even HAVE a character. Same with Baldur's Gate, Kingdoms of Amalur, etc.
I couldn't disagree more, but it is a subjective matter that depends on how you approach a story like Mass Effect. I can start out as a goody two-shoes Paragon with upstanding morals who slowly get disillusioned and becomes more Renegade-like, only to hold onto those values when they really matter in the end. No, the developers can't program every single emotional reaction one can imagine, but that's what your own imagination is for. This also goes for the SR series, even though you're more or less forced down a fairly linear storyline, you can come up with your own motivations and reactions to things, and adds to the experience. I'd much rather have something like that than the developer trying to tell me a story, because much of the time the story they want to tell isn't really worth it in the end and just makes me want to go back to shooting or beating up things.
I don't think your character is changing when you click the paragon choices in one conversation and the renegade choices in another. You can IMAGINE he's changing but those same choices pop up in the next menu anyways - all that you have is either an inconsistent character (you can at any time pick things contrary to their established personality up to that point) or an avatar that really has little character at all.

If you have to imagine the characterization of your character because the game can't or won't provide it then you can't have a real character arc.

I'd much rather have that freedom of a character "checklist" than have all those boxes already filled out for me with no choice, like the way it was in GTA games. I really love the GTA games, but story and really good main characters have never really been their strong suit, and yes, they could be much better games if I was given a bit more freedom as what to do with them. When I play Nico or CJ or Tommy, I feel like I have to have their motivations and their personality, limiting the experience in what should be an open-ended game. This is why the three interchangeable male protagonists in GTAV is a somewhat of a controversy, because no matter how good the rest of the game is, it will always feel like Rockstar is intentionally stifling my own creative input in the game so they can force their story down my throat.

Books, theater, movies, and other traditional art forms are one-way, a book's story and characters and writing style is all it has, and it better be good to be considered a good book. Games include so many different forms of media it's almost staggering, and along with that it is also interactive. Now that we have the technology to truly do it, developers should drop the idea that they should be telling the stories for us, as they have proven time and time again they simply can't do it as consistently well as other mediums, with only the occasional gem in a pile of crap. Instead, they should create platforms in which players can create their own stories, especially now since graphics have more or less plateaued.
So in books, movies, and traditional art forms it works but in games it doesn't work "80% of the time"? That's pure nonsense. You like create-a-character games that have weak characterizations and no character arc for the main character where the backdrop story is more important - fine. Nothing wrong with that. But when you start saying that every story should be like that because it's not "inclusive" otherwise it's spitting in the face of the people who enjoy linear character stories where they don't create their characters. Every game should not be the same.
 

TheMadDoctorsCat

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Apr 2, 2008
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Thanatos2k said:
JimB said:
Thanatos2k said:
I wouldn't have cared if JC (JessiCa?) Denton was a woman, and I'd hope women don't care that he was a man.
Okay, so, you're a girl, a little girl. You are, as all children (and most adults) are, trying to figure out what the world is and where you fit into it. You're constantly on the lookout for people to help you figure things out, because the world is confusing. Identity is confusing. You don't know it at the time because you're a kid and you've only barely even learned to think, but you're trying to find someone who can help you be the person you will one day be.

The only thing you know is that you are girl. You know it because everyone tells you all the time. Your clothes tell you that, the way your mother styles your hair tells you that. Your toys tell you that. Okay, fine, you're girl! That's okay. That's a good place to start figuring things out. So what is girl? Girl is not boy, you know that already--even a child who hasn't learned how to think picked up on that real early--but that's not a useful answer to you because you don't need to know what you're not; you need to know what you are.

So you look at the world, observing it like the larval form of a scientist, observing it and categorizing the results and trying to turn the data into useful information. You look at TV and you find that girl is pretty, girl is never fat and only rarely ever messy in her appearance, so you file away that appearance is important to be girl. You go to McDonald's and you find out girl likes ponies and princesses, so you file that away too. You go to movies and you find out that there is usually only one girl in the world, and she only ever talks to men and always ends up being their girlfriend, so you file that away too.

You go to video games and you find there's really no one like you in video games. The girls there are weird, they're off, and eventually you realize it's because they never do anything. They just have things done to them, usually by men, and they only exist when a man is doing things to them. Then they go away and stop existing until the man thinks about them again. You still aren't totally sure what girl is, but you know for a fact that's not right: You exist all the time, and you do things instead of having things done to you. For a long time, you decide that video games are full of crap and their teachings should be ignored because they don't know anything. One day, though, one inevitable day you're not really even thinking about it when a question occurs to you, the first question a child ever asks about anything:

Why?

Why are video games telling you that girl is a thing that never acts on its own and that only exists in relationship to a man? Is it because video games think that's what girl is, or (and you don't want to think this, you're kind of horrified and hurt to think this, but it's too late and you can't stop the thought from occurring to you) is it because that's what video games want girl to be? And if that's it, why? Are they afraid of girl? Do they hate girl? Do they fear and hate you?

--

Let's drop the roleplaying (though you could fit almost anything in the place of the word "girl" into my example as long as it's not "straight, white man;" try "gay," "transgender," or "black"). The point I'm getting at is that you, Thanatos2k, are in a position where you don't have to care that JC Denton is male, because you have so many males to choose from. Women don't have that many choices. JC Denton may only be one character in one game...but so is every character in every game, and when you look at how all those one characters and one games add up, certain conclusions are inescapable. The video games industry doesn't want women to be part of it, which is really weird (their money is worth exactly as much as a man's money) but tolerable. What's more, it doesn't like women. That last one is the one that stings.
See it's stuff like this that prevent people from taking arguments against this seriously. I didn't play video games while growing up to find my place in the world. I played them to have fun and to experience interesting stories. End stop. I mean my god, people actually obsess over this kind of stuff?
Well that's why YOU play games. It may not be why OTHER people do. And that's the whole point, isn't it? The subjective experience you will get from a videogame will differ from the subjective experience that other people do.

Take "FEAR". This game outright offended me. Now I've found the artistic viewpoints of media creators to be "offensive" but it's rare that I find myself saying "this offended me" because I don't feel that I, as the consumer of the media in question, am being "targeted". It's not personal. The creator of the media has no idea who I am and is making no assumptions about what I, as a person, would find acceptable or unacceptable on a subjective level.

FEAR, however, was different. The casual misogynistic language used when the token blonde "hostage" character was about just annoyed me. It was unnecessary to the gameplay, to the atmosphere, to the story, to the characters within the game. What I took away from it was: "The writers of this game are satisfied to write lazy misogynist dialogue because they think the people who buy their games are lazy misogynist assholes who'll buy into this." Sorry, but that annoys the hell outta me.

Now admittedly I hadn't had a great relationship with FEAR from the start. Honestly I think it's bad. Not mediocre, not possessing good points and bad points, just flat-out bad. It's not scary, the characters are uniformly unlikeable, the combat sucks (you can't lose if you use the slow-motion device, you can't win if you don't), it's repetitive to the point where it feels as if nothing interesting will ever happen, the player has no control whatsoever over the story and is constantly forced to act in ways that are dumb as hell and predictably end in disaster ever single damn time, and the plot (with a final twist about a character we know absolutely nothing about) is confused, uninteresting, and ends on an infuriating cliffhanger. All of this is enough to make me not enjoy the experience of playing the game. But I didn't really DESPISE the game until the bit with the hostage.

Would the game really lose anything if this crap was removed? - no. As discussed, it adds nothing to story, atmosphere or character (apart from making me dislike some of the characters a little more than I already do).

Does it risk alienating its potential audience by using casual misogynist language? - well I would say the fact that it's a bad game risks alienating its audience a lot more. But the language issue sure as heck isn't helping to widen the community of FPS players.

Is that necessarily a bad thing? - if you go on some of the more notable FPS communities nowadays, HELL yes. Overall... I would still have to say "yes". But most of all it just seems kinda stupid. Why write characters like this at all? What is gained by it?

Now I realise that there are a lot of people who enjoyed this game, and had no problem with the specific dialogue choices that annoyed me. That's fine. I'm glad that they had a good experience with this game (I plainly didn't). But that DOESN'T mean that I can't judge the developers and publishers for some of their choices, nor does it mean that I can't look for answers in terms of WHY those choices were made. And the answers I've found? Not pretty, and not complimentary to the gaming community as a whole.
 

DTWolfwood

Better than Vash!
Oct 20, 2009
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I'll be honest, i just like being pandered to :p

If that means big breasted depictions of women, i'm ok with that.

Will i go out and ***** at someone else who disagree? no, its too much effort lol
 

JimB

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Apr 1, 2012
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Miroluck said:
Well, positions I'm thinking about are usually taken by white straight rich men, and they are there because other w.s.r. men decide who's going to take those positions. [...] Now that you've said that, I think that maybe, their own views are a little more important for them to reinforce than profit.
Are you agreeing with me? No, really, I'm asking. It's been so long since I've read someone agreeing with me that I'm not sure I can recognize it. This post doesn't seem like disagreement, but...

Thanatos2k said:
I didn't play video games while growing up to find my place in the world.
Yes, you did. Everything we do is a learning experience, a series of lessons we internalize and apply to ourselves. The learning process is based almost entirely on imitation.

Redd the Sock said:
The size of the demographic isn't just about the overall population, it's about income and willingness to part with it.
Okay, so, what's the thought process here? There seems to be some algebraic equation of marketing that reads "disposable income + interest = penis" written in dry-erase marker on a board somewhere. Am I missing something, and if not, why am I seemingly in a minority for thinking that particular equation is goofy?

Redd the Sock said:
For all the hoopla, Remember Me sold like garbage, when you'd think for all the demand for that character type online, it would have done Tomb Raider numbers.
I can't speak for anyone else, but I never heard of the damned game until Yahtzee reviewed it. Prior to that review, I had no awareness of its existence. I bought it as a birthday gift for a friend, and he has received it tepidly because he thinks it's kind of badly designed; I believe his primary complaints are how often the game takes control away from him for a cut scene and how badly the game conveys what are objects to interact with and what's just background sealed off by an invisible wall.

Redd the Sock said:
Comic books get the same lack of inclusivity crap, but by July's sales, the highest selling female solo book is Batgirl, placing 56th and selling short of 40,000 copies nationwide.
I don't much like that book, so I'm kind of surprised it does that well.

Redd the Sock said:
Things like Wonder Woman, Captain Marvel, and World's Finest staring Huntress and Power Girl do worse.
Wonder Woman is the only one of those I've read, and I'm not surprised it does worse than Batgirl because it is the worst book ever. Or, well, it was when I stopped reading it some months ago.

Redd the Sock said:
World's Finest even gave Power Girl an outfit without a boob window at first but gave it back to stop bleeding sales when the women they tried to appeal to didn't show up.
Since the most famous examples of DC's treatment of women post-Nu52 are Starfire ("I have amnesia, which means I'm operating under a neurological handicap, but I run around posing for the viewer and have anonymous sex with people who should know better") and Catwoman (whose face didn't appear in the first issue of her comic book for what, three or four pages? but there were multiple loving close-ups of her ass and tits), I cannot blame anyone who doesn't choose to give DC credit for making Power Girl be an interesting character just because she's in an outfit that is painted over her boobs instead of an outfit that has a boob window.
 

Shjade

Chaos in Jeans
Feb 2, 2010
838
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uanime5 said:
Shjade said:
It's a completely fair criticism, actually. If a game is visually unappealing it's less fun to play since, even if the mechanics are great, you have to watch crap to use those mechanics. This is more important to some people than others, but it's important.
It's only a valid criticism when the art makes it harder to play the game; such as making it impossible to tell what you can jump on, where the enemies are, or where your character is. Hating the a game because you don't like how large a character's breasts are isn't a valid criticism as it has no effect on the game play. Also as Dragon Crown on average got a score of 83% (8.3 out of 10) a score of 6.5 out of 10 effectively means it lost nearly 2 points just because the reviewer didn't like how some of the characters looked. Such a large reduction simply can't be justified based on the preference of a reviewer, rather than a fault with the game.
Not really, no. That's like saying you can't hate techno music because you don't like the completely artificial sound of it; that's a perfectly valid reason to dislike techno. Does that mean everyone should dislike techno? No, but it means if you get assigned a techno album to review, you're pretty obviously going to give it lower marks than someone who isn't averse to that entire style of music would. As long as you explain the reason for your low marks ("I can't stand the style") so that your audience is aware of how you arrived at that score, it's perfectly legitimate.

If you didn't like the style of the music but tried to say the album was bad because of other reasons - poor composition, let's say - when that isn't the case, that's a problem. But that wasn't what happened here, as I understand it. The problem was stated, the game was marked down because of said problem (art style, depiction of women, whatever you want to call it), everyone moves on with their lives.

Why is this valid? Because if the art style dramatically effects your enjoyment of the game, it is an effect on gameplay. Not mechanically, but if mechanics were 100% of gameplay no one would bother putting effort into art style in the first place, right?

Think of it this way: would Bastion have gotten the high marks it did if, instead of the narrator it has, it was narrated by Gilbert Gottfried?

I doubt it.